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Commit 5e08d606 authored by Eino-Ville Talvala's avatar Eino-Ville Talvala
Browse files

Break out CameraClient from CameraService.

To allow for different low-level implementations of the current camera
API, the Client class inside CameraService has to be inheritable. This
change breaks it up into the common section accessed by the camera
service, and the full implementation for camera device HAL version 1.

The full implementation is moved out to CameraClient.h/.cpp.

There are no functionality changes, just code reorganization.

Bug: 6243944
Change-Id: I8a79b31a3ae3617198dc6bb5576a9f2e2d9c95de
parent 8ceaedfe
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+2 −1
Original line number Diff line number Diff line
@@ -7,7 +7,8 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)

LOCAL_SRC_FILES:=               \
    CameraService.cpp
    CameraService.cpp \
    CameraClient.cpp

LOCAL_SHARED_LIBRARIES:= \
    libui \
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/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_SERVERS_CAMERA_CAMERACLIENT_H
#define ANDROID_SERVERS_CAMERA_CAMERACLIENT_H

#include "CameraService.h"

namespace android {

class MemoryHeapBase;
class CameraHardwareInterface;

class CameraClient : public CameraService::Client
{
public:
    // ICamera interface (see ICamera for details)
    virtual void            disconnect();
    virtual status_t        connect(const sp<ICameraClient>& client);
    virtual status_t        lock();
    virtual status_t        unlock();
    virtual status_t        setPreviewDisplay(const sp<Surface>& surface);
    virtual status_t        setPreviewTexture(const sp<ISurfaceTexture>& surfaceTexture);
    virtual void            setPreviewCallbackFlag(int flag);
    virtual status_t        startPreview();
    virtual void            stopPreview();
    virtual bool            previewEnabled();
    virtual status_t        storeMetaDataInBuffers(bool enabled);
    virtual status_t        startRecording();
    virtual void            stopRecording();
    virtual bool            recordingEnabled();
    virtual void            releaseRecordingFrame(const sp<IMemory>& mem);
    virtual status_t        autoFocus();
    virtual status_t        cancelAutoFocus();
    virtual status_t        takePicture(int msgType);
    virtual status_t        setParameters(const String8& params);
    virtual String8         getParameters() const;
    virtual status_t        sendCommand(int32_t cmd, int32_t arg1, int32_t arg2);

    // Interface used by CameraService
    CameraClient(const sp<CameraService>& cameraService,
            const sp<ICameraClient>& cameraClient,
            const sp<CameraHardwareInterface>& hardware,
            int cameraId,
            int cameraFacing,
            int clientPid);
    ~CameraClient();

    virtual status_t dump(int fd, const Vector<String16>& args);

private:

    // check whether the calling process matches mClientPid.
    status_t                checkPid() const;
    status_t                checkPidAndHardware() const;  // also check mHardware != 0

    // these are internal functions used to set up preview buffers
    status_t                registerPreviewBuffers();

    // camera operation mode
    enum camera_mode {
        CAMERA_PREVIEW_MODE   = 0,  // frame automatically released
        CAMERA_RECORDING_MODE = 1,  // frame has to be explicitly released by releaseRecordingFrame()
    };
    // these are internal functions used for preview/recording
    status_t                startCameraMode(camera_mode mode);
    status_t                startPreviewMode();
    status_t                startRecordingMode();

    // internal function used by sendCommand to enable/disable shutter sound.
    status_t                enableShutterSound(bool enable);

    // these are static callback functions
    static void             notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2, void* user);
    static void             dataCallback(int32_t msgType, const sp<IMemory>& dataPtr,
            camera_frame_metadata_t *metadata, void* user);
    static void             dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr, void* user);
    // handlers for messages
    void                    handleShutter(void);
    void                    handlePreviewData(int32_t msgType, const sp<IMemory>& mem,
            camera_frame_metadata_t *metadata);
    void                    handlePostview(const sp<IMemory>& mem);
    void                    handleRawPicture(const sp<IMemory>& mem);
    void                    handleCompressedPicture(const sp<IMemory>& mem);
    void                    handleGenericNotify(int32_t msgType, int32_t ext1, int32_t ext2);
    void                    handleGenericData(int32_t msgType, const sp<IMemory>& dataPtr,
            camera_frame_metadata_t *metadata);
    void                    handleGenericDataTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr);

    void                    copyFrameAndPostCopiedFrame(
        int32_t msgType,
        const sp<ICameraClient>& client,
        const sp<IMemoryHeap>& heap,
        size_t offset, size_t size,
        camera_frame_metadata_t *metadata);

    int                     getOrientation(int orientation, bool mirror);

    status_t                setPreviewWindow(
        const sp<IBinder>& binder,
        const sp<ANativeWindow>& window);


    // these are initialized in the constructor.
    sp<CameraHardwareInterface>     mHardware;       // cleared after disconnect()
    int                             mPreviewCallbackFlag;
    int                             mOrientation;     // Current display orientation
    bool                            mPlayShutterSound;

    // Ensures atomicity among the public methods
    mutable Mutex                   mLock;
    // This is a binder of Surface or SurfaceTexture.
    sp<IBinder>                     mSurface;
    sp<ANativeWindow>               mPreviewWindow;

    // If the user want us to return a copy of the preview frame (instead
    // of the original one), we allocate mPreviewBuffer and reuse it if possible.
    sp<MemoryHeapBase>              mPreviewBuffer;

    // We need to avoid the deadlock when the incoming command thread and
    // the CameraHardwareInterface callback thread both want to grab mLock.
    // An extra flag is used to tell the callback thread that it should stop
    // trying to deliver the callback messages if the client is not
    // interested in it anymore. For example, if the client is calling
    // stopPreview(), the preview frame messages do not need to be delivered
    // anymore.

    // This function takes the same parameter as the enableMsgType() and
    // disableMsgType() functions in CameraHardwareInterface.
    void                    enableMsgType(int32_t msgType);
    void                    disableMsgType(int32_t msgType);
    volatile int32_t        mMsgEnabled;

    // This function keeps trying to grab mLock, or give up if the message
    // is found to be disabled. It returns true if mLock is grabbed.
    bool                    lockIfMessageWanted(int32_t msgType);
};

}

#endif
+8 −883

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+60 −134
Original line number Diff line number Diff line
@@ -27,6 +27,8 @@

namespace android {

extern volatile int32_t gLogLevel;

class MemoryHeapBase;
class MediaPlayer;
class CameraHardwareInterface;
@@ -35,9 +37,9 @@ class CameraService :
    public BinderService<CameraService>,
    public BnCameraService
{
    class Client;
    friend class BinderService<CameraService>;
public:
    class Client;
    static char const* getServiceName() { return "media.camera"; }

                        CameraService();
@@ -68,114 +70,56 @@ public:
    void                playSound(sound_kind kind);
    void                releaseSound();

private:
    Mutex               mServiceLock;
    wp<Client>          mClient[MAX_CAMERAS];  // protected by mServiceLock
    Mutex               mClientLock[MAX_CAMERAS]; // prevent Client destruction inside callbacks
    int                 mNumberOfCameras;

    // atomics to record whether the hardware is allocated to some client.
    volatile int32_t    mBusy[MAX_CAMERAS];
    void                setCameraBusy(int cameraId);
    void                setCameraFree(int cameraId);

    // sounds
    MediaPlayer*        newMediaPlayer(const char *file);

    Mutex               mSoundLock;
    sp<MediaPlayer>     mSoundPlayer[NUM_SOUNDS];
    int                 mSoundRef;  // reference count (release all MediaPlayer when 0)

    class Client : public BnCamera
    {
    public:
        // ICamera interface (see ICamera for details)
        virtual void          disconnect();
        virtual status_t        connect(const sp<ICameraClient>& client);
        virtual status_t        lock();
        virtual status_t        unlock();
        virtual status_t        setPreviewDisplay(const sp<Surface>& surface);
        virtual status_t        setPreviewTexture(const sp<ISurfaceTexture>& surfaceTexture);
        virtual void            setPreviewCallbackFlag(int flag);
        virtual status_t        startPreview();
        virtual void            stopPreview();
        virtual bool            previewEnabled();
        virtual status_t        storeMetaDataInBuffers(bool enabled);
        virtual status_t        startRecording();
        virtual void            stopRecording();
        virtual bool            recordingEnabled();
        virtual void            releaseRecordingFrame(const sp<IMemory>& mem);
        virtual status_t        autoFocus();
        virtual status_t        cancelAutoFocus();
        virtual status_t        takePicture(int msgType);
        virtual status_t        setParameters(const String8& params);
        virtual String8         getParameters() const;
        virtual status_t        sendCommand(int32_t cmd, int32_t arg1, int32_t arg2);
    private:
        friend class CameraService;
        virtual status_t      connect(const sp<ICameraClient>& client) = 0;
        virtual status_t      lock() = 0;
        virtual status_t      unlock() = 0;
        virtual status_t      setPreviewDisplay(const sp<Surface>& surface) = 0;
        virtual status_t      setPreviewTexture(const sp<ISurfaceTexture>& surfaceTexture) = 0;
        virtual void          setPreviewCallbackFlag(int flag) = 0;
        virtual status_t      startPreview() = 0;
        virtual void          stopPreview() = 0;
        virtual bool          previewEnabled() = 0;
        virtual status_t      storeMetaDataInBuffers(bool enabled) = 0;
        virtual status_t      startRecording() = 0;
        virtual void          stopRecording() = 0;
        virtual bool          recordingEnabled() = 0;
        virtual void          releaseRecordingFrame(const sp<IMemory>& mem) = 0;
        virtual status_t      autoFocus() = 0;
        virtual status_t      cancelAutoFocus() = 0;
        virtual status_t      takePicture(int msgType) = 0;
        virtual status_t      setParameters(const String8& params) = 0;
        virtual String8       getParameters() const = 0;
        virtual status_t      sendCommand(int32_t cmd, int32_t arg1, int32_t arg2) = 0;

        // Interface used by CameraService
        Client(const sp<CameraService>& cameraService,
                const sp<ICameraClient>& cameraClient,
                                       const sp<CameraHardwareInterface>& hardware,
                int cameraId,
                int cameraFacing,
                int clientPid);
        ~Client();

        // return our camera client
        const sp<ICameraClient>&    getCameraClient() { return mCameraClient; }
        const sp<ICameraClient>&    getCameraClient() {
            return mCameraClient;
        }

        // check whether the calling process matches mClientPid.
        status_t                checkPid() const;
        status_t                checkPidAndHardware() const;  // also check mHardware != 0
        virtual status_t dump(int fd, const Vector<String16>& args) = 0;

        // these are internal functions used to set up preview buffers
        status_t                registerPreviewBuffers();

        // camera operation mode
        enum camera_mode {
            CAMERA_PREVIEW_MODE   = 0,  // frame automatically released
            CAMERA_RECORDING_MODE = 1,  // frame has to be explicitly released by releaseRecordingFrame()
        };
        // these are internal functions used for preview/recording
        status_t                startCameraMode(camera_mode mode);
        status_t                startPreviewMode();
        status_t                startRecordingMode();

        // internal function used by sendCommand to enable/disable shutter sound.
        status_t                enableShutterSound(bool enable);

        // these are static callback functions
        static void             notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2, void* user);
        static void             dataCallback(int32_t msgType, const sp<IMemory>& dataPtr,
                                             camera_frame_metadata_t *metadata, void* user);
        static void             dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr, void* user);
    protected:
        static Mutex*        getClientLockFromCookie(void* user);
        // convert client from cookie. Client lock should be acquired before getting Client.
        static Client*       getClientFromCookie(void* user);
        // handlers for messages
        void                    handleShutter(void);
        void                    handlePreviewData(int32_t msgType, const sp<IMemory>& mem,
                                                  camera_frame_metadata_t *metadata);
        void                    handlePostview(const sp<IMemory>& mem);
        void                    handleRawPicture(const sp<IMemory>& mem);
        void                    handleCompressedPicture(const sp<IMemory>& mem);
        void                    handleGenericNotify(int32_t msgType, int32_t ext1, int32_t ext2);
        void                    handleGenericData(int32_t msgType, const sp<IMemory>& dataPtr,
                                                  camera_frame_metadata_t *metadata);
        void                    handleGenericDataTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr);

        void                    copyFrameAndPostCopiedFrame(
                                    int32_t msgType,
                                    const sp<ICameraClient>& client,
                                    const sp<IMemoryHeap>& heap,
                                    size_t offset, size_t size,
                                    camera_frame_metadata_t *metadata);

        int                     getOrientation(int orientation, bool mirror);

        status_t                setPreviewWindow(
                                    const sp<IBinder>& binder,
                                    const sp<ANativeWindow>& window);

        // the instance is in the middle of destruction. When this is set,
        // the instance should not be accessed from callback.
        // CameraService's mClientLock should be acquired to access this.
        bool                            mDestructionStarted;

        // these are initialized in the constructor.
        sp<CameraService>               mCameraService;  // immutable after constructor
@@ -183,44 +127,26 @@ private:
        int                             mCameraId;       // immutable after constructor
        int                             mCameraFacing;   // immutable after constructor
        pid_t                           mClientPid;
        sp<CameraHardwareInterface>     mHardware;       // cleared after disconnect()
        int                             mPreviewCallbackFlag;
        int                             mOrientation;     // Current display orientation
        bool                            mPlayShutterSound;

        // Ensures atomicity among the public methods
        mutable Mutex                   mLock;
        // This is a binder of Surface or SurfaceTexture.
        sp<IBinder>                     mSurface;
        sp<ANativeWindow>               mPreviewWindow;
    };

        // If the user want us to return a copy of the preview frame (instead
        // of the original one), we allocate mPreviewBuffer and reuse it if possible.
        sp<MemoryHeapBase>              mPreviewBuffer;
private:
    Mutex               mServiceLock;
    wp<Client>          mClient[MAX_CAMERAS];  // protected by mServiceLock
    Mutex               mClientLock[MAX_CAMERAS]; // prevent Client destruction inside callbacks
    int                 mNumberOfCameras;

        // the instance is in the middle of destruction. When this is set,
        // the instance should not be accessed from callback.
        // CameraService's mClientLock should be acquired to access this.
        bool                            mDestructionStarted;
    // atomics to record whether the hardware is allocated to some client.
    volatile int32_t    mBusy[MAX_CAMERAS];
    void                setCameraBusy(int cameraId);
    void                setCameraFree(int cameraId);

        // We need to avoid the deadlock when the incoming command thread and
        // the CameraHardwareInterface callback thread both want to grab mLock.
        // An extra flag is used to tell the callback thread that it should stop
        // trying to deliver the callback messages if the client is not
        // interested in it anymore. For example, if the client is calling
        // stopPreview(), the preview frame messages do not need to be delivered
        // anymore.

        // This function takes the same parameter as the enableMsgType() and
        // disableMsgType() functions in CameraHardwareInterface.
        void                    enableMsgType(int32_t msgType);
        void                    disableMsgType(int32_t msgType);
        volatile int32_t        mMsgEnabled;

        // This function keeps trying to grab mLock, or give up if the message
        // is found to be disabled. It returns true if mLock is grabbed.
        bool                    lockIfMessageWanted(int32_t msgType);
    };
    // sounds
    MediaPlayer*        newMediaPlayer(const char *file);

    Mutex               mSoundLock;
    sp<MediaPlayer>     mSoundPlayer[NUM_SOUNDS];
    int                 mSoundRef;  // reference count (release all MediaPlayer when 0)

    camera_module_t *mModule;
};