Camera: Correct the U/V plane selection for HEIC streams
'codecUvOffsetDiff' will always result in positive values which will make the U plane essentially the only possible destination plane. Consider the 'codecUPlaneFirst' when selecting the destination plane. Bug: 348591621 Test: Camera CTS Change-Id: I4fa7a3e9a0607a44a996e6c5893090b1c328823a
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