Loading services/audioflinger/AudioFlinger.cpp +0 −4 Original line number Diff line number Diff line Loading @@ -2500,9 +2500,7 @@ status_t AudioFlinger::closeInput_nonvirtual(audio_io_handle_t input) if (recordThread != 0) { ALOGV("closeInput() %d", input); #if 0 dumpToThreadLog_l(recordThread); #endif // If we still have effect chains, it means that a client still holds a handle // on at least one effect. We must either move the chain to an existing thread with the Loading Loading @@ -2546,9 +2544,7 @@ status_t AudioFlinger::closeInput_nonvirtual(audio_io_handle_t input) if (mmapThread == 0) { return BAD_VALUE; } #if 0 dumpToThreadLog_l(mmapThread); #endif mMmapThreads.removeItem(input); } const sp<AudioIoDescriptor> ioDesc = new AudioIoDescriptor(); Loading Loading
services/audioflinger/AudioFlinger.cpp +0 −4 Original line number Diff line number Diff line Loading @@ -2500,9 +2500,7 @@ status_t AudioFlinger::closeInput_nonvirtual(audio_io_handle_t input) if (recordThread != 0) { ALOGV("closeInput() %d", input); #if 0 dumpToThreadLog_l(recordThread); #endif // If we still have effect chains, it means that a client still holds a handle // on at least one effect. We must either move the chain to an existing thread with the Loading Loading @@ -2546,9 +2544,7 @@ status_t AudioFlinger::closeInput_nonvirtual(audio_io_handle_t input) if (mmapThread == 0) { return BAD_VALUE; } #if 0 dumpToThreadLog_l(mmapThread); #endif mMmapThreads.removeItem(input); } const sp<AudioIoDescriptor> ioDesc = new AudioIoDescriptor(); Loading