Loading media/libmedia/ToneGenerator.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -803,6 +803,7 @@ ToneGenerator::ToneGenerator(audio_stream_type_t streamType, float volume, bool ALOGV("ToneGenerator constructor: streamType=%d, volume=%f", streamType, volume); mState = TONE_IDLE; mpAudioTrack = NULL; if (AudioSystem::getOutputSamplingRate(&mSamplingRate, streamType) != NO_ERROR) { ALOGE("Unable to marshal AudioFlinger"); Loading @@ -811,7 +812,6 @@ ToneGenerator::ToneGenerator(audio_stream_type_t streamType, float volume, bool mThreadCanCallJava = threadCanCallJava; mStreamType = streamType; mVolume = volume; mpAudioTrack = NULL; mpToneDesc = NULL; mpNewToneDesc = NULL; // Generate tone by chunks of 20 ms to keep cadencing precision Loading Loading
media/libmedia/ToneGenerator.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -803,6 +803,7 @@ ToneGenerator::ToneGenerator(audio_stream_type_t streamType, float volume, bool ALOGV("ToneGenerator constructor: streamType=%d, volume=%f", streamType, volume); mState = TONE_IDLE; mpAudioTrack = NULL; if (AudioSystem::getOutputSamplingRate(&mSamplingRate, streamType) != NO_ERROR) { ALOGE("Unable to marshal AudioFlinger"); Loading @@ -811,7 +812,6 @@ ToneGenerator::ToneGenerator(audio_stream_type_t streamType, float volume, bool mThreadCanCallJava = threadCanCallJava; mStreamType = streamType; mVolume = volume; mpAudioTrack = NULL; mpToneDesc = NULL; mpNewToneDesc = NULL; // Generate tone by chunks of 20 ms to keep cadencing precision Loading