Loading services/camera/libcameraservice/device3/Camera3StreamSplitter.cpp +6 −1 Original line number Diff line number Diff line Loading @@ -496,7 +496,7 @@ void Camera3StreamSplitter::onFrameAvailable(const BufferItem& /*item*/) { mInputSlots[bufferItem.mSlot].mFrameNumber = bufferItem.mFrameNumber; } else { SP_LOGE("%s: Invalid input graphic buffer!", __FUNCTION__); res = BAD_VALUE; mOnFrameAvailableRes.store(BAD_VALUE); return; } bufferId = bufferItem.mGraphicBuffer->getId(); Loading Loading @@ -541,6 +541,11 @@ void Camera3StreamSplitter::onFrameAvailable(const BufferItem& /*item*/) { mOnFrameAvailableRes.store(res); } void Camera3StreamSplitter::onFrameReplaced(const BufferItem& item) { ATRACE_CALL(); onFrameAvailable(item); } void Camera3StreamSplitter::decrementBufRefCountLocked(uint64_t id, size_t surfaceId) { ATRACE_CALL(); Loading services/camera/libcameraservice/device3/Camera3StreamSplitter.h +7 −0 Original line number Diff line number Diff line Loading @@ -101,6 +101,13 @@ private: // input. void onFrameAvailable(const BufferItem& item) override; // From IConsumerListener // // Similar to onFrameAvailable, but buffer item is indeed replacing a buffer // in the buffer queue. This can happen when buffer queue is in droppable // mode. void onFrameReplaced(const BufferItem& item) override; // From IConsumerListener // We don't care about released buffers because we detach each buffer as // soon as we acquire it. See the comment for onBufferReleased below for Loading Loading
services/camera/libcameraservice/device3/Camera3StreamSplitter.cpp +6 −1 Original line number Diff line number Diff line Loading @@ -496,7 +496,7 @@ void Camera3StreamSplitter::onFrameAvailable(const BufferItem& /*item*/) { mInputSlots[bufferItem.mSlot].mFrameNumber = bufferItem.mFrameNumber; } else { SP_LOGE("%s: Invalid input graphic buffer!", __FUNCTION__); res = BAD_VALUE; mOnFrameAvailableRes.store(BAD_VALUE); return; } bufferId = bufferItem.mGraphicBuffer->getId(); Loading Loading @@ -541,6 +541,11 @@ void Camera3StreamSplitter::onFrameAvailable(const BufferItem& /*item*/) { mOnFrameAvailableRes.store(res); } void Camera3StreamSplitter::onFrameReplaced(const BufferItem& item) { ATRACE_CALL(); onFrameAvailable(item); } void Camera3StreamSplitter::decrementBufRefCountLocked(uint64_t id, size_t surfaceId) { ATRACE_CALL(); Loading
services/camera/libcameraservice/device3/Camera3StreamSplitter.h +7 −0 Original line number Diff line number Diff line Loading @@ -101,6 +101,13 @@ private: // input. void onFrameAvailable(const BufferItem& item) override; // From IConsumerListener // // Similar to onFrameAvailable, but buffer item is indeed replacing a buffer // in the buffer queue. This can happen when buffer queue is in droppable // mode. void onFrameReplaced(const BufferItem& item) override; // From IConsumerListener // We don't care about released buffers because we detach each buffer as // soon as we acquire it. See the comment for onBufferReleased below for Loading