Loading media/libaaudio/fuzzer/libaaudio_fuzzer.cpp +13 −15 Original line number Diff line number Diff line Loading @@ -202,7 +202,7 @@ void LibAaudioFuzzer::process(const uint8_t *data, size_t size) { int32_t framesPerBurst = AAudioStream_getFramesPerBurst(mAaudioStream); uint8_t numberOfBursts = fdp.ConsumeIntegral<uint8_t>(); int32_t maxInputFrames = numberOfBursts * framesPerBurst; int32_t maxFrames = numberOfBursts * framesPerBurst; int32_t requestedBufferSize = fdp.ConsumeIntegral<uint16_t>() * framesPerBurst; AAudioStream_setBufferSizeInFrames(mAaudioStream, requestedBufferSize); Loading @@ -218,26 +218,24 @@ void LibAaudioFuzzer::process(const uint8_t *data, size_t size) { int32_t count = fdp.ConsumeIntegral<int32_t>(); direction = AAudioStream_getDirection(mAaudioStream); framesPerDataCallback = AAudioStream_getFramesPerDataCallback(mAaudioStream); if (actualFormat == AAUDIO_FORMAT_PCM_I16) { std::vector<int16_t> inputShortData(maxInputFrames * actualChannelCount, 0x0); std::vector<int16_t> inputShortData(maxFrames * actualChannelCount, 0x0); if (direction == AAUDIO_DIRECTION_INPUT) { AAudioStream_read(mAaudioStream, inputShortData.data(), framesPerDataCallback, count * kNanosPerMillisecond); AAudioStream_read(mAaudioStream, inputShortData.data(), maxFrames, count * kNanosPerMillisecond); } else if (direction == AAUDIO_DIRECTION_OUTPUT) { AAudioStream_write(mAaudioStream, inputShortData.data(), framesPerDataCallback, count * kNanosPerMillisecond); AAudioStream_write(mAaudioStream, inputShortData.data(), maxFrames, count * kNanosPerMillisecond); } } else if (actualFormat == AAUDIO_FORMAT_PCM_FLOAT) { std::vector<float> inputFloatData(maxInputFrames * actualChannelCount, 0x0); std::vector<float> inputFloatData(maxFrames * actualChannelCount, 0x0); if (direction == AAUDIO_DIRECTION_INPUT) { AAudioStream_read(mAaudioStream, inputFloatData.data(), framesPerDataCallback, count * kNanosPerMillisecond); AAudioStream_read(mAaudioStream, inputFloatData.data(), maxFrames, count * kNanosPerMillisecond); } else if (direction == AAUDIO_DIRECTION_OUTPUT) { AAudioStream_write(mAaudioStream, inputFloatData.data(), framesPerDataCallback, count * kNanosPerMillisecond); AAudioStream_write(mAaudioStream, inputFloatData.data(), maxFrames, count * kNanosPerMillisecond); } } Loading Loading
media/libaaudio/fuzzer/libaaudio_fuzzer.cpp +13 −15 Original line number Diff line number Diff line Loading @@ -202,7 +202,7 @@ void LibAaudioFuzzer::process(const uint8_t *data, size_t size) { int32_t framesPerBurst = AAudioStream_getFramesPerBurst(mAaudioStream); uint8_t numberOfBursts = fdp.ConsumeIntegral<uint8_t>(); int32_t maxInputFrames = numberOfBursts * framesPerBurst; int32_t maxFrames = numberOfBursts * framesPerBurst; int32_t requestedBufferSize = fdp.ConsumeIntegral<uint16_t>() * framesPerBurst; AAudioStream_setBufferSizeInFrames(mAaudioStream, requestedBufferSize); Loading @@ -218,26 +218,24 @@ void LibAaudioFuzzer::process(const uint8_t *data, size_t size) { int32_t count = fdp.ConsumeIntegral<int32_t>(); direction = AAudioStream_getDirection(mAaudioStream); framesPerDataCallback = AAudioStream_getFramesPerDataCallback(mAaudioStream); if (actualFormat == AAUDIO_FORMAT_PCM_I16) { std::vector<int16_t> inputShortData(maxInputFrames * actualChannelCount, 0x0); std::vector<int16_t> inputShortData(maxFrames * actualChannelCount, 0x0); if (direction == AAUDIO_DIRECTION_INPUT) { AAudioStream_read(mAaudioStream, inputShortData.data(), framesPerDataCallback, count * kNanosPerMillisecond); AAudioStream_read(mAaudioStream, inputShortData.data(), maxFrames, count * kNanosPerMillisecond); } else if (direction == AAUDIO_DIRECTION_OUTPUT) { AAudioStream_write(mAaudioStream, inputShortData.data(), framesPerDataCallback, count * kNanosPerMillisecond); AAudioStream_write(mAaudioStream, inputShortData.data(), maxFrames, count * kNanosPerMillisecond); } } else if (actualFormat == AAUDIO_FORMAT_PCM_FLOAT) { std::vector<float> inputFloatData(maxInputFrames * actualChannelCount, 0x0); std::vector<float> inputFloatData(maxFrames * actualChannelCount, 0x0); if (direction == AAUDIO_DIRECTION_INPUT) { AAudioStream_read(mAaudioStream, inputFloatData.data(), framesPerDataCallback, count * kNanosPerMillisecond); AAudioStream_read(mAaudioStream, inputFloatData.data(), maxFrames, count * kNanosPerMillisecond); } else if (direction == AAUDIO_DIRECTION_OUTPUT) { AAudioStream_write(mAaudioStream, inputFloatData.data(), framesPerDataCallback, count * kNanosPerMillisecond); AAudioStream_write(mAaudioStream, inputFloatData.data(), maxFrames, count * kNanosPerMillisecond); } } Loading