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stagefright: fix prvalue handling in Mutexed
returning prvalue does not make sense as object will be immediately destructed. Instead create a move constructor for Locked. Bug: 27901970 Change-Id: I4013804b1a4af4b5ecb6ab5347d44cfd3b2898ba
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returning prvalue does not make sense as object will be immediately destructed. Instead create a move constructor for Locked. Bug: 27901970 Change-Id: I4013804b1a4af4b5ecb6ab5347d44cfd3b2898ba