Loading include/media/AudioTrack.h +11 −10 Original line number Diff line number Diff line Loading @@ -211,27 +211,28 @@ public: * an uninitialized AudioTrack produces undefined results. * See set() method above for possible return codes. */ status_t initCheck() const; status_t initCheck() const { return mStatus; } /* Returns this track's estimated latency in milliseconds. * This includes the latency due to AudioTrack buffer size, AudioMixer (if any) * and audio hardware driver. */ uint32_t latency() const; uint32_t latency() const { return mLatency; } /* getters, see constructors and set() */ audio_stream_type_t streamType() const; audio_format_t format() const; uint32_t channelCount() const; uint32_t frameCount() const; audio_stream_type_t streamType() const { return mStreamType; } audio_format_t format() const { return mFormat; } /* Return channelCount * (bit depth per channel / 8). * channelCount is determined from channelMask, and bit depth comes from format. */ uint32_t channelCount() const { return mChannelCount; } uint32_t frameCount() const { return mFrameCount; } size_t frameSize() const { return mFrameSize; } sp<IMemory>& sharedBuffer(); sp<IMemory> sharedBuffer() const { return mSharedBuffer; } /* After it's created the track is not active. Call start() to Loading Loading @@ -261,7 +262,7 @@ public: * While muted, the callback, if set, is still called. */ void mute(bool); bool muted() const; bool muted() const { return mMuted; } /* Set volume for this track, mostly used for games' sound effects * left and right volumes. Levels must be >= 0.0 and <= 1.0. Loading Loading @@ -387,7 +388,7 @@ public: * Returned value: * AudioTrack session ID. */ int getSessionId() const; int getSessionId() const { return mSessionId; } /* Attach track auxiliary output to specified effect. Use effectId = 0 * to detach track from effect. Loading media/libmedia/AudioTrack.cpp +0 −47 Original line number Diff line number Diff line Loading @@ -317,43 +317,6 @@ status_t AudioTrack::set( return NO_ERROR; } status_t AudioTrack::initCheck() const { return mStatus; } // ------------------------------------------------------------------------- uint32_t AudioTrack::latency() const { return mLatency; } audio_stream_type_t AudioTrack::streamType() const { return mStreamType; } audio_format_t AudioTrack::format() const { return mFormat; } uint32_t AudioTrack::channelCount() const { return mChannelCount; } size_t AudioTrack::frameCount() const { return mFrameCount; } sp<IMemory>& AudioTrack::sharedBuffer() { return mSharedBuffer; } // ------------------------------------------------------------------------- void AudioTrack::start() Loading Loading @@ -496,11 +459,6 @@ void AudioTrack::mute(bool e) mMuted = e; } bool AudioTrack::muted() const { return mMuted; } status_t AudioTrack::setVolume(float left, float right) { if (left < 0.0f || left > 1.0f || right < 0.0f || right > 1.0f) { Loading Loading @@ -735,11 +693,6 @@ audio_io_handle_t AudioTrack::getOutput_l() mCblk->sampleRate, mFormat, mChannelMask, mFlags); } int AudioTrack::getSessionId() const { return mSessionId; } status_t AudioTrack::attachAuxEffect(int effectId) { ALOGV("attachAuxEffect(%d)", effectId); Loading Loading
include/media/AudioTrack.h +11 −10 Original line number Diff line number Diff line Loading @@ -211,27 +211,28 @@ public: * an uninitialized AudioTrack produces undefined results. * See set() method above for possible return codes. */ status_t initCheck() const; status_t initCheck() const { return mStatus; } /* Returns this track's estimated latency in milliseconds. * This includes the latency due to AudioTrack buffer size, AudioMixer (if any) * and audio hardware driver. */ uint32_t latency() const; uint32_t latency() const { return mLatency; } /* getters, see constructors and set() */ audio_stream_type_t streamType() const; audio_format_t format() const; uint32_t channelCount() const; uint32_t frameCount() const; audio_stream_type_t streamType() const { return mStreamType; } audio_format_t format() const { return mFormat; } /* Return channelCount * (bit depth per channel / 8). * channelCount is determined from channelMask, and bit depth comes from format. */ uint32_t channelCount() const { return mChannelCount; } uint32_t frameCount() const { return mFrameCount; } size_t frameSize() const { return mFrameSize; } sp<IMemory>& sharedBuffer(); sp<IMemory> sharedBuffer() const { return mSharedBuffer; } /* After it's created the track is not active. Call start() to Loading Loading @@ -261,7 +262,7 @@ public: * While muted, the callback, if set, is still called. */ void mute(bool); bool muted() const; bool muted() const { return mMuted; } /* Set volume for this track, mostly used for games' sound effects * left and right volumes. Levels must be >= 0.0 and <= 1.0. Loading Loading @@ -387,7 +388,7 @@ public: * Returned value: * AudioTrack session ID. */ int getSessionId() const; int getSessionId() const { return mSessionId; } /* Attach track auxiliary output to specified effect. Use effectId = 0 * to detach track from effect. Loading
media/libmedia/AudioTrack.cpp +0 −47 Original line number Diff line number Diff line Loading @@ -317,43 +317,6 @@ status_t AudioTrack::set( return NO_ERROR; } status_t AudioTrack::initCheck() const { return mStatus; } // ------------------------------------------------------------------------- uint32_t AudioTrack::latency() const { return mLatency; } audio_stream_type_t AudioTrack::streamType() const { return mStreamType; } audio_format_t AudioTrack::format() const { return mFormat; } uint32_t AudioTrack::channelCount() const { return mChannelCount; } size_t AudioTrack::frameCount() const { return mFrameCount; } sp<IMemory>& AudioTrack::sharedBuffer() { return mSharedBuffer; } // ------------------------------------------------------------------------- void AudioTrack::start() Loading Loading @@ -496,11 +459,6 @@ void AudioTrack::mute(bool e) mMuted = e; } bool AudioTrack::muted() const { return mMuted; } status_t AudioTrack::setVolume(float left, float right) { if (left < 0.0f || left > 1.0f || right < 0.0f || right > 1.0f) { Loading Loading @@ -735,11 +693,6 @@ audio_io_handle_t AudioTrack::getOutput_l() mCblk->sampleRate, mFormat, mChannelMask, mFlags); } int AudioTrack::getSessionId() const { return mSessionId; } status_t AudioTrack::attachAuxEffect(int effectId) { ALOGV("attachAuxEffect(%d)", effectId); Loading