Loading include/media/AudioSystem.h +8 −0 Original line number Diff line number Diff line Loading @@ -200,12 +200,16 @@ public: static status_t setPhoneState(audio_mode_t state); static status_t setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config); static audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage); // Client must successfully hand off the handle reference to AudioFlinger via createTrack(), // or release it with releaseOutput(). static audio_io_handle_t getOutput(audio_stream_type_t stream, uint32_t samplingRate = 0, audio_format_t format = AUDIO_FORMAT_DEFAULT, audio_channel_mask_t channelMask = AUDIO_CHANNEL_OUT_STEREO, audio_output_flags_t flags = AUDIO_OUTPUT_FLAG_NONE, const audio_offload_info_t *offloadInfo = NULL); static status_t startOutput(audio_io_handle_t output, audio_stream_type_t stream, int session); Loading @@ -213,11 +217,15 @@ public: audio_stream_type_t stream, int session); static void releaseOutput(audio_io_handle_t output); // Client must successfully hand off the handle reference to AudioFlinger via openRecord(), // or release it with releaseInput(). static audio_io_handle_t getInput(audio_source_t inputSource, uint32_t samplingRate, audio_format_t format, audio_channel_mask_t channelMask, int sessionId); static status_t startInput(audio_io_handle_t input); static status_t stopInput(audio_io_handle_t input); static void releaseInput(audio_io_handle_t input); Loading include/media/IAudioFlinger.h +7 −0 Original line number Diff line number Diff line Loading @@ -67,6 +67,9 @@ public: size_t frameCount, track_flags_t *flags, const sp<IMemory>& sharedBuffer, // On successful return, AudioFlinger takes over the handle // reference and will release it when the track is destroyed. // However on failure, the client is responsible for release. audio_io_handle_t output, pid_t tid, // -1 means unused, otherwise must be valid non-0 int *sessionId, Loading @@ -78,6 +81,9 @@ public: status_t *status) = 0; virtual sp<IAudioRecord> openRecord( // On successful return, AudioFlinger takes over the handle // reference and will release it when the track is destroyed. // However on failure, the client is responsible for release. audio_io_handle_t input, uint32_t sampleRate, audio_format_t format, Loading Loading @@ -188,6 +194,7 @@ public: effect_descriptor_t *pDesc, const sp<IEffectClient>& client, int32_t priority, // AudioFlinger doesn't take over handle reference from client audio_io_handle_t output, int sessionId, status_t *status, Loading Loading
include/media/AudioSystem.h +8 −0 Original line number Diff line number Diff line Loading @@ -200,12 +200,16 @@ public: static status_t setPhoneState(audio_mode_t state); static status_t setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config); static audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage); // Client must successfully hand off the handle reference to AudioFlinger via createTrack(), // or release it with releaseOutput(). static audio_io_handle_t getOutput(audio_stream_type_t stream, uint32_t samplingRate = 0, audio_format_t format = AUDIO_FORMAT_DEFAULT, audio_channel_mask_t channelMask = AUDIO_CHANNEL_OUT_STEREO, audio_output_flags_t flags = AUDIO_OUTPUT_FLAG_NONE, const audio_offload_info_t *offloadInfo = NULL); static status_t startOutput(audio_io_handle_t output, audio_stream_type_t stream, int session); Loading @@ -213,11 +217,15 @@ public: audio_stream_type_t stream, int session); static void releaseOutput(audio_io_handle_t output); // Client must successfully hand off the handle reference to AudioFlinger via openRecord(), // or release it with releaseInput(). static audio_io_handle_t getInput(audio_source_t inputSource, uint32_t samplingRate, audio_format_t format, audio_channel_mask_t channelMask, int sessionId); static status_t startInput(audio_io_handle_t input); static status_t stopInput(audio_io_handle_t input); static void releaseInput(audio_io_handle_t input); Loading
include/media/IAudioFlinger.h +7 −0 Original line number Diff line number Diff line Loading @@ -67,6 +67,9 @@ public: size_t frameCount, track_flags_t *flags, const sp<IMemory>& sharedBuffer, // On successful return, AudioFlinger takes over the handle // reference and will release it when the track is destroyed. // However on failure, the client is responsible for release. audio_io_handle_t output, pid_t tid, // -1 means unused, otherwise must be valid non-0 int *sessionId, Loading @@ -78,6 +81,9 @@ public: status_t *status) = 0; virtual sp<IAudioRecord> openRecord( // On successful return, AudioFlinger takes over the handle // reference and will release it when the track is destroyed. // However on failure, the client is responsible for release. audio_io_handle_t input, uint32_t sampleRate, audio_format_t format, Loading Loading @@ -188,6 +194,7 @@ public: effect_descriptor_t *pDesc, const sp<IEffectClient>& client, int32_t priority, // AudioFlinger doesn't take over handle reference from client audio_io_handle_t output, int sessionId, status_t *status, Loading