Loading include/media/AudioRecord.h +1 −1 Original line number Diff line number Diff line Loading @@ -422,7 +422,7 @@ private: // NS_INACTIVE inactive so don't run again until re-started // NS_NEVER never again static const nsecs_t NS_WHENEVER = -1, NS_INACTIVE = -2, NS_NEVER = -3; nsecs_t processAudioBuffer(const sp<AudioRecordThread>& thread); nsecs_t processAudioBuffer(); // caller must hold lock on mLock for all _l methods status_t openRecord_l(size_t epoch); Loading include/media/AudioTrack.h +1 −1 Original line number Diff line number Diff line Loading @@ -626,7 +626,7 @@ protected: // NS_INACTIVE inactive so don't run again until re-started // NS_NEVER never again static const nsecs_t NS_WHENEVER = -1, NS_INACTIVE = -2, NS_NEVER = -3; nsecs_t processAudioBuffer(const sp<AudioTrackThread>& thread); nsecs_t processAudioBuffer(); status_t processStreamEnd(int32_t waitCount); Loading media/libmedia/AudioRecord.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -692,7 +692,7 @@ ssize_t AudioRecord::read(void* buffer, size_t userSize) // ------------------------------------------------------------------------- nsecs_t AudioRecord::processAudioBuffer(const sp<AudioRecordThread>& thread) nsecs_t AudioRecord::processAudioBuffer() { mLock.lock(); if (mAwaitBoost) { Loading Loading @@ -954,7 +954,7 @@ status_t AudioRecord::restoreRecord_l(const char *from) // ========================================================================= void AudioRecord::DeathNotifier::binderDied(const wp<IBinder>& who) void AudioRecord::DeathNotifier::binderDied(const wp<IBinder>& who __unused) { sp<AudioRecord> audioRecord = mAudioRecord.promote(); if (audioRecord != 0) { Loading Loading @@ -993,7 +993,7 @@ bool AudioRecord::AudioRecordThread::threadLoop() return true; } } nsecs_t ns = mReceiver.processAudioBuffer(this); nsecs_t ns = mReceiver.processAudioBuffer(); switch (ns) { case 0: return true; Loading media/libmedia/AudioSystem.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -429,7 +429,7 @@ void AudioSystem::releaseAudioSessionId(int audioSession) { // --------------------------------------------------------------------------- void AudioSystem::AudioFlingerClient::binderDied(const wp<IBinder>& who) { void AudioSystem::AudioFlingerClient::binderDied(const wp<IBinder>& who __unused) { Mutex::Autolock _l(AudioSystem::gLock); AudioSystem::gAudioFlinger.clear(); Loading Loading @@ -814,7 +814,7 @@ bool AudioSystem::isOffloadSupported(const audio_offload_info_t& info) // --------------------------------------------------------------------------- void AudioSystem::AudioPolicyServiceClient::binderDied(const wp<IBinder>& who) { void AudioSystem::AudioPolicyServiceClient::binderDied(const wp<IBinder>& who __unused) { Mutex::Autolock _l(AudioSystem::gLock); AudioSystem::gAudioPolicyService.clear(); Loading media/libmedia/AudioTrack.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -1341,7 +1341,7 @@ status_t TimedAudioTrack::setMediaTimeTransform(const LinearTransform& xform, // ------------------------------------------------------------------------- nsecs_t AudioTrack::processAudioBuffer(const sp<AudioTrackThread>& thread) nsecs_t AudioTrack::processAudioBuffer() { // Currently the AudioTrack thread is not created if there are no callbacks. // Would it ever make sense to run the thread, even without callbacks? Loading Loading @@ -1767,7 +1767,7 @@ String8 AudioTrack::getParameters(const String8& keys) } } status_t AudioTrack::dump(int fd, const Vector<String16>& args) const status_t AudioTrack::dump(int fd, const Vector<String16>& args __unused) const { const size_t SIZE = 256; Loading Loading @@ -1797,7 +1797,7 @@ uint32_t AudioTrack::getUnderrunFrames() const // ========================================================================= void AudioTrack::DeathNotifier::binderDied(const wp<IBinder>& who) void AudioTrack::DeathNotifier::binderDied(const wp<IBinder>& who __unused) { sp<AudioTrack> audioTrack = mAudioTrack.promote(); if (audioTrack != 0) { Loading Loading @@ -1841,7 +1841,7 @@ bool AudioTrack::AudioTrackThread::threadLoop() return true; } } nsecs_t ns = mReceiver.processAudioBuffer(this); nsecs_t ns = mReceiver.processAudioBuffer(); switch (ns) { case 0: return true; Loading Loading
include/media/AudioRecord.h +1 −1 Original line number Diff line number Diff line Loading @@ -422,7 +422,7 @@ private: // NS_INACTIVE inactive so don't run again until re-started // NS_NEVER never again static const nsecs_t NS_WHENEVER = -1, NS_INACTIVE = -2, NS_NEVER = -3; nsecs_t processAudioBuffer(const sp<AudioRecordThread>& thread); nsecs_t processAudioBuffer(); // caller must hold lock on mLock for all _l methods status_t openRecord_l(size_t epoch); Loading
include/media/AudioTrack.h +1 −1 Original line number Diff line number Diff line Loading @@ -626,7 +626,7 @@ protected: // NS_INACTIVE inactive so don't run again until re-started // NS_NEVER never again static const nsecs_t NS_WHENEVER = -1, NS_INACTIVE = -2, NS_NEVER = -3; nsecs_t processAudioBuffer(const sp<AudioTrackThread>& thread); nsecs_t processAudioBuffer(); status_t processStreamEnd(int32_t waitCount); Loading
media/libmedia/AudioRecord.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -692,7 +692,7 @@ ssize_t AudioRecord::read(void* buffer, size_t userSize) // ------------------------------------------------------------------------- nsecs_t AudioRecord::processAudioBuffer(const sp<AudioRecordThread>& thread) nsecs_t AudioRecord::processAudioBuffer() { mLock.lock(); if (mAwaitBoost) { Loading Loading @@ -954,7 +954,7 @@ status_t AudioRecord::restoreRecord_l(const char *from) // ========================================================================= void AudioRecord::DeathNotifier::binderDied(const wp<IBinder>& who) void AudioRecord::DeathNotifier::binderDied(const wp<IBinder>& who __unused) { sp<AudioRecord> audioRecord = mAudioRecord.promote(); if (audioRecord != 0) { Loading Loading @@ -993,7 +993,7 @@ bool AudioRecord::AudioRecordThread::threadLoop() return true; } } nsecs_t ns = mReceiver.processAudioBuffer(this); nsecs_t ns = mReceiver.processAudioBuffer(); switch (ns) { case 0: return true; Loading
media/libmedia/AudioSystem.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -429,7 +429,7 @@ void AudioSystem::releaseAudioSessionId(int audioSession) { // --------------------------------------------------------------------------- void AudioSystem::AudioFlingerClient::binderDied(const wp<IBinder>& who) { void AudioSystem::AudioFlingerClient::binderDied(const wp<IBinder>& who __unused) { Mutex::Autolock _l(AudioSystem::gLock); AudioSystem::gAudioFlinger.clear(); Loading Loading @@ -814,7 +814,7 @@ bool AudioSystem::isOffloadSupported(const audio_offload_info_t& info) // --------------------------------------------------------------------------- void AudioSystem::AudioPolicyServiceClient::binderDied(const wp<IBinder>& who) { void AudioSystem::AudioPolicyServiceClient::binderDied(const wp<IBinder>& who __unused) { Mutex::Autolock _l(AudioSystem::gLock); AudioSystem::gAudioPolicyService.clear(); Loading
media/libmedia/AudioTrack.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -1341,7 +1341,7 @@ status_t TimedAudioTrack::setMediaTimeTransform(const LinearTransform& xform, // ------------------------------------------------------------------------- nsecs_t AudioTrack::processAudioBuffer(const sp<AudioTrackThread>& thread) nsecs_t AudioTrack::processAudioBuffer() { // Currently the AudioTrack thread is not created if there are no callbacks. // Would it ever make sense to run the thread, even without callbacks? Loading Loading @@ -1767,7 +1767,7 @@ String8 AudioTrack::getParameters(const String8& keys) } } status_t AudioTrack::dump(int fd, const Vector<String16>& args) const status_t AudioTrack::dump(int fd, const Vector<String16>& args __unused) const { const size_t SIZE = 256; Loading Loading @@ -1797,7 +1797,7 @@ uint32_t AudioTrack::getUnderrunFrames() const // ========================================================================= void AudioTrack::DeathNotifier::binderDied(const wp<IBinder>& who) void AudioTrack::DeathNotifier::binderDied(const wp<IBinder>& who __unused) { sp<AudioTrack> audioTrack = mAudioTrack.promote(); if (audioTrack != 0) { Loading Loading @@ -1841,7 +1841,7 @@ bool AudioTrack::AudioTrackThread::threadLoop() return true; } } nsecs_t ns = mReceiver.processAudioBuffer(this); nsecs_t ns = mReceiver.processAudioBuffer(); switch (ns) { case 0: return true; Loading