Loading media/libstagefright/codecs/amrwb/src/dec_acelp_4p_in_64.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -234,6 +234,7 @@ void dec_acelp_4p_in_64( dec_6p_6N_2(L_index, 4, 0, pos); add_pulses(pos, 6, k, code); } break; default: break; } Loading media/libstagefright/codecs/amrwb/src/normalize_amr_wb.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -170,6 +170,7 @@ int16 normalize_amr_wb(int32 x) case 0x38000000: case 0x30000000: i++; break; default: ; Loading media/libstagefright/codecs/mp3dec/src/pvmp3_normalize.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -160,6 +160,7 @@ int32 pvmp3_normalize(int32 x) case 0x38000000: case 0x30000000: i++; break; default: ; Loading media/libstagefright/rtsp/ARTPWriter.cpp +2 −0 Original line number Diff line number Diff line Loading @@ -400,8 +400,10 @@ void ARTPWriter::addSDES(const sp<ABuffer> &buffer) { switch (count) { case 3: data[offset++] = 0; [[fallthrough]]; case 2: data[offset++] = 0; [[fallthrough]]; case 1: data[offset++] = 0; } Loading Loading
media/libstagefright/codecs/amrwb/src/dec_acelp_4p_in_64.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -234,6 +234,7 @@ void dec_acelp_4p_in_64( dec_6p_6N_2(L_index, 4, 0, pos); add_pulses(pos, 6, k, code); } break; default: break; } Loading
media/libstagefright/codecs/amrwb/src/normalize_amr_wb.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -170,6 +170,7 @@ int16 normalize_amr_wb(int32 x) case 0x38000000: case 0x30000000: i++; break; default: ; Loading
media/libstagefright/codecs/mp3dec/src/pvmp3_normalize.cpp +1 −0 Original line number Diff line number Diff line Loading @@ -160,6 +160,7 @@ int32 pvmp3_normalize(int32 x) case 0x38000000: case 0x30000000: i++; break; default: ; Loading
media/libstagefright/rtsp/ARTPWriter.cpp +2 −0 Original line number Diff line number Diff line Loading @@ -400,8 +400,10 @@ void ARTPWriter::addSDES(const sp<ABuffer> &buffer) { switch (count) { case 3: data[offset++] = 0; [[fallthrough]]; case 2: data[offset++] = 0; [[fallthrough]]; case 1: data[offset++] = 0; } Loading