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Use AUDIO_SESSION_ALLOCATE instead of 0
Also fix a couple of places where we were using AUDIO_SESSION_OUTPUT_MIX, which happens to also be equal to 0, but has a different meaning. Change-Id: I90e39be3b89f5021a96d9e3b8d10929013ca977f
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Also fix a couple of places where we were using AUDIO_SESSION_OUTPUT_MIX, which happens to also be equal to 0, but has a different meaning. Change-Id: I90e39be3b89f5021a96d9e3b8d10929013ca977f