Loading media/libstagefright/renderfright/tests/RenderEngineTest.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -60,7 +60,7 @@ struct RenderEngineTest : public ::testing::Test { } static sp<GraphicBuffer> allocateDefaultBuffer() { return new GraphicBuffer(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT, return sp<GraphicBuffer>::make(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT, HAL_PIXEL_FORMAT_RGBA_8888, 1, GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | GRALLOC_USAGE_HW_RENDER, Loading @@ -69,7 +69,7 @@ struct RenderEngineTest : public ::testing::Test { // Allocates a 1x1 buffer to fill with a solid color static sp<GraphicBuffer> allocateSourceBuffer(uint32_t width, uint32_t height) { return new GraphicBuffer(width, height, HAL_PIXEL_FORMAT_RGBA_8888, 1, return sp<GraphicBuffer>::make(width, height, HAL_PIXEL_FORMAT_RGBA_8888, 1, GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | GRALLOC_USAGE_HW_TEXTURE, "input"); Loading Loading @@ -275,7 +275,7 @@ struct RenderEngineTest : public ::testing::Test { renderengine::DisplaySettings settings; std::vector<const renderengine::LayerSettings*> layers; // Meaningless buffer since we don't do any drawing sp<GraphicBuffer> buffer = new GraphicBuffer(); sp<GraphicBuffer> buffer = sp<GraphicBuffer>::make(); invokeDraw(settings, layers, buffer); } Loading media/libstagefright/renderfright/tests/RenderEngineThreadedTest.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -70,7 +70,7 @@ TEST_F(RenderEngineThreadedTest, bindExternalBuffer_nullptrBuffer) { } TEST_F(RenderEngineThreadedTest, bindExternalBuffer_withBuffer) { sp<GraphicBuffer> buf = new GraphicBuffer(); sp<GraphicBuffer> buf = sp<GraphicBuffer>::make(); EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, buf, Eq(nullptr))) .WillOnce(Return(NO_ERROR)); status_t result = mThreadedRE->bindExternalTextureBuffer(0, buf, nullptr); Loading @@ -83,7 +83,7 @@ TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_nullptr) { } TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_withBuffer) { sp<GraphicBuffer> buf = new GraphicBuffer(); sp<GraphicBuffer> buf = sp<GraphicBuffer>::make(); EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(buf)); mThreadedRE->cacheExternalTextureBuffer(buf); } Loading Loading @@ -198,7 +198,7 @@ TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsTrue) { TEST_F(RenderEngineThreadedTest, drawLayers) { renderengine::DisplaySettings settings; std::vector<const renderengine::LayerSettings*> layers; sp<GraphicBuffer> buffer = new GraphicBuffer(); sp<GraphicBuffer> buffer = sp<GraphicBuffer>::make(); base::unique_fd bufferFence; base::unique_fd drawFence; Loading Loading
media/libstagefright/renderfright/tests/RenderEngineTest.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -60,7 +60,7 @@ struct RenderEngineTest : public ::testing::Test { } static sp<GraphicBuffer> allocateDefaultBuffer() { return new GraphicBuffer(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT, return sp<GraphicBuffer>::make(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT, HAL_PIXEL_FORMAT_RGBA_8888, 1, GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | GRALLOC_USAGE_HW_RENDER, Loading @@ -69,7 +69,7 @@ struct RenderEngineTest : public ::testing::Test { // Allocates a 1x1 buffer to fill with a solid color static sp<GraphicBuffer> allocateSourceBuffer(uint32_t width, uint32_t height) { return new GraphicBuffer(width, height, HAL_PIXEL_FORMAT_RGBA_8888, 1, return sp<GraphicBuffer>::make(width, height, HAL_PIXEL_FORMAT_RGBA_8888, 1, GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | GRALLOC_USAGE_HW_TEXTURE, "input"); Loading Loading @@ -275,7 +275,7 @@ struct RenderEngineTest : public ::testing::Test { renderengine::DisplaySettings settings; std::vector<const renderengine::LayerSettings*> layers; // Meaningless buffer since we don't do any drawing sp<GraphicBuffer> buffer = new GraphicBuffer(); sp<GraphicBuffer> buffer = sp<GraphicBuffer>::make(); invokeDraw(settings, layers, buffer); } Loading
media/libstagefright/renderfright/tests/RenderEngineThreadedTest.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -70,7 +70,7 @@ TEST_F(RenderEngineThreadedTest, bindExternalBuffer_nullptrBuffer) { } TEST_F(RenderEngineThreadedTest, bindExternalBuffer_withBuffer) { sp<GraphicBuffer> buf = new GraphicBuffer(); sp<GraphicBuffer> buf = sp<GraphicBuffer>::make(); EXPECT_CALL(*mRenderEngine, bindExternalTextureBuffer(0, buf, Eq(nullptr))) .WillOnce(Return(NO_ERROR)); status_t result = mThreadedRE->bindExternalTextureBuffer(0, buf, nullptr); Loading @@ -83,7 +83,7 @@ TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_nullptr) { } TEST_F(RenderEngineThreadedTest, cacheExternalTextureBuffer_withBuffer) { sp<GraphicBuffer> buf = new GraphicBuffer(); sp<GraphicBuffer> buf = sp<GraphicBuffer>::make(); EXPECT_CALL(*mRenderEngine, cacheExternalTextureBuffer(buf)); mThreadedRE->cacheExternalTextureBuffer(buf); } Loading Loading @@ -198,7 +198,7 @@ TEST_F(RenderEngineThreadedTest, cleanupPostRender_returnsTrue) { TEST_F(RenderEngineThreadedTest, drawLayers) { renderengine::DisplaySettings settings; std::vector<const renderengine::LayerSettings*> layers; sp<GraphicBuffer> buffer = new GraphicBuffer(); sp<GraphicBuffer> buffer = sp<GraphicBuffer>::make(); base::unique_fd bufferFence; base::unique_fd drawFence; Loading