Loading media/libaaudio/include/aaudio/AAudio.h +3 −1 Original line number Diff line number Diff line Loading @@ -510,7 +510,9 @@ AAUDIO_API void AAudioStreamBuilder_setContentType(AAudioStreamBuilder* builder, * This could, for example, affect which microphones are used and how the * recorded data is processed. * * The default, if you do not call this function, is AAUDIO_INPUT_PRESET_GENERIC. * The default, if you do not call this function, is AAUDIO_INPUT_PRESET_VOICE_RECOGNITION. * That is because VOICE_RECOGNITION is the preset with the lowest latency * on many platforms. * * @param builder reference provided by AAudio_createStreamBuilder() * @param inputPreset the desired configuration for recording Loading media/libaaudio/src/core/AudioStream.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -93,7 +93,7 @@ aaudio_result_t AudioStream::open(const AudioStreamBuilder& builder) } mInputPreset = builder.getInputPreset(); if (mInputPreset == AAUDIO_UNSPECIFIED) { mInputPreset = AAUDIO_INPUT_PRESET_GENERIC; mInputPreset = AAUDIO_INPUT_PRESET_VOICE_RECOGNITION; } // callbacks Loading media/libaaudio/src/core/AudioStream.h +3 −3 Original line number Diff line number Diff line Loading @@ -515,9 +515,9 @@ private: aaudio_stream_state_t mState = AAUDIO_STREAM_STATE_UNINITIALIZED; aaudio_performance_mode_t mPerformanceMode = AAUDIO_PERFORMANCE_MODE_NONE; aaudio_usage_t mUsage = AAUDIO_USAGE_MEDIA; aaudio_content_type_t mContentType = AAUDIO_CONTENT_TYPE_MUSIC; aaudio_input_preset_t mInputPreset = AAUDIO_INPUT_PRESET_GENERIC; aaudio_usage_t mUsage = AAUDIO_UNSPECIFIED; aaudio_content_type_t mContentType = AAUDIO_UNSPECIFIED; aaudio_input_preset_t mInputPreset = AAUDIO_UNSPECIFIED; int32_t mSessionId = AAUDIO_UNSPECIFIED; Loading media/libaaudio/src/utility/AAudioUtilities.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -341,7 +341,7 @@ audio_source_t AAudioConvert_inputPresetToAudioSource(aaudio_input_preset_t pres STATIC_ASSERT(AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION == AUDIO_SOURCE_VOICE_COMMUNICATION); STATIC_ASSERT(AAUDIO_INPUT_PRESET_UNPROCESSED == AUDIO_SOURCE_UNPROCESSED); if (preset == AAUDIO_UNSPECIFIED) { preset = AAUDIO_INPUT_PRESET_GENERIC; preset = AAUDIO_INPUT_PRESET_VOICE_RECOGNITION; } return (audio_source_t) preset; // same value } Loading media/libaaudio/tests/test_attributes.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -76,7 +76,7 @@ static void checkAttributes(aaudio_performance_mode_t perfMode, aaudio_input_preset_t expectedPreset = (preset == DONT_SET || preset == AAUDIO_UNSPECIFIED) ? AAUDIO_INPUT_PRESET_GENERIC // default ? AAUDIO_INPUT_PRESET_VOICE_RECOGNITION // default : preset; EXPECT_EQ(expectedPreset, AAudioStream_getInputPreset(aaudioStream)); Loading Loading
media/libaaudio/include/aaudio/AAudio.h +3 −1 Original line number Diff line number Diff line Loading @@ -510,7 +510,9 @@ AAUDIO_API void AAudioStreamBuilder_setContentType(AAudioStreamBuilder* builder, * This could, for example, affect which microphones are used and how the * recorded data is processed. * * The default, if you do not call this function, is AAUDIO_INPUT_PRESET_GENERIC. * The default, if you do not call this function, is AAUDIO_INPUT_PRESET_VOICE_RECOGNITION. * That is because VOICE_RECOGNITION is the preset with the lowest latency * on many platforms. * * @param builder reference provided by AAudio_createStreamBuilder() * @param inputPreset the desired configuration for recording Loading
media/libaaudio/src/core/AudioStream.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -93,7 +93,7 @@ aaudio_result_t AudioStream::open(const AudioStreamBuilder& builder) } mInputPreset = builder.getInputPreset(); if (mInputPreset == AAUDIO_UNSPECIFIED) { mInputPreset = AAUDIO_INPUT_PRESET_GENERIC; mInputPreset = AAUDIO_INPUT_PRESET_VOICE_RECOGNITION; } // callbacks Loading
media/libaaudio/src/core/AudioStream.h +3 −3 Original line number Diff line number Diff line Loading @@ -515,9 +515,9 @@ private: aaudio_stream_state_t mState = AAUDIO_STREAM_STATE_UNINITIALIZED; aaudio_performance_mode_t mPerformanceMode = AAUDIO_PERFORMANCE_MODE_NONE; aaudio_usage_t mUsage = AAUDIO_USAGE_MEDIA; aaudio_content_type_t mContentType = AAUDIO_CONTENT_TYPE_MUSIC; aaudio_input_preset_t mInputPreset = AAUDIO_INPUT_PRESET_GENERIC; aaudio_usage_t mUsage = AAUDIO_UNSPECIFIED; aaudio_content_type_t mContentType = AAUDIO_UNSPECIFIED; aaudio_input_preset_t mInputPreset = AAUDIO_UNSPECIFIED; int32_t mSessionId = AAUDIO_UNSPECIFIED; Loading
media/libaaudio/src/utility/AAudioUtilities.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -341,7 +341,7 @@ audio_source_t AAudioConvert_inputPresetToAudioSource(aaudio_input_preset_t pres STATIC_ASSERT(AAUDIO_INPUT_PRESET_VOICE_COMMUNICATION == AUDIO_SOURCE_VOICE_COMMUNICATION); STATIC_ASSERT(AAUDIO_INPUT_PRESET_UNPROCESSED == AUDIO_SOURCE_UNPROCESSED); if (preset == AAUDIO_UNSPECIFIED) { preset = AAUDIO_INPUT_PRESET_GENERIC; preset = AAUDIO_INPUT_PRESET_VOICE_RECOGNITION; } return (audio_source_t) preset; // same value } Loading
media/libaaudio/tests/test_attributes.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -76,7 +76,7 @@ static void checkAttributes(aaudio_performance_mode_t perfMode, aaudio_input_preset_t expectedPreset = (preset == DONT_SET || preset == AAUDIO_UNSPECIFIED) ? AAUDIO_INPUT_PRESET_GENERIC // default ? AAUDIO_INPUT_PRESET_VOICE_RECOGNITION // default : preset; EXPECT_EQ(expectedPreset, AAudioStream_getInputPreset(aaudioStream)); Loading