Loading media/libaaudio/tests/test_attributes.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -20,6 +20,7 @@ // "test_aaudio_attributes.cpp". That other file is more current. // So these tests could be deleted. #include <memory> #include <stdio.h> #include <unistd.h> Loading @@ -40,7 +41,7 @@ static void checkAttributes(aaudio_performance_mode_t perfMode, int privacyMode = DONT_SET, aaudio_direction_t direction = AAUDIO_DIRECTION_OUTPUT) { float *buffer = new float[kNumFrames * kChannelCount]; std::unique_ptr<float[]> buffer(new float[kNumFrames * kChannelCount]); AAudioStreamBuilder *aaudioBuilder = nullptr; AAudioStream *aaudioStream = nullptr; Loading Loading @@ -109,16 +110,15 @@ static void checkAttributes(aaudio_performance_mode_t perfMode, if (direction == AAUDIO_DIRECTION_INPUT) { EXPECT_EQ(kNumFrames, AAudioStream_read(aaudioStream, buffer, kNumFrames, kNanosPerSecond)); AAudioStream_read(aaudioStream, buffer.get(), kNumFrames, kNanosPerSecond)); } else { EXPECT_EQ(kNumFrames, AAudioStream_write(aaudioStream, buffer, kNumFrames, kNanosPerSecond)); AAudioStream_write(aaudioStream, buffer.get(), kNumFrames, kNanosPerSecond)); } EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream)); EXPECT_EQ(AAUDIO_OK, AAudioStream_close(aaudioStream)); delete[] buffer; } static const aaudio_usage_t sUsages[] = { Loading media/libaaudio/tests/test_recovery.cpp +3 −4 Original line number Diff line number Diff line Loading @@ -16,6 +16,7 @@ // Play silence and recover from dead servers or disconnected devices. #include <memory> #include <stdio.h> #include <aaudio/AAudio.h> Loading @@ -32,7 +33,6 @@ int main(int argc, char **argv) { int32_t triesLeft = 3; int32_t bufferCapacity; int32_t framesPerBurst = 0; float *buffer = nullptr; int32_t actualChannelCount = 0; int32_t actualSampleRate = 0; Loading Loading @@ -83,7 +83,7 @@ int main(int argc, char **argv) { bufferCapacity, framesPerBurst); int samplesPerBurst = framesPerBurst * actualChannelCount; buffer = new float[samplesPerBurst]; std::unique_ptr<float[]> buffer(new float[samplesPerBurst]); result = AAudioStream_requestStart(aaudioStream); if (result != AAUDIO_OK) { Loading @@ -98,7 +98,7 @@ int main(int argc, char **argv) { int64_t printAt = actualSampleRate; while (result == AAUDIO_OK && framesTotal < framesMax) { int32_t framesWritten = AAudioStream_write(aaudioStream, buffer, framesPerBurst, buffer.get(), framesPerBurst, DEFAULT_TIMEOUT_NANOS); if (framesWritten < 0) { result = framesWritten; Loading Loading @@ -134,6 +134,5 @@ finish: AAudioStream_close(aaudioStream); } AAudioStreamBuilder_delete(aaudioBuilder); delete[] buffer; printf(" result = %d = %s\n", result, AAudio_convertResultToText(result)); } media/libaaudio/tests/test_session_id.cpp +9 −9 Original line number Diff line number Diff line Loading @@ -16,6 +16,7 @@ // Test AAudio SessionId, which is used to associate Effects with a stream #include <memory> #include <stdio.h> #include <unistd.h> Loading @@ -29,7 +30,7 @@ constexpr int kChannelCount = 2; // Test AAUDIO_SESSION_ID_NONE default static void checkSessionIdNone(aaudio_performance_mode_t perfMode) { float *buffer = new float[kNumFrames * kChannelCount]; std::unique_ptr<float[]> buffer(new float[kNumFrames * kChannelCount]); AAudioStreamBuilder *aaudioBuilder = nullptr; Loading @@ -51,12 +52,12 @@ static void checkSessionIdNone(aaudio_performance_mode_t perfMode) { ASSERT_EQ(AAUDIO_OK, AAudioStream_requestStart(aaudioStream1)); ASSERT_EQ(kNumFrames, AAudioStream_write(aaudioStream1, buffer, kNumFrames, kNanosPerSecond)); ASSERT_EQ(kNumFrames, AAudioStream_write(aaudioStream1, buffer.get(), kNumFrames, kNanosPerSecond)); EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream1)); EXPECT_EQ(AAUDIO_OK, AAudioStream_close(aaudioStream1)); delete[] buffer; AAudioStreamBuilder_delete(aaudioBuilder); } Loading @@ -72,7 +73,7 @@ TEST(test_session_id, aaudio_session_id_none_lowlat) { static void checkSessionIdAllocate(aaudio_performance_mode_t perfMode, aaudio_direction_t direction) { float *buffer = new float[kNumFrames * kChannelCount]; std::unique_ptr<float[]> buffer(new float[kNumFrames * kChannelCount]); AAudioStreamBuilder *aaudioBuilder = nullptr; Loading Loading @@ -106,10 +107,10 @@ static void checkSessionIdAllocate(aaudio_performance_mode_t perfMode, if (direction == AAUDIO_DIRECTION_INPUT) { ASSERT_EQ(kNumFrames, AAudioStream_read(aaudioStream1, buffer, kNumFrames, kNanosPerSecond)); buffer.get(), kNumFrames, kNanosPerSecond)); } else { ASSERT_EQ(kNumFrames, AAudioStream_write(aaudioStream1, buffer, kNumFrames, kNanosPerSecond)); buffer.get(), kNumFrames, kNanosPerSecond)); } EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream1)); Loading @@ -135,10 +136,10 @@ static void checkSessionIdAllocate(aaudio_performance_mode_t perfMode, if (otherDirection == AAUDIO_DIRECTION_INPUT) { ASSERT_EQ(kNumFrames, AAudioStream_read(aaudioStream2, buffer, kNumFrames, kNanosPerSecond)); buffer.get(), kNumFrames, kNanosPerSecond)); } else { ASSERT_EQ(kNumFrames, AAudioStream_write(aaudioStream2, buffer, kNumFrames, kNanosPerSecond)); buffer.get(), kNumFrames, kNanosPerSecond)); } EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream2)); Loading @@ -147,7 +148,6 @@ static void checkSessionIdAllocate(aaudio_performance_mode_t perfMode, EXPECT_EQ(AAUDIO_OK, AAudioStream_close(aaudioStream1)); delete[] buffer; AAudioStreamBuilder_delete(aaudioBuilder); } Loading Loading
media/libaaudio/tests/test_attributes.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -20,6 +20,7 @@ // "test_aaudio_attributes.cpp". That other file is more current. // So these tests could be deleted. #include <memory> #include <stdio.h> #include <unistd.h> Loading @@ -40,7 +41,7 @@ static void checkAttributes(aaudio_performance_mode_t perfMode, int privacyMode = DONT_SET, aaudio_direction_t direction = AAUDIO_DIRECTION_OUTPUT) { float *buffer = new float[kNumFrames * kChannelCount]; std::unique_ptr<float[]> buffer(new float[kNumFrames * kChannelCount]); AAudioStreamBuilder *aaudioBuilder = nullptr; AAudioStream *aaudioStream = nullptr; Loading Loading @@ -109,16 +110,15 @@ static void checkAttributes(aaudio_performance_mode_t perfMode, if (direction == AAUDIO_DIRECTION_INPUT) { EXPECT_EQ(kNumFrames, AAudioStream_read(aaudioStream, buffer, kNumFrames, kNanosPerSecond)); AAudioStream_read(aaudioStream, buffer.get(), kNumFrames, kNanosPerSecond)); } else { EXPECT_EQ(kNumFrames, AAudioStream_write(aaudioStream, buffer, kNumFrames, kNanosPerSecond)); AAudioStream_write(aaudioStream, buffer.get(), kNumFrames, kNanosPerSecond)); } EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream)); EXPECT_EQ(AAUDIO_OK, AAudioStream_close(aaudioStream)); delete[] buffer; } static const aaudio_usage_t sUsages[] = { Loading
media/libaaudio/tests/test_recovery.cpp +3 −4 Original line number Diff line number Diff line Loading @@ -16,6 +16,7 @@ // Play silence and recover from dead servers or disconnected devices. #include <memory> #include <stdio.h> #include <aaudio/AAudio.h> Loading @@ -32,7 +33,6 @@ int main(int argc, char **argv) { int32_t triesLeft = 3; int32_t bufferCapacity; int32_t framesPerBurst = 0; float *buffer = nullptr; int32_t actualChannelCount = 0; int32_t actualSampleRate = 0; Loading Loading @@ -83,7 +83,7 @@ int main(int argc, char **argv) { bufferCapacity, framesPerBurst); int samplesPerBurst = framesPerBurst * actualChannelCount; buffer = new float[samplesPerBurst]; std::unique_ptr<float[]> buffer(new float[samplesPerBurst]); result = AAudioStream_requestStart(aaudioStream); if (result != AAUDIO_OK) { Loading @@ -98,7 +98,7 @@ int main(int argc, char **argv) { int64_t printAt = actualSampleRate; while (result == AAUDIO_OK && framesTotal < framesMax) { int32_t framesWritten = AAudioStream_write(aaudioStream, buffer, framesPerBurst, buffer.get(), framesPerBurst, DEFAULT_TIMEOUT_NANOS); if (framesWritten < 0) { result = framesWritten; Loading Loading @@ -134,6 +134,5 @@ finish: AAudioStream_close(aaudioStream); } AAudioStreamBuilder_delete(aaudioBuilder); delete[] buffer; printf(" result = %d = %s\n", result, AAudio_convertResultToText(result)); }
media/libaaudio/tests/test_session_id.cpp +9 −9 Original line number Diff line number Diff line Loading @@ -16,6 +16,7 @@ // Test AAudio SessionId, which is used to associate Effects with a stream #include <memory> #include <stdio.h> #include <unistd.h> Loading @@ -29,7 +30,7 @@ constexpr int kChannelCount = 2; // Test AAUDIO_SESSION_ID_NONE default static void checkSessionIdNone(aaudio_performance_mode_t perfMode) { float *buffer = new float[kNumFrames * kChannelCount]; std::unique_ptr<float[]> buffer(new float[kNumFrames * kChannelCount]); AAudioStreamBuilder *aaudioBuilder = nullptr; Loading @@ -51,12 +52,12 @@ static void checkSessionIdNone(aaudio_performance_mode_t perfMode) { ASSERT_EQ(AAUDIO_OK, AAudioStream_requestStart(aaudioStream1)); ASSERT_EQ(kNumFrames, AAudioStream_write(aaudioStream1, buffer, kNumFrames, kNanosPerSecond)); ASSERT_EQ(kNumFrames, AAudioStream_write(aaudioStream1, buffer.get(), kNumFrames, kNanosPerSecond)); EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream1)); EXPECT_EQ(AAUDIO_OK, AAudioStream_close(aaudioStream1)); delete[] buffer; AAudioStreamBuilder_delete(aaudioBuilder); } Loading @@ -72,7 +73,7 @@ TEST(test_session_id, aaudio_session_id_none_lowlat) { static void checkSessionIdAllocate(aaudio_performance_mode_t perfMode, aaudio_direction_t direction) { float *buffer = new float[kNumFrames * kChannelCount]; std::unique_ptr<float[]> buffer(new float[kNumFrames * kChannelCount]); AAudioStreamBuilder *aaudioBuilder = nullptr; Loading Loading @@ -106,10 +107,10 @@ static void checkSessionIdAllocate(aaudio_performance_mode_t perfMode, if (direction == AAUDIO_DIRECTION_INPUT) { ASSERT_EQ(kNumFrames, AAudioStream_read(aaudioStream1, buffer, kNumFrames, kNanosPerSecond)); buffer.get(), kNumFrames, kNanosPerSecond)); } else { ASSERT_EQ(kNumFrames, AAudioStream_write(aaudioStream1, buffer, kNumFrames, kNanosPerSecond)); buffer.get(), kNumFrames, kNanosPerSecond)); } EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream1)); Loading @@ -135,10 +136,10 @@ static void checkSessionIdAllocate(aaudio_performance_mode_t perfMode, if (otherDirection == AAUDIO_DIRECTION_INPUT) { ASSERT_EQ(kNumFrames, AAudioStream_read(aaudioStream2, buffer, kNumFrames, kNanosPerSecond)); buffer.get(), kNumFrames, kNanosPerSecond)); } else { ASSERT_EQ(kNumFrames, AAudioStream_write(aaudioStream2, buffer, kNumFrames, kNanosPerSecond)); buffer.get(), kNumFrames, kNanosPerSecond)); } EXPECT_EQ(AAUDIO_OK, AAudioStream_requestStop(aaudioStream2)); Loading @@ -147,7 +148,6 @@ static void checkSessionIdAllocate(aaudio_performance_mode_t perfMode, EXPECT_EQ(AAUDIO_OK, AAudioStream_close(aaudioStream1)); delete[] buffer; AAudioStreamBuilder_delete(aaudioBuilder); } Loading