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Commit 91be1fbc authored by Glenn Kasten's avatar Glenn Kasten Committed by Android (Google) Code Review
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Merge "Move AudioRecord frame count calculations to server" into lmp-dev

parents e94754c9 7410591d
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+1 −0
Original line number Diff line number Diff line
@@ -461,6 +461,7 @@ private:
    // for notification APIs
    uint32_t                mNotificationFramesReq; // requested number of frames between each
                                                    // notification callback
                                                    // as specified in constructor or set()
    uint32_t                mNotificationFramesAct; // actual number of frames between each
                                                    // notification callback
    bool                    mRefreshRemaining;      // processAudioBuffer() should refresh
+9 −44
Original line number Diff line number Diff line
@@ -211,7 +211,7 @@ status_t AudioRecord::set(
    mReqFrameCount = frameCount;

    mNotificationFramesReq = notificationFrames;
    mNotificationFramesAct = 0;
    // mNotificationFramesAct is initialized in openRecord_l

    if (sessionId == AUDIO_SESSION_ALLOCATE) {
        mSessionId = AudioSystem::newAudioSessionId();
@@ -444,42 +444,6 @@ status_t AudioRecord::openRecord_l(size_t epoch)
        }
    }

    // FIXME Assume double buffering, because we don't know the true HAL sample rate
    const uint32_t nBuffering = 2;

    mNotificationFramesAct = mNotificationFramesReq;
    size_t frameCount = mReqFrameCount;

    if (!(mFlags & AUDIO_INPUT_FLAG_FAST)) {
        // validate framecount
        // If fast track was not requested, this preserves
        // the old behavior of validating on client side.
        // FIXME Eventually the validation should be done on server side
        // regardless of whether it's a fast or normal track.  It's debatable
        // whether to account for the input latency to provision buffers appropriately.
        size_t minFrameCount;
        status = AudioRecord::getMinFrameCount(&minFrameCount,
                mSampleRate, mFormat, mChannelMask);
        if (status != NO_ERROR) {
            ALOGE("getMinFrameCount() failed for sampleRate %u, format %#x, channelMask %#x; "
                    "status %d",
                    mSampleRate, mFormat, mChannelMask, status);
            return status;
        }

        if (frameCount == 0) {
            frameCount = minFrameCount;
        } else if (frameCount < minFrameCount) {
            ALOGE("frameCount %zu < minFrameCount %zu", frameCount, minFrameCount);
            return BAD_VALUE;
        }

        // Make sure that application is notified with sufficient margin before overrun
        if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount/2) {
            mNotificationFramesAct = frameCount/2;
        }
    }

    audio_io_handle_t input = AudioSystem::getInput(mInputSource, mSampleRate, mFormat,
            mChannelMask, mSessionId, mFlags);
    if (input == AUDIO_IO_HANDLE_NONE) {
@@ -492,12 +456,13 @@ status_t AudioRecord::openRecord_l(size_t epoch)
    // Now that we have a reference to an I/O handle and have not yet handed it off to AudioFlinger,
    // we must release it ourselves if anything goes wrong.

    size_t frameCount = mReqFrameCount;
    size_t temp = frameCount;   // temp may be replaced by a revised value of frameCount,
                                // but we will still need the original value also
    int originalSessionId = mSessionId;

    // The notification frame count is the period between callbacks, as suggested by the server.
    size_t notificationFrames;
    size_t notificationFrames = mNotificationFramesReq;

    sp<IMemory> iMem;           // for cblk
    sp<IMemory> bufferMem;
@@ -576,13 +541,13 @@ status_t AudioRecord::openRecord_l(size_t epoch)
            // once denied, do not request again if IAudioRecord is re-created
            mFlags = (audio_input_flags_t) (mFlags & ~AUDIO_INPUT_FLAG_FAST);
        }
        // Theoretically double-buffering is not required for fast tracks,
        // due to tighter scheduling.  But in practice, to accomodate kernels with
        // scheduling jitter, and apps with computation jitter, we use double-buffering.
        if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount/nBuffering) {
            mNotificationFramesAct = frameCount/nBuffering;
    }

    // Make sure that application is notified with sufficient margin before overrun
    if (notificationFrames == 0 || notificationFrames > frameCount) {
        ALOGW("Received notificationFrames %zu for frameCount %zu", notificationFrames, frameCount);
    }
    mNotificationFramesAct = notificationFrames;

    // We retain a copy of the I/O handle, but don't own the reference
    mInput = input;
+2 −1
Original line number Diff line number Diff line
@@ -197,6 +197,7 @@ public:
            lSessionId = *sessionId;
        }
        data.writeInt32(lSessionId);
        data.writeInt64(notificationFrames != NULL ? *notificationFrames : 0);
        cblk.clear();
        buffers.clear();
        status_t lStatus = remote()->transact(OPEN_RECORD, data, &reply);
@@ -966,7 +967,7 @@ status_t BnAudioFlinger::onTransact(
            track_flags_t flags = (track_flags_t) data.readInt32();
            pid_t tid = (pid_t) data.readInt32();
            int sessionId = data.readInt32();
            size_t notificationFrames = 0;
            size_t notificationFrames = data.readInt64();
            sp<IMemory> cblk;
            sp<IMemory> buffers;
            status_t status;
+31 −35
Original line number Diff line number Diff line
@@ -5458,21 +5458,14 @@ sp<AudioFlinger::RecordThread::RecordTrack> AudioFlinger::RecordThread::createRe
    // client expresses a preference for FAST, but we get the final say
    if (*flags & IAudioFlinger::TRACK_FAST) {
      if (
            // use case: callback handler and frame count is default or at least as large as HAL
            (
            // use case: callback handler
            (tid != -1) &&
                ((frameCount == 0) /*||
                // FIXME must be equal to pipe depth, so don't allow it to be specified by client
                // FIXME not necessarily true, should be native frame count for native SR!
                (frameCount >= mFrameCount)*/)
            ) &&
            // frame count is not specified, or is exactly the pipe depth
            ((frameCount == 0) || (frameCount == mPipeFramesP2)) &&
            // PCM data
            audio_is_linear_pcm(format) &&
            // native format
            (format == mFormat) &&
            // mono or stereo
            ( (channelMask == AUDIO_CHANNEL_IN_MONO) ||
              (channelMask == AUDIO_CHANNEL_IN_STEREO) ) &&
            // native channel mask
            (channelMask == mChannelMask) &&
            // native hardware sample rate
@@ -5482,40 +5475,43 @@ sp<AudioFlinger::RecordThread::RecordTrack> AudioFlinger::RecordThread::createRe
            // there are sufficient fast track slots available
            mFastTrackAvail
        ) {
        // if frameCount not specified, then it defaults to pipe frame count
        if (frameCount == 0) {
            frameCount = mPipeFramesP2;
        }
        ALOGV("AUDIO_INPUT_FLAG_FAST accepted: frameCount=%d mFrameCount=%d",
        ALOGV("AUDIO_INPUT_FLAG_FAST accepted: frameCount=%u mFrameCount=%u",
                frameCount, mFrameCount);
      } else {
        ALOGV("AUDIO_INPUT_FLAG_FAST denied: frameCount=%d "
                "mFrameCount=%d format=%d isLinear=%d channelMask=%#x sampleRate=%u mSampleRate=%u "
        ALOGV("AUDIO_INPUT_FLAG_FAST denied: frameCount=%u mFrameCount=%u mPipeFramesP2=%u "
                "format=%#x isLinear=%d channelMask=%#x sampleRate=%u mSampleRate=%u "
                "hasFastCapture=%d tid=%d mFastTrackAvail=%d",
                frameCount, mFrameCount, format,
                audio_is_linear_pcm(format),
                channelMask, sampleRate, mSampleRate, hasFastCapture(), tid, mFastTrackAvail);
                frameCount, mFrameCount, mPipeFramesP2,
                format, audio_is_linear_pcm(format), channelMask, sampleRate, mSampleRate,
                hasFastCapture(), tid, mFastTrackAvail);
        *flags &= ~IAudioFlinger::TRACK_FAST;
        // FIXME It's not clear that we need to enforce this any more, since we have a pipe.
        // For compatibility with AudioRecord calculation, buffer depth is forced
        // to be at least 2 x the record thread frame count and cover audio hardware latency.
        // This is probably too conservative, but legacy application code may depend on it.
        // If you change this calculation, also review the start threshold which is related.
        // FIXME It's not clear how input latency actually matters.  Perhaps this should be 0.
        uint32_t latencyMs = 50; // FIXME mInput->stream->get_latency(mInput->stream);
        size_t mNormalFrameCount = 2048; // FIXME
        uint32_t minBufCount = latencyMs / ((1000 * mNormalFrameCount) / mSampleRate);
        if (minBufCount < 2) {
            minBufCount = 2;
      }
        size_t minFrameCount = mNormalFrameCount * minBufCount;
    }

    // compute track buffer size in frames, and suggest the notification frame count
    if (*flags & IAudioFlinger::TRACK_FAST) {
        // fast track: frame count is exactly the pipe depth
        frameCount = mPipeFramesP2;
        // ignore requested notificationFrames, and always notify exactly once every HAL buffer
        *notificationFrames = mFrameCount;
    } else {
        // not fast track: frame count is at least 2 HAL buffers and at least 20 ms
        size_t minFrameCount = ((int64_t) mFrameCount * 2 * sampleRate + mSampleRate - 1) /
                mSampleRate;
        if (frameCount < minFrameCount) {
            frameCount = minFrameCount;
        }
        minFrameCount = (sampleRate * 20 / 1000 + 1) & ~1;
        if (frameCount < minFrameCount) {
            frameCount = minFrameCount;
        }
        // notification is forced to be at least double-buffering
        size_t maxNotification = frameCount / 2;
        if (*notificationFrames == 0 || *notificationFrames > maxNotification) {
            *notificationFrames = maxNotification;
        }
    }
    *pFrameCount = frameCount;
    *notificationFrames = 0;    // FIXME implement

    lStatus = initCheck();
    if (lStatus != NO_ERROR) {