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Commit 440901d1 authored by Andy Hung's avatar Andy Hung
Browse files

AudioFlinger: Add ThreadBase and PlaybackThread interfaces

ThreadBase::standby() check renamed ThreadBase::inStandby() to avoid future
confusion with an active method.

Test: atest audiorecord_tests audiotrack_tests audiorouting_tests trackplayerbase_tests audiosystem_tests
Test: atest AudioTrackTest AudioRecordTest
Test: YouTube Camera
Bug: 288339104
Bug: 289233517
Change-Id: Ied45a5d762b5a53c9d5dcd88d26efaa8b058836d
parent f03fa925
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+1 −10
Original line number Diff line number Diff line
@@ -125,6 +125,7 @@

// include AudioFlinger component interfaces
#include "IAfEffect.h"
#include "IAfThread.h"
#include "IAfTrack.h"

namespace android {
@@ -563,16 +564,6 @@ private:
    void requestLogMerge();

    // TODO(b/288339104) replace these forward declaration classes with interfaces.
public:
    class RecordThread;
    class PlaybackThread;
    class MixerThread;
    class DirectOutputThread;
    class OffloadThread;
    class DuplicatingThread;
    class AsyncCallbackThread;
    class BitPerfectThread;
private:
    class DeviceEffectManager;
    // TODO(b/288339104) these should be separate files
public:
+334 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2023 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "IAfTrack.h"

namespace android {

class IAfThreadBase : public virtual RefBase {
public:
    enum type_t {
        MIXER,          // Thread class is MixerThread
        DIRECT,         // Thread class is DirectOutputThread
        DUPLICATING,    // Thread class is DuplicatingThread
        RECORD,         // Thread class is RecordThread
        OFFLOAD,        // Thread class is OffloadThread
        MMAP_PLAYBACK,  // Thread class for MMAP playback stream
        MMAP_CAPTURE,   // Thread class for MMAP capture stream
        SPATIALIZER,    //
        BIT_PERFECT,    // Thread class for BitPerfectThread
        // When adding a value, also update IAfThreadBase::threadTypeToString()
    };

    static const char* threadTypeToString(type_t type);
    virtual status_t readyToRun() = 0;
    virtual void clearPowerManager() = 0;
    virtual status_t initCheck() const = 0;
    virtual type_t type() const = 0;
    virtual bool isDuplicating() const = 0;
    virtual audio_io_handle_t id() const = 0;
    virtual uint32_t sampleRate() const = 0;
    virtual audio_channel_mask_t channelMask() const = 0;
    virtual audio_channel_mask_t mixerChannelMask() const = 0;
    virtual audio_format_t format() const = 0;
    virtual uint32_t channelCount() const = 0;

    // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects,
    // and returns the [normal mix] buffer's frame count.
    virtual size_t frameCount() const = 0;
    virtual audio_channel_mask_t hapticChannelMask() const = 0;
    virtual uint32_t latency_l() const = 0;
    virtual void setVolumeForOutput_l(float left, float right) const = 0;

    // Return's the HAL's frame count i.e. fast mixer buffer size.
    virtual size_t frameCountHAL() const = 0;
    virtual size_t frameSize() const = 0;
    // Should be "virtual status_t requestExitAndWait()" and override same
    // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
    virtual void exit() = 0;
    virtual bool checkForNewParameter_l(const String8& keyValuePair, status_t& status) = 0;
    virtual status_t setParameters(const String8& keyValuePairs) = 0;
    virtual String8 getParameters(const String8& keys) = 0;
    virtual void ioConfigChanged(
            audio_io_config_event_t event, pid_t pid = 0,
            audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) = 0;

    // sendConfigEvent_l() must be called with ThreadBase::mLock held
    // Can temporarily release the lock if waiting for a reply from
    // processConfigEvents_l().
    // status_t sendConfigEvent_l(sp<ConfigEvent>& event);
    virtual void sendIoConfigEvent(
            audio_io_config_event_t event, pid_t pid = 0,
            audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) = 0;
    virtual void sendIoConfigEvent_l(
            audio_io_config_event_t event, pid_t pid = 0,
            audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) = 0;
    virtual void sendPrioConfigEvent(pid_t pid, pid_t tid, int32_t prio, bool forApp) = 0;
    virtual void sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio, bool forApp) = 0;
    virtual status_t sendSetParameterConfigEvent_l(const String8& keyValuePair) = 0;
    virtual status_t sendCreateAudioPatchConfigEvent(
            const struct audio_patch* patch, audio_patch_handle_t* handle) = 0;
    virtual status_t sendReleaseAudioPatchConfigEvent(audio_patch_handle_t handle) = 0;
    virtual status_t sendUpdateOutDeviceConfigEvent(
            const DeviceDescriptorBaseVector& outDevices) = 0;
    virtual void sendResizeBufferConfigEvent_l(int32_t maxSharedAudioHistoryMs) = 0;
    virtual void sendCheckOutputStageEffectsEvent() = 0;
    virtual void sendCheckOutputStageEffectsEvent_l() = 0;
    virtual void sendHalLatencyModesChangedEvent_l() = 0;

    virtual void processConfigEvents_l() = 0;
    virtual void setCheckOutputStageEffects() = 0;
    virtual void cacheParameters_l() = 0;
    virtual status_t createAudioPatch_l(
            const struct audio_patch* patch, audio_patch_handle_t* handle) = 0;
    virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle) = 0;
    virtual void updateOutDevices(const DeviceDescriptorBaseVector& outDevices) = 0;
    virtual void toAudioPortConfig(struct audio_port_config* config) = 0;
    virtual void resizeInputBuffer_l(int32_t maxSharedAudioHistoryMs) = 0;

    // see note at declaration of mStandby, mOutDevice and mInDevice
    virtual bool inStandby() const = 0;
    virtual const DeviceTypeSet outDeviceTypes() const = 0;
    virtual audio_devices_t inDeviceType() const = 0;
    virtual DeviceTypeSet getDeviceTypes() const = 0;
    virtual const AudioDeviceTypeAddrVector& outDeviceTypeAddrs() const = 0;
    virtual const AudioDeviceTypeAddr& inDeviceTypeAddr() const = 0;
    virtual bool isOutput() const = 0;
    virtual bool isOffloadOrMmap() const = 0;
    virtual sp<StreamHalInterface> stream() const = 0;
    virtual sp<IAfEffectHandle> createEffect_l(
            const sp<Client>& client,
            const sp<media::IEffectClient>& effectClient,
            int32_t priority,
            audio_session_t sessionId,
            effect_descriptor_t* desc,
            int* enabled,
            status_t* status /*non-NULL*/,
            bool pinned,
            bool probe,
            bool notifyFramesProcessed) = 0;

    // return values for hasAudioSession (bit field)
    enum effect_state {
        EFFECT_SESSION = 0x1,       // the audio session corresponds to at least one
                                    // effect
        TRACK_SESSION = 0x2,        // the audio session corresponds to at least one
                                    // track
        FAST_SESSION = 0x4,         // the audio session corresponds to at least one
                                    // fast track
        SPATIALIZED_SESSION = 0x8,  // the audio session corresponds to at least one
                                    // spatialized track
        BIT_PERFECT_SESSION = 0x10  // the audio session corresponds to at least one
                                    // bit-perfect track
    };

    // get effect chain corresponding to session Id.
    virtual sp<IAfEffectChain> getEffectChain(audio_session_t sessionId) const = 0;
    // same as getEffectChain() but must be called with ThreadBase mutex locked
    virtual sp<IAfEffectChain> getEffectChain_l(audio_session_t sessionId) const = 0;
    virtual std::vector<int> getEffectIds_l(audio_session_t sessionId) const = 0;
    // add an effect chain to the chain list (mEffectChains)
    virtual status_t addEffectChain_l(const sp<IAfEffectChain>& chain) = 0;
    // remove an effect chain from the chain list (mEffectChains)
    virtual size_t removeEffectChain_l(const sp<IAfEffectChain>& chain) = 0;
    // lock all effect chains Mutexes. Must be called before releasing the
    // ThreadBase mutex before processing the mixer and effects. This guarantees the
    // integrity of the chains during the process.
    // Also sets the parameter 'effectChains' to current value of mEffectChains.
    virtual void lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains) = 0;
    // unlock effect chains after process
    virtual void unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains) = 0;
    // get a copy of mEffectChains vector
    virtual Vector<sp<IAfEffectChain>> getEffectChains_l() const = 0;
    // set audio mode to all effect chains
    virtual void setMode(audio_mode_t mode) = 0;
    // get effect module with corresponding ID on specified audio session
    virtual sp<IAfEffectModule> getEffect(audio_session_t sessionId, int effectId) const = 0;
    virtual sp<IAfEffectModule> getEffect_l(audio_session_t sessionId, int effectId) const = 0;
    // add and effect module. Also creates the effect chain is none exists for
    // the effects audio session. Only called in a context of moving an effect
    // from one thread to another
    virtual status_t addEffect_l(const sp<IAfEffectModule>& effect) = 0;
    // remove and effect module. Also removes the effect chain is this was the last
    // effect
    virtual void removeEffect_l(const sp<IAfEffectModule>& effect, bool release = false) = 0;
    // disconnect an effect handle from module and destroy module if last handle
    virtual void disconnectEffectHandle(IAfEffectHandle* handle, bool unpinIfLast) = 0;
    // detach all tracks connected to an auxiliary effect
    virtual void detachAuxEffect_l(int effectId) = 0;
    // returns a combination of:
    // - EFFECT_SESSION if effects on this audio session exist in one chain
    // - TRACK_SESSION if tracks on this audio session exist
    // - FAST_SESSION if fast tracks on this audio session exist
    // - SPATIALIZED_SESSION if spatialized tracks on this audio session exist
    virtual uint32_t hasAudioSession_l(audio_session_t sessionId) const = 0;
    virtual uint32_t hasAudioSession(audio_session_t sessionId) const = 0;

    // the value returned by default implementation is not important as the
    // strategy is only meaningful for PlaybackThread which implements this method
    virtual product_strategy_t getStrategyForSession_l(audio_session_t sessionId) const = 0;

    // check if some effects must be suspended/restored when an effect is enabled
    // or disabled
    virtual void checkSuspendOnEffectEnabled(
            bool enabled, audio_session_t sessionId, bool threadLocked) = 0;

    virtual status_t setSyncEvent(const sp<audioflinger::SyncEvent>& event) = 0;
    virtual bool isValidSyncEvent(const sp<audioflinger::SyncEvent>& event) const = 0;

    // Return a reference to a per-thread heap which can be used to allocate IMemory
    // objects that will be read-only to client processes, read/write to mediaserver,
    // and shared by all client processes of the thread.
    // The heap is per-thread rather than common across all threads, because
    // clients can't be trusted not to modify the offset of the IMemory they receive.
    // If a thread does not have such a heap, this method returns 0.
    virtual sp<MemoryDealer> readOnlyHeap() const = 0;

    virtual sp<IMemory> pipeMemory() const = 0;

    virtual void systemReady() = 0;

    // checkEffectCompatibility_l() must be called with ThreadBase::mLock held
    virtual status_t checkEffectCompatibility_l(
            const effect_descriptor_t* desc, audio_session_t sessionId) = 0;

    virtual void broadcast_l() = 0;

    virtual bool isTimestampCorrectionEnabled() const = 0;

    virtual bool isMsdDevice() const = 0;

    virtual void dump(int fd, const Vector<String16>& args) = 0;

    // deliver stats to mediametrics.
    virtual void sendStatistics(bool force) = 0;

    virtual Mutex& mutex() const = 0;

    virtual void onEffectEnable(const sp<IAfEffectModule>& effect) = 0;
    virtual void onEffectDisable() = 0;

    // invalidateTracksForAudioSession_l must be called with holding mLock.
    virtual void invalidateTracksForAudioSession_l(audio_session_t sessionId) const = 0;
    // Invalidate all the tracks with the given audio session.
    virtual void invalidateTracksForAudioSession(audio_session_t sessionId) const = 0;

    virtual bool isStreamInitialized() const = 0;
    virtual void startMelComputation_l(const sp<audio_utils::MelProcessor>& processor) = 0;
    virtual void stopMelComputation_l() = 0;

    virtual product_strategy_t getStrategyForStream(audio_stream_type_t stream) const = 0;
};

class IAfPlaybackThread : public virtual IAfThreadBase {
public:
    enum mixer_state {
        MIXER_IDLE,            // no active tracks
        MIXER_TRACKS_ENABLED,  // at least one active track, but no track has any data ready
        MIXER_TRACKS_READY,    // at least one active track, and at least one track has data
        MIXER_DRAIN_TRACK,     // drain currently playing track
        MIXER_DRAIN_ALL,       // fully drain the hardware
        // standby mode does not have an enum value
        // suspend by audio policy manager is orthogonal to mixer state
    };

    // return estimated latency in milliseconds, as reported by HAL
    virtual uint32_t latency() const = 0;  // should be in IAfThreadBase?

    virtual sp<IAfTrack> createTrack_l(
            const sp<Client>& client,
            audio_stream_type_t streamType,
            const audio_attributes_t& attr,
            uint32_t* sampleRate,
            audio_format_t format,
            audio_channel_mask_t channelMask,
            size_t* pFrameCount,
            size_t* pNotificationFrameCount,
            uint32_t notificationsPerBuffer,
            float speed,
            const sp<IMemory>& sharedBuffer,
            audio_session_t sessionId,
            audio_output_flags_t* flags,
            pid_t creatorPid,
            const AttributionSourceState& attributionSource,
            pid_t tid,
            status_t* status /*non-NULL*/,
            audio_port_handle_t portId,
            const sp<media::IAudioTrackCallback>& callback,
            bool isSpatialized,
            bool isBitPerfect) = 0;

    virtual AudioStreamOut* getOutput() const = 0;
    virtual AudioStreamOut* clearOutput() = 0;
    virtual sp<StreamHalInterface> stream() const = 0;

    // a very large number of suspend() will eventually wraparound, but unlikely
    virtual void suspend() = 0;
    virtual void restore() = 0;
    virtual bool isSuspended() const = 0;
    virtual status_t getRenderPosition(uint32_t* halFrames, uint32_t* dspFrames) const = 0;
    // Consider also removing and passing an explicit mMainBuffer initialization
    // parameter to AF::IAfTrack::Track().
    virtual float* sinkBuffer() const = 0;

    virtual status_t attachAuxEffect(const sp<IAfTrack>& track, int EffectId) = 0;
    virtual status_t attachAuxEffect_l(const sp<IAfTrack>& track, int EffectId) = 0;

    // called with AudioFlinger lock held
    virtual bool invalidateTracks_l(audio_stream_type_t streamType) = 0;
    virtual bool invalidateTracks_l(std::set<audio_port_handle_t>& portIds) = 0;
    virtual void invalidateTracks(audio_stream_type_t streamType) = 0;
    // Invalidate tracks by a set of port ids. The port id will be removed from
    // the given set if the corresponding track is found and invalidated.
    virtual void invalidateTracks(std::set<audio_port_handle_t>& portIds) = 0;

    virtual status_t getTimestamp_l(AudioTimestamp& timestamp) = 0;
    virtual void addPatchTrack(const sp<IAfPatchTrack>& track) = 0;
    virtual void deletePatchTrack(const sp<IAfPatchTrack>& track) = 0;

    // Return the asynchronous signal wait time.
    virtual int64_t computeWaitTimeNs_l() const = 0;
    // returns true if the track is allowed to be added to the thread.
    virtual bool isTrackAllowed_l(
            audio_channel_mask_t channelMask, audio_format_t format, audio_session_t sessionId,
            uid_t uid) const = 0;

    virtual bool supportsHapticPlayback() const = 0;

    virtual void setDownStreamPatch(const struct audio_patch* patch) = 0;

    virtual IAfTrack* getTrackById_l(audio_port_handle_t trackId) = 0;

    virtual bool hasMixer() const = 0;

    virtual status_t setRequestedLatencyMode(audio_latency_mode_t mode) = 0;

    virtual status_t getSupportedLatencyModes(std::vector<audio_latency_mode_t>* modes) = 0;

    virtual status_t setBluetoothVariableLatencyEnabled(bool enabled) = 0;

    virtual void setStandby() = 0;
    virtual void setStandby_l() = 0;
    virtual bool waitForHalStart() = 0;

    virtual bool hasFastMixer() const = 0;
    virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const = 0;
    virtual const std::atomic<int64_t>& framesWritten() const = 0;
};

}  // namespace android
+11 −10
Original line number Diff line number Diff line
@@ -1692,20 +1692,20 @@ void AudioFlinger::ThreadBase::onEffectDisable() {
}

sp<IAfEffectModule> AudioFlinger::ThreadBase::getEffect(audio_session_t sessionId,
        int effectId)
        int effectId) const
{
    Mutex::Autolock _l(mLock);
    return getEffect_l(sessionId, effectId);
}

sp<IAfEffectModule> AudioFlinger::ThreadBase::getEffect_l(audio_session_t sessionId,
        int effectId)
        int effectId) const
{
    sp<IAfEffectChain> chain = getEffectChain_l(sessionId);
    return chain != 0 ? chain->getEffectFromId_l(effectId) : 0;
}

std::vector<int> AudioFlinger::ThreadBase::getEffectIds_l(audio_session_t sessionId)
std::vector<int> AudioFlinger::ThreadBase::getEffectIds_l(audio_session_t sessionId) const
{
    sp<IAfEffectChain> chain = getEffectChain_l(sessionId);
    return chain != nullptr ? chain->getEffectIds() : std::vector<int>{};
@@ -1796,7 +1796,7 @@ NO_THREAD_SAFETY_ANALYSIS // calls EffectChain::unlock()
    }
}

sp<IAfEffectChain> AudioFlinger::ThreadBase::getEffectChain(audio_session_t sessionId)
sp<IAfEffectChain> AudioFlinger::ThreadBase::getEffectChain(audio_session_t sessionId) const
{
    Mutex::Autolock _l(mLock);
    return getEffectChain_l(sessionId);
@@ -3239,7 +3239,8 @@ void AudioFlinger::PlaybackThread::sendMetadataToBackend_l(
    mOutput->stream->updateSourceMetadata(metadata);
};

status_t AudioFlinger::PlaybackThread::getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames)
status_t AudioFlinger::PlaybackThread::getRenderPosition(
        uint32_t* halFrames, uint32_t* dspFrames) const
{
    if (halFrames == NULL || dspFrames == NULL) {
        return BAD_VALUE;
@@ -3266,7 +3267,8 @@ status_t AudioFlinger::PlaybackThread::getRenderPosition(uint32_t *halFrames, ui
    }
}

product_strategy_t AudioFlinger::PlaybackThread::getStrategyForSession_l(audio_session_t sessionId)
product_strategy_t AudioFlinger::PlaybackThread::getStrategyForSession_l(
        audio_session_t sessionId) const
{
    // session AUDIO_SESSION_OUTPUT_MIX is placed in same strategy as MUSIC stream so that
    // it is moved to correct output by audio policy manager when A2DP is connected or disconnected
@@ -7592,7 +7594,7 @@ bool AudioFlinger::DuplicatingThread::outputsReady()
        }
        PlaybackThread *playbackThread = (PlaybackThread *)thread.get();
        // see note at standby() declaration
        if (playbackThread->standby() && !playbackThread->isSuspended()) {
        if (playbackThread->inStandby() && !playbackThread->isSuspended()) {
            ALOGV("DuplicatingThread output track %p on thread %p Not Ready", outputTracks[i].get(),
                    thread.get());
            return false;
@@ -10809,7 +10811,7 @@ void AudioFlinger::MmapPlaybackThread::toAudioPortConfig(struct audio_port_confi
}

status_t AudioFlinger::MmapPlaybackThread::getExternalPosition(uint64_t *position,
                                                               int64_t *timeNanos)
        int64_t* timeNanos) const
{
    if (mOutput == nullptr) {
        return NO_INIT;
@@ -10894,7 +10896,6 @@ AudioStreamIn* AudioFlinger::MmapCaptureThread::clearInput()
    return input;
}


void AudioFlinger::MmapCaptureThread::processVolume_l()
{
    bool changed = false;
@@ -10967,7 +10968,7 @@ void AudioFlinger::MmapCaptureThread::toAudioPortConfig(struct audio_port_config
}

status_t AudioFlinger::MmapCaptureThread::getExternalPosition(
        uint64_t *position, int64_t *timeNanos)
        uint64_t* position, int64_t* timeNanos) const
{
    if (mInput == nullptr) {
        return NO_INIT;
+304 −382

File changed.

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+2 −2
Original line number Diff line number Diff line
@@ -2195,7 +2195,7 @@ ssize_t OutputTrack::write(void* data, uint32_t frames)
{
    if (!mActive && frames != 0) {
        sp<AudioFlinger::ThreadBase> thread = mThread.promote();
        if (thread != nullptr && thread->standby()) {
        if (thread != nullptr && thread->inStandby()) {
            // preload one silent buffer to trigger mixer on start()
            ClientProxy::Buffer buf { .mFrameCount = mClientProxy->getStartThresholdInFrames() };
            status_t status = mClientProxy->obtainBuffer(&buf);
@@ -2303,7 +2303,7 @@ ssize_t OutputTrack::write(void* data, uint32_t frames)
    // If we could not write all frames, allocate a buffer and queue it for next time.
    if (inBuffer.frameCount) {
        sp<AudioFlinger::ThreadBase> thread = mThread.promote();
        if (thread != 0 && !thread->standby()) {
        if (thread != nullptr && !thread->inStandby()) {
            queueBuffer(inBuffer);
        }
    }
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