Loading media/libstagefright/MediaCodec.cpp +15 −9 Original line number Diff line number Diff line Loading @@ -780,7 +780,9 @@ void MediaCodec::onMessageReceived(const sp<AMessage> &msg) { // STOPPING->UNINITIALIZED, instead of the // usual STOPPING->INITIALIZED state. setState(UNINITIALIZED); if (mState == RELEASING) { mComponentName.clear(); } (new AMessage)->postReply(mReplyID); } break; Loading Loading @@ -1046,7 +1048,9 @@ void MediaCodec::onMessageReceived(const sp<AMessage> &msg) { } if (mFlags & kFlagIsAsync) { if (!mHaveInputSurface) { onInputBufferAvailable(); } } else if (mFlags & kFlagDequeueInputPending) { CHECK(handleDequeueInputBuffer(mDequeueInputReplyID)); Loading Loading @@ -1130,6 +1134,7 @@ void MediaCodec::onMessageReceived(const sp<AMessage> &msg) { } else { CHECK_EQ(mState, RELEASING); setState(UNINITIALIZED); mComponentName.clear(); } (new AMessage)->postReply(mReplyID); Loading Loading @@ -1339,12 +1344,12 @@ void MediaCodec::onMessageReceived(const sp<AMessage> &msg) { // after stop() returned, it would be safe to call release() // and it should be in this case, no harm to allow a release() // if we're already uninitialized. // Similarly stopping a stopped MediaCodec should be benign. sp<AMessage> response = new AMessage; response->setInt32( "err", mState == targetState ? OK : INVALID_OPERATION); status_t err = mState == targetState ? OK : INVALID_OPERATION; response->setInt32("err", err); if (err == OK && targetState == UNINITIALIZED) { mComponentName.clear(); } response->postReply(replyID); break; } Loading @@ -1353,6 +1358,9 @@ void MediaCodec::onMessageReceived(const sp<AMessage> &msg) { // It's dead, Jim. Don't expect initiateShutdown to yield // any useful results now... setState(UNINITIALIZED); if (targetState == UNINITIALIZED) { mComponentName.clear(); } (new AMessage)->postReply(replyID); break; } Loading Loading @@ -1745,8 +1753,6 @@ void MediaCodec::setState(State newState) { // return any straggling buffers, e.g. if we got here on an error returnBuffersToCodec(); mComponentName.clear(); // The component is gone, mediaserver's probably back up already // but should definitely be back up should we try to instantiate // another component.. and the cycle continues. Loading Loading
media/libstagefright/MediaCodec.cpp +15 −9 Original line number Diff line number Diff line Loading @@ -780,7 +780,9 @@ void MediaCodec::onMessageReceived(const sp<AMessage> &msg) { // STOPPING->UNINITIALIZED, instead of the // usual STOPPING->INITIALIZED state. setState(UNINITIALIZED); if (mState == RELEASING) { mComponentName.clear(); } (new AMessage)->postReply(mReplyID); } break; Loading Loading @@ -1046,7 +1048,9 @@ void MediaCodec::onMessageReceived(const sp<AMessage> &msg) { } if (mFlags & kFlagIsAsync) { if (!mHaveInputSurface) { onInputBufferAvailable(); } } else if (mFlags & kFlagDequeueInputPending) { CHECK(handleDequeueInputBuffer(mDequeueInputReplyID)); Loading Loading @@ -1130,6 +1134,7 @@ void MediaCodec::onMessageReceived(const sp<AMessage> &msg) { } else { CHECK_EQ(mState, RELEASING); setState(UNINITIALIZED); mComponentName.clear(); } (new AMessage)->postReply(mReplyID); Loading Loading @@ -1339,12 +1344,12 @@ void MediaCodec::onMessageReceived(const sp<AMessage> &msg) { // after stop() returned, it would be safe to call release() // and it should be in this case, no harm to allow a release() // if we're already uninitialized. // Similarly stopping a stopped MediaCodec should be benign. sp<AMessage> response = new AMessage; response->setInt32( "err", mState == targetState ? OK : INVALID_OPERATION); status_t err = mState == targetState ? OK : INVALID_OPERATION; response->setInt32("err", err); if (err == OK && targetState == UNINITIALIZED) { mComponentName.clear(); } response->postReply(replyID); break; } Loading @@ -1353,6 +1358,9 @@ void MediaCodec::onMessageReceived(const sp<AMessage> &msg) { // It's dead, Jim. Don't expect initiateShutdown to yield // any useful results now... setState(UNINITIALIZED); if (targetState == UNINITIALIZED) { mComponentName.clear(); } (new AMessage)->postReply(replyID); break; } Loading Loading @@ -1745,8 +1753,6 @@ void MediaCodec::setState(State newState) { // return any straggling buffers, e.g. if we got here on an error returnBuffersToCodec(); mComponentName.clear(); // The component is gone, mediaserver's probably back up already // but should definitely be back up should we try to instantiate // another component.. and the cycle continues. Loading