Loading media/libmedia/AudioTrack.cpp +9 −9 Original line number Diff line number Diff line Loading @@ -483,7 +483,6 @@ status_t AudioTrack::set( mMarkerReached = false; mNewPosition = 0; mUpdatePeriod = 0; mServer = 0; mPosition = 0; mReleased = 0; mStartUs = 0; Loading Loading @@ -1389,6 +1388,9 @@ status_t AudioTrack::createTrack_l() mReqFrameCount = frameCount; } // reset server position to 0 as we have new cblk. mServer = 0; // update proxy if (mSharedBuffer == 0) { mStaticProxy.clear(); Loading Loading @@ -2109,15 +2111,13 @@ status_t AudioTrack::restoreTrack_l(const char *from) // If a new IAudioTrack cannot be created, the previous (dead) instance will be left intact. status_t result = createTrack_l(); if (result == NO_ERROR) { // take the frames that will be lost by track recreation into account in saved position // For streaming tracks, this is the amount we obtained from the user/client // (not the number actually consumed at the server - those are already lost). (void) updateAndGetPosition_l(); if (mStaticProxy == 0) { mPosition = mReleased; } if (result == NO_ERROR) { // Continue playback from last known position and restore loop. if (mStaticProxy != 0) { if (loopCount != 0) { Loading Loading
media/libmedia/AudioTrack.cpp +9 −9 Original line number Diff line number Diff line Loading @@ -483,7 +483,6 @@ status_t AudioTrack::set( mMarkerReached = false; mNewPosition = 0; mUpdatePeriod = 0; mServer = 0; mPosition = 0; mReleased = 0; mStartUs = 0; Loading Loading @@ -1389,6 +1388,9 @@ status_t AudioTrack::createTrack_l() mReqFrameCount = frameCount; } // reset server position to 0 as we have new cblk. mServer = 0; // update proxy if (mSharedBuffer == 0) { mStaticProxy.clear(); Loading Loading @@ -2109,15 +2111,13 @@ status_t AudioTrack::restoreTrack_l(const char *from) // If a new IAudioTrack cannot be created, the previous (dead) instance will be left intact. status_t result = createTrack_l(); if (result == NO_ERROR) { // take the frames that will be lost by track recreation into account in saved position // For streaming tracks, this is the amount we obtained from the user/client // (not the number actually consumed at the server - those are already lost). (void) updateAndGetPosition_l(); if (mStaticProxy == 0) { mPosition = mReleased; } if (result == NO_ERROR) { // Continue playback from last known position and restore loop. if (mStaticProxy != 0) { if (loopCount != 0) { Loading