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- Reorganize handle effect creation code to make sure the effect engine is created with both thread and effect chain mutex held. - Reorganize handle disconnect code to make sure the effect engine is released with both thread and effect chain mutex held. - Protect IEffect interface methods in EffectHande with a Mutex. - Only pin effect if the session was acquired first. - Do not use strong pointer to EffectModule in EffectHandles: only the EffectChain has a single strong reference to the EffectModule. Bug: 32707507 Bug: 32095713 Change-Id: Ia1098cba2cd32cc2d1c9dfdff4adc2388dfed80e
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