Loading media/libaaudio/tests/test_various.cpp +13 −6 Original line number Diff line number Diff line Loading @@ -29,14 +29,19 @@ // Callback function that does nothing. aaudio_data_callback_result_t NoopDataCallbackProc( AAudioStream * stream, void *userData, void * /* userData */, void *audioData, int32_t numFrames ) { (void) stream; (void) userData; (void) audioData; (void) numFrames; int channels = AAudioStream_getChannelCount(stream); int numSamples = channels * numFrames; bool allZeros = true; float * const floatData = reinterpret_cast<float *>(audioData); for (int i = 0; i < numSamples; i++) { allZeros &= (floatData[i] == 0.0f); floatData[i] = 0.0f; } EXPECT_TRUE(allZeros); return AAUDIO_CALLBACK_RESULT_CONTINUE; } Loading @@ -56,6 +61,7 @@ void checkReleaseThenClose(aaudio_performance_mode_t perfMode, nullptr); AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, perfMode); AAudioStreamBuilder_setSharingMode(aaudioBuilder, sharingMode); AAudioStreamBuilder_setFormat(aaudioBuilder, AAUDIO_FORMAT_PCM_FLOAT); // Create an AAudioStream using the Builder. ASSERT_EQ(AAUDIO_OK, Loading Loading @@ -114,6 +120,7 @@ void checkStateTransition(aaudio_performance_mode_t perfMode, // Request stream properties. AAudioStreamBuilder_setDataCallback(aaudioBuilder, NoopDataCallbackProc, nullptr); AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, perfMode); AAudioStreamBuilder_setFormat(aaudioBuilder, AAUDIO_FORMAT_PCM_FLOAT); // Create an AAudioStream using the Builder. ASSERT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream)); Loading Loading
media/libaaudio/tests/test_various.cpp +13 −6 Original line number Diff line number Diff line Loading @@ -29,14 +29,19 @@ // Callback function that does nothing. aaudio_data_callback_result_t NoopDataCallbackProc( AAudioStream * stream, void *userData, void * /* userData */, void *audioData, int32_t numFrames ) { (void) stream; (void) userData; (void) audioData; (void) numFrames; int channels = AAudioStream_getChannelCount(stream); int numSamples = channels * numFrames; bool allZeros = true; float * const floatData = reinterpret_cast<float *>(audioData); for (int i = 0; i < numSamples; i++) { allZeros &= (floatData[i] == 0.0f); floatData[i] = 0.0f; } EXPECT_TRUE(allZeros); return AAUDIO_CALLBACK_RESULT_CONTINUE; } Loading @@ -56,6 +61,7 @@ void checkReleaseThenClose(aaudio_performance_mode_t perfMode, nullptr); AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, perfMode); AAudioStreamBuilder_setSharingMode(aaudioBuilder, sharingMode); AAudioStreamBuilder_setFormat(aaudioBuilder, AAUDIO_FORMAT_PCM_FLOAT); // Create an AAudioStream using the Builder. ASSERT_EQ(AAUDIO_OK, Loading Loading @@ -114,6 +120,7 @@ void checkStateTransition(aaudio_performance_mode_t perfMode, // Request stream properties. AAudioStreamBuilder_setDataCallback(aaudioBuilder, NoopDataCallbackProc, nullptr); AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, perfMode); AAudioStreamBuilder_setFormat(aaudioBuilder, AAUDIO_FORMAT_PCM_FLOAT); // Create an AAudioStream using the Builder. ASSERT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream)); Loading