Loading camera/ndk/include/camera/NdkCameraDevice.h +0 −12 Original line number Diff line number Diff line Loading @@ -470,18 +470,6 @@ camera_status_t ACaptureSessionOutputContainer_remove( * <a href="http://developer.android.com/reference/android/media/CamcorderProfile.html"> * CamcorderProfiles</a>.</li> * * <li>For efficient YUV processing with <a href= * "http://developer.android.com/reference/android/renderscript/package-summary.html"> * RenderScript</a>: * Create a RenderScript * <a href="http://developer.android.com/reference/android/renderscript/Allocation.html"> * Allocation</a> with a supported YUV * type, the IO_INPUT flag, and one of the YUV output sizes returned by * {@link ACAMERA_SCALER_AVAILABLE_STREAM_CONFIGURATIONS}, * Then obtain the Surface with * <a href="http://developer.android.com/reference/android/renderscript/Allocation.html#getSurface()"> * Allocation#getSurface}</a>.</li> * * <li>For access to RAW, uncompressed YUV, or compressed JPEG data in the application: Create an * {@link AImageReader} object using the {@link AImageReader_new} method with one of the supported * output formats given by {@link ACAMERA_SCALER_AVAILABLE_STREAM_CONFIGURATIONS}. Then obtain a Loading Loading
camera/ndk/include/camera/NdkCameraDevice.h +0 −12 Original line number Diff line number Diff line Loading @@ -470,18 +470,6 @@ camera_status_t ACaptureSessionOutputContainer_remove( * <a href="http://developer.android.com/reference/android/media/CamcorderProfile.html"> * CamcorderProfiles</a>.</li> * * <li>For efficient YUV processing with <a href= * "http://developer.android.com/reference/android/renderscript/package-summary.html"> * RenderScript</a>: * Create a RenderScript * <a href="http://developer.android.com/reference/android/renderscript/Allocation.html"> * Allocation</a> with a supported YUV * type, the IO_INPUT flag, and one of the YUV output sizes returned by * {@link ACAMERA_SCALER_AVAILABLE_STREAM_CONFIGURATIONS}, * Then obtain the Surface with * <a href="http://developer.android.com/reference/android/renderscript/Allocation.html#getSurface()"> * Allocation#getSurface}</a>.</li> * * <li>For access to RAW, uncompressed YUV, or compressed JPEG data in the application: Create an * {@link AImageReader} object using the {@link AImageReader_new} method with one of the supported * output formats given by {@link ACAMERA_SCALER_AVAILABLE_STREAM_CONFIGURATIONS}. Then obtain a Loading