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Commit 52762410 authored by Jean-Michel Trivi's avatar Jean-Michel Trivi
Browse files

Don't deadlock on AudioRecord start when reads return 0

When calling start() on an AudioRecord with a HAL that
 returns 0 on a read() operation, the start blocking
 condition was never unblocked.
Add a boolean to track the first read operation so the returned
 number of bytes (mBytesRead) is only evaluated after that
 first read.

Change-Id: I8c735a00d48cd6a0da467ccdf75d3616b38f6afa
parent 359cf1ca
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+14 −8
Original line number Diff line number Diff line
@@ -5417,12 +5417,12 @@ void AudioFlinger::RecordThread::RecordTrack::stop()

/*static*/ void AudioFlinger::RecordThread::RecordTrack::appendDumpHeader(String8& result)
{
    result.append("   Clien Fmt Chn mask   Session Buf  S SRate  Serv     User\n");
    result.append("   Clien Fmt Chn mask   Session Buf  S SRate  Serv     User   FrameCount\n");
}

void AudioFlinger::RecordThread::RecordTrack::dump(char* buffer, size_t size)
{
    snprintf(buffer, size, "   %05d %03u 0x%08x %05d   %04u %01d %05u  %08x %08x\n",
    snprintf(buffer, size, "   %05d %03u 0x%08x %05d   %04u %01d %05u  %08x %08x %05d\n",
            (mClient == 0) ? getpid_cached : mClient->pid(),
            mFormat,
            mChannelMask,
@@ -5431,7 +5431,8 @@ void AudioFlinger::RecordThread::RecordTrack::dump(char* buffer, size_t size)
            mState,
            mCblk->sampleRate,
            mCblk->server,
            mCblk->user);
            mCblk->user,
            mCblk->frameCount);
}


@@ -5983,6 +5984,9 @@ bool AudioFlinger::RecordThread::threadLoop()
    inputStandBy();
    acquireWakeLock();

    // used to verify we've read at least one before evaluating how many bytes were read
    bool readOnce = false;

    // start recording
    while (!exitPending()) {

@@ -6013,10 +6017,10 @@ bool AudioFlinger::RecordThread::threadLoop()
                    if (mReqChannelCount != mActiveTrack->channelCount()) {
                        mActiveTrack.clear();
                        mStartStopCond.broadcast();
                    } else if (mBytesRead != 0) {
                    } else if (readOnce) {
                        // record start succeeds only if first read from audio input
                        // succeeds
                        if (mBytesRead > 0) {
                        if (mBytesRead >= 0) {
                            mActiveTrack->mState = TrackBase::ACTIVE;
                        } else {
                            mActiveTrack.clear();
@@ -6045,6 +6049,7 @@ bool AudioFlinger::RecordThread::threadLoop()

            buffer.frameCount = mFrameCount;
            if (CC_LIKELY(mActiveTrack->getNextBuffer(&buffer) == NO_ERROR)) {
                readOnce = true;
                size_t framesOut = buffer.frameCount;
                if (mResampler == NULL) {
                    // no resampling
@@ -6079,9 +6084,10 @@ bool AudioFlinger::RecordThread::threadLoop()
                                mBytesRead = mInput->stream->read(mInput->stream, mRsmpInBuffer, mInputBytes);
                                mRsmpInIndex = 0;
                            }
                            if (mBytesRead < 0) {
                            if (mBytesRead <= 0) {
                                if ((mBytesRead < 0) && (mActiveTrack->mState == TrackBase::ACTIVE))
                                {
                                    ALOGE("Error reading audio input");
                                if (mActiveTrack->mState == TrackBase::ACTIVE) {
                                    // Force input into standby so that it tries to
                                    // recover at next read attempt
                                    inputStandBy();