Loading media/libeffects/hapticgenerator/aidl/EffectHapticGenerator.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -185,7 +185,7 @@ RetCode HapticGeneratorImpl::releaseContext() { IEffect::Status HapticGeneratorImpl::effectProcessImpl(float* in, float* out, int samples) { IEffect::Status status = {EX_NULL_POINTER, 0, 0}; RETURN_VALUE_IF(!mContext, status, "nullContext"); return mContext->lvmProcess(in, out, samples); return mContext->process(in, out, samples); } } // namespace aidl::android::hardware::audio::effect media/libeffects/hapticgenerator/aidl/HapticGeneratorContext.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -118,7 +118,7 @@ RetCode HapticGeneratorContext::setHgVibratorInformation( return RetCode::SUCCESS; } IEffect::Status HapticGeneratorContext::lvmProcess(float* in, float* out, int samples) { IEffect::Status HapticGeneratorContext::process(float* in, float* out, int samples) { LOG(DEBUG) << __func__ << " in " << in << " out " << out << " sample " << samples; IEffect::Status status = {EX_NULL_POINTER, 0, 0}; Loading media/libeffects/hapticgenerator/aidl/HapticGeneratorContext.h +1 −1 Original line number Diff line number Diff line Loading @@ -75,7 +75,7 @@ class HapticGeneratorContext final : public EffectContext { RetCode setHgVibratorInformation(const HapticGenerator::VibratorInformation& vibratorInfo); HapticGenerator::VibratorInformation getHgVibratorInformation(); IEffect::Status lvmProcess(float* in, float* out, int samples); IEffect::Status process(float* in, float* out, int samples); private: static constexpr float DEFAULT_RESONANT_FREQUENCY = 150.0f; Loading media/libeffects/loudness/aidl/EffectLoudnessEnhancer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -178,7 +178,7 @@ RetCode LoudnessEnhancerImpl::releaseContext() { IEffect::Status LoudnessEnhancerImpl::effectProcessImpl(float* in, float* out, int samples) { IEffect::Status status = {EX_NULL_POINTER, 0, 0}; RETURN_VALUE_IF(!mContext, status, "nullContext"); return mContext->lvmProcess(in, out, samples); return mContext->process(in, out, samples); } } // namespace aidl::android::hardware::audio::effect media/libeffects/loudness/aidl/LoudnessEnhancerContext.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -65,7 +65,7 @@ RetCode LoudnessEnhancerContext::setLeGain(int gainMb) { return RetCode::SUCCESS; } IEffect::Status LoudnessEnhancerContext::lvmProcess(float* in, float* out, int samples) { IEffect::Status LoudnessEnhancerContext::process(float* in, float* out, int samples) { LOG(DEBUG) << __func__ << " in " << in << " out " << out << " sample " << samples; IEffect::Status status = {EX_NULL_POINTER, 0, 0}; Loading Loading
media/libeffects/hapticgenerator/aidl/EffectHapticGenerator.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -185,7 +185,7 @@ RetCode HapticGeneratorImpl::releaseContext() { IEffect::Status HapticGeneratorImpl::effectProcessImpl(float* in, float* out, int samples) { IEffect::Status status = {EX_NULL_POINTER, 0, 0}; RETURN_VALUE_IF(!mContext, status, "nullContext"); return mContext->lvmProcess(in, out, samples); return mContext->process(in, out, samples); } } // namespace aidl::android::hardware::audio::effect
media/libeffects/hapticgenerator/aidl/HapticGeneratorContext.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -118,7 +118,7 @@ RetCode HapticGeneratorContext::setHgVibratorInformation( return RetCode::SUCCESS; } IEffect::Status HapticGeneratorContext::lvmProcess(float* in, float* out, int samples) { IEffect::Status HapticGeneratorContext::process(float* in, float* out, int samples) { LOG(DEBUG) << __func__ << " in " << in << " out " << out << " sample " << samples; IEffect::Status status = {EX_NULL_POINTER, 0, 0}; Loading
media/libeffects/hapticgenerator/aidl/HapticGeneratorContext.h +1 −1 Original line number Diff line number Diff line Loading @@ -75,7 +75,7 @@ class HapticGeneratorContext final : public EffectContext { RetCode setHgVibratorInformation(const HapticGenerator::VibratorInformation& vibratorInfo); HapticGenerator::VibratorInformation getHgVibratorInformation(); IEffect::Status lvmProcess(float* in, float* out, int samples); IEffect::Status process(float* in, float* out, int samples); private: static constexpr float DEFAULT_RESONANT_FREQUENCY = 150.0f; Loading
media/libeffects/loudness/aidl/EffectLoudnessEnhancer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -178,7 +178,7 @@ RetCode LoudnessEnhancerImpl::releaseContext() { IEffect::Status LoudnessEnhancerImpl::effectProcessImpl(float* in, float* out, int samples) { IEffect::Status status = {EX_NULL_POINTER, 0, 0}; RETURN_VALUE_IF(!mContext, status, "nullContext"); return mContext->lvmProcess(in, out, samples); return mContext->process(in, out, samples); } } // namespace aidl::android::hardware::audio::effect
media/libeffects/loudness/aidl/LoudnessEnhancerContext.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -65,7 +65,7 @@ RetCode LoudnessEnhancerContext::setLeGain(int gainMb) { return RetCode::SUCCESS; } IEffect::Status LoudnessEnhancerContext::lvmProcess(float* in, float* out, int samples) { IEffect::Status LoudnessEnhancerContext::process(float* in, float* out, int samples) { LOG(DEBUG) << __func__ << " in " << in << " out " << out << " sample " << samples; IEffect::Status status = {EX_NULL_POINTER, 0, 0}; Loading