Loading include/media/AudioSystem.h +11 −11 Original line number Diff line number Diff line Loading @@ -67,12 +67,12 @@ public: // returns true in *state if tracks are active on the specified stream or have been active // in the past inPastMs milliseconds static status_t isStreamActive(audio_stream_type_t stream, bool *state, uint32_t inPastMs = 0); static status_t isStreamActive(audio_stream_type_t stream, bool *state, uint32_t inPastMs); // returns true in *state if tracks are active for what qualifies as remote playback // on the specified stream or have been active in the past inPastMs milliseconds. Remote // playback isn't mutually exclusive with local playback. static status_t isStreamActiveRemotely(audio_stream_type_t stream, bool *state, uint32_t inPastMs = 0); uint32_t inPastMs); // returns true in *state if a recorder is currently recording with the specified source static status_t isSourceActive(audio_source_t source, bool *state); Loading @@ -95,11 +95,11 @@ public: static int logToLinear(float volume); static status_t getOutputSamplingRate(uint32_t* samplingRate, audio_stream_type_t stream = AUDIO_STREAM_DEFAULT); audio_stream_type_t stream); static status_t getOutputFrameCount(size_t* frameCount, audio_stream_type_t stream = AUDIO_STREAM_DEFAULT); audio_stream_type_t stream); static status_t getOutputLatency(uint32_t* latency, audio_stream_type_t stream = AUDIO_STREAM_DEFAULT); audio_stream_type_t stream); static status_t getSamplingRate(audio_io_handle_t output, audio_stream_type_t streamType, uint32_t* samplingRate); Loading Loading @@ -206,16 +206,16 @@ public: const audio_offload_info_t *offloadInfo = NULL); static status_t startOutput(audio_io_handle_t output, audio_stream_type_t stream, int session = 0); int session); static status_t stopOutput(audio_io_handle_t output, audio_stream_type_t stream, int session = 0); int session); static void releaseOutput(audio_io_handle_t output); static audio_io_handle_t getInput(audio_source_t inputSource, uint32_t samplingRate = 0, audio_format_t format = AUDIO_FORMAT_DEFAULT, audio_channel_mask_t channelMask = AUDIO_CHANNEL_IN_MONO, int sessionId = 0); uint32_t samplingRate, audio_format_t format, audio_channel_mask_t channelMask, int sessionId); static status_t startInput(audio_io_handle_t input); static status_t stopInput(audio_io_handle_t input); static void releaseInput(audio_io_handle_t input); Loading Loading
include/media/AudioSystem.h +11 −11 Original line number Diff line number Diff line Loading @@ -67,12 +67,12 @@ public: // returns true in *state if tracks are active on the specified stream or have been active // in the past inPastMs milliseconds static status_t isStreamActive(audio_stream_type_t stream, bool *state, uint32_t inPastMs = 0); static status_t isStreamActive(audio_stream_type_t stream, bool *state, uint32_t inPastMs); // returns true in *state if tracks are active for what qualifies as remote playback // on the specified stream or have been active in the past inPastMs milliseconds. Remote // playback isn't mutually exclusive with local playback. static status_t isStreamActiveRemotely(audio_stream_type_t stream, bool *state, uint32_t inPastMs = 0); uint32_t inPastMs); // returns true in *state if a recorder is currently recording with the specified source static status_t isSourceActive(audio_source_t source, bool *state); Loading @@ -95,11 +95,11 @@ public: static int logToLinear(float volume); static status_t getOutputSamplingRate(uint32_t* samplingRate, audio_stream_type_t stream = AUDIO_STREAM_DEFAULT); audio_stream_type_t stream); static status_t getOutputFrameCount(size_t* frameCount, audio_stream_type_t stream = AUDIO_STREAM_DEFAULT); audio_stream_type_t stream); static status_t getOutputLatency(uint32_t* latency, audio_stream_type_t stream = AUDIO_STREAM_DEFAULT); audio_stream_type_t stream); static status_t getSamplingRate(audio_io_handle_t output, audio_stream_type_t streamType, uint32_t* samplingRate); Loading Loading @@ -206,16 +206,16 @@ public: const audio_offload_info_t *offloadInfo = NULL); static status_t startOutput(audio_io_handle_t output, audio_stream_type_t stream, int session = 0); int session); static status_t stopOutput(audio_io_handle_t output, audio_stream_type_t stream, int session = 0); int session); static void releaseOutput(audio_io_handle_t output); static audio_io_handle_t getInput(audio_source_t inputSource, uint32_t samplingRate = 0, audio_format_t format = AUDIO_FORMAT_DEFAULT, audio_channel_mask_t channelMask = AUDIO_CHANNEL_IN_MONO, int sessionId = 0); uint32_t samplingRate, audio_format_t format, audio_channel_mask_t channelMask, int sessionId); static status_t startInput(audio_io_handle_t input); static status_t stopInput(audio_io_handle_t input); static void releaseInput(audio_io_handle_t input); Loading