Loading services/audioflinger/AudioMixer.cpp +3 −3 Original line number Original line Diff line number Diff line Loading @@ -69,9 +69,9 @@ #define ARRAY_SIZE(x) (sizeof(x)/sizeof((x)[0])) #define ARRAY_SIZE(x) (sizeof(x)/sizeof((x)[0])) #endif #endif // Set kUseNewMixer to true to use the new mixer engine. Otherwise the // Set kUseNewMixer to true to use the new mixer engine always. Otherwise the // original code will be used. This is false for now. // original code will be used for stereo sinks, the new mixer for multichannel. static const bool kUseNewMixer = false; static const bool kUseNewMixer = true; // Set kUseFloat to true to allow floating input into the mixer engine. // Set kUseFloat to true to allow floating input into the mixer engine. // If kUseNewMixer is false, this is ignored or may be overridden internally // If kUseNewMixer is false, this is ignored or may be overridden internally Loading Loading
services/audioflinger/AudioMixer.cpp +3 −3 Original line number Original line Diff line number Diff line Loading @@ -69,9 +69,9 @@ #define ARRAY_SIZE(x) (sizeof(x)/sizeof((x)[0])) #define ARRAY_SIZE(x) (sizeof(x)/sizeof((x)[0])) #endif #endif // Set kUseNewMixer to true to use the new mixer engine. Otherwise the // Set kUseNewMixer to true to use the new mixer engine always. Otherwise the // original code will be used. This is false for now. // original code will be used for stereo sinks, the new mixer for multichannel. static const bool kUseNewMixer = false; static const bool kUseNewMixer = true; // Set kUseFloat to true to allow floating input into the mixer engine. // Set kUseFloat to true to allow floating input into the mixer engine. // If kUseNewMixer is false, this is ignored or may be overridden internally // If kUseNewMixer is false, this is ignored or may be overridden internally Loading