Loading services/audioflinger/AudioFlinger.h +1 −10 Original line number Diff line number Diff line Loading @@ -125,6 +125,7 @@ // include AudioFlinger component interfaces #include "IAfEffect.h" #include "IAfThread.h" #include "IAfTrack.h" namespace android { Loading Loading @@ -563,16 +564,6 @@ private: void requestLogMerge(); // TODO(b/288339104) replace these forward declaration classes with interfaces. public: class RecordThread; class PlaybackThread; class MixerThread; class DirectOutputThread; class OffloadThread; class DuplicatingThread; class AsyncCallbackThread; class BitPerfectThread; private: class DeviceEffectManager; // TODO(b/288339104) these should be separate files public: Loading services/audioflinger/IAfThread.h 0 → 100644 +334 −0 Original line number Diff line number Diff line /* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "IAfTrack.h" namespace android { class IAfThreadBase : public virtual RefBase { public: enum type_t { MIXER, // Thread class is MixerThread DIRECT, // Thread class is DirectOutputThread DUPLICATING, // Thread class is DuplicatingThread RECORD, // Thread class is RecordThread OFFLOAD, // Thread class is OffloadThread MMAP_PLAYBACK, // Thread class for MMAP playback stream MMAP_CAPTURE, // Thread class for MMAP capture stream SPATIALIZER, // BIT_PERFECT, // Thread class for BitPerfectThread // When adding a value, also update IAfThreadBase::threadTypeToString() }; static const char* threadTypeToString(type_t type); virtual status_t readyToRun() = 0; virtual void clearPowerManager() = 0; virtual status_t initCheck() const = 0; virtual type_t type() const = 0; virtual bool isDuplicating() const = 0; virtual audio_io_handle_t id() const = 0; virtual uint32_t sampleRate() const = 0; virtual audio_channel_mask_t channelMask() const = 0; virtual audio_channel_mask_t mixerChannelMask() const = 0; virtual audio_format_t format() const = 0; virtual uint32_t channelCount() const = 0; // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects, // and returns the [normal mix] buffer's frame count. virtual size_t frameCount() const = 0; virtual audio_channel_mask_t hapticChannelMask() const = 0; virtual uint32_t latency_l() const = 0; virtual void setVolumeForOutput_l(float left, float right) const = 0; // Return's the HAL's frame count i.e. fast mixer buffer size. virtual size_t frameCountHAL() const = 0; virtual size_t frameSize() const = 0; // Should be "virtual status_t requestExitAndWait()" and override same // method in Thread, but Thread::requestExitAndWait() is not yet virtual. virtual void exit() = 0; virtual bool checkForNewParameter_l(const String8& keyValuePair, status_t& status) = 0; virtual status_t setParameters(const String8& keyValuePairs) = 0; virtual String8 getParameters(const String8& keys) = 0; virtual void ioConfigChanged( audio_io_config_event_t event, pid_t pid = 0, audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) = 0; // sendConfigEvent_l() must be called with ThreadBase::mLock held // Can temporarily release the lock if waiting for a reply from // processConfigEvents_l(). // status_t sendConfigEvent_l(sp<ConfigEvent>& event); virtual void sendIoConfigEvent( audio_io_config_event_t event, pid_t pid = 0, audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) = 0; virtual void sendIoConfigEvent_l( audio_io_config_event_t event, pid_t pid = 0, audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) = 0; virtual void sendPrioConfigEvent(pid_t pid, pid_t tid, int32_t prio, bool forApp) = 0; virtual void sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio, bool forApp) = 0; virtual status_t sendSetParameterConfigEvent_l(const String8& keyValuePair) = 0; virtual status_t sendCreateAudioPatchConfigEvent( const struct audio_patch* patch, audio_patch_handle_t* handle) = 0; virtual status_t sendReleaseAudioPatchConfigEvent(audio_patch_handle_t handle) = 0; virtual status_t sendUpdateOutDeviceConfigEvent( const DeviceDescriptorBaseVector& outDevices) = 0; virtual void sendResizeBufferConfigEvent_l(int32_t maxSharedAudioHistoryMs) = 0; virtual void sendCheckOutputStageEffectsEvent() = 0; virtual void sendCheckOutputStageEffectsEvent_l() = 0; virtual void sendHalLatencyModesChangedEvent_l() = 0; virtual void processConfigEvents_l() = 0; virtual void setCheckOutputStageEffects() = 0; virtual void cacheParameters_l() = 0; virtual status_t createAudioPatch_l( const struct audio_patch* patch, audio_patch_handle_t* handle) = 0; virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle) = 0; virtual void updateOutDevices(const DeviceDescriptorBaseVector& outDevices) = 0; virtual void toAudioPortConfig(struct audio_port_config* config) = 0; virtual void resizeInputBuffer_l(int32_t maxSharedAudioHistoryMs) = 0; // see note at declaration of mStandby, mOutDevice and mInDevice virtual bool inStandby() const = 0; virtual const DeviceTypeSet outDeviceTypes() const = 0; virtual audio_devices_t inDeviceType() const = 0; virtual DeviceTypeSet getDeviceTypes() const = 0; virtual const AudioDeviceTypeAddrVector& outDeviceTypeAddrs() const = 0; virtual const AudioDeviceTypeAddr& inDeviceTypeAddr() const = 0; virtual bool isOutput() const = 0; virtual bool isOffloadOrMmap() const = 0; virtual sp<StreamHalInterface> stream() const = 0; virtual sp<IAfEffectHandle> createEffect_l( const sp<Client>& client, const sp<media::IEffectClient>& effectClient, int32_t priority, audio_session_t sessionId, effect_descriptor_t* desc, int* enabled, status_t* status /*non-NULL*/, bool pinned, bool probe, bool notifyFramesProcessed) = 0; // return values for hasAudioSession (bit field) enum effect_state { EFFECT_SESSION = 0x1, // the audio session corresponds to at least one // effect TRACK_SESSION = 0x2, // the audio session corresponds to at least one // track FAST_SESSION = 0x4, // the audio session corresponds to at least one // fast track SPATIALIZED_SESSION = 0x8, // the audio session corresponds to at least one // spatialized track BIT_PERFECT_SESSION = 0x10 // the audio session corresponds to at least one // bit-perfect track }; // get effect chain corresponding to session Id. virtual sp<IAfEffectChain> getEffectChain(audio_session_t sessionId) const = 0; // same as getEffectChain() but must be called with ThreadBase mutex locked virtual sp<IAfEffectChain> getEffectChain_l(audio_session_t sessionId) const = 0; virtual std::vector<int> getEffectIds_l(audio_session_t sessionId) const = 0; // add an effect chain to the chain list (mEffectChains) virtual status_t addEffectChain_l(const sp<IAfEffectChain>& chain) = 0; // remove an effect chain from the chain list (mEffectChains) virtual size_t removeEffectChain_l(const sp<IAfEffectChain>& chain) = 0; // lock all effect chains Mutexes. Must be called before releasing the // ThreadBase mutex before processing the mixer and effects. This guarantees the // integrity of the chains during the process. // Also sets the parameter 'effectChains' to current value of mEffectChains. virtual void lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains) = 0; // unlock effect chains after process virtual void unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains) = 0; // get a copy of mEffectChains vector virtual Vector<sp<IAfEffectChain>> getEffectChains_l() const = 0; // set audio mode to all effect chains virtual void setMode(audio_mode_t mode) = 0; // get effect module with corresponding ID on specified audio session virtual sp<IAfEffectModule> getEffect(audio_session_t sessionId, int effectId) const = 0; virtual sp<IAfEffectModule> getEffect_l(audio_session_t sessionId, int effectId) const = 0; // add and effect module. Also creates the effect chain is none exists for // the effects audio session. Only called in a context of moving an effect // from one thread to another virtual status_t addEffect_l(const sp<IAfEffectModule>& effect) = 0; // remove and effect module. Also removes the effect chain is this was the last // effect virtual void removeEffect_l(const sp<IAfEffectModule>& effect, bool release = false) = 0; // disconnect an effect handle from module and destroy module if last handle virtual void disconnectEffectHandle(IAfEffectHandle* handle, bool unpinIfLast) = 0; // detach all tracks connected to an auxiliary effect virtual void detachAuxEffect_l(int effectId) = 0; // returns a combination of: // - EFFECT_SESSION if effects on this audio session exist in one chain // - TRACK_SESSION if tracks on this audio session exist // - FAST_SESSION if fast tracks on this audio session exist // - SPATIALIZED_SESSION if spatialized tracks on this audio session exist virtual uint32_t hasAudioSession_l(audio_session_t sessionId) const = 0; virtual uint32_t hasAudioSession(audio_session_t sessionId) const = 0; // the value returned by default implementation is not important as the // strategy is only meaningful for PlaybackThread which implements this method virtual product_strategy_t getStrategyForSession_l(audio_session_t sessionId) const = 0; // check if some effects must be suspended/restored when an effect is enabled // or disabled virtual void checkSuspendOnEffectEnabled( bool enabled, audio_session_t sessionId, bool threadLocked) = 0; virtual status_t setSyncEvent(const sp<audioflinger::SyncEvent>& event) = 0; virtual bool isValidSyncEvent(const sp<audioflinger::SyncEvent>& event) const = 0; // Return a reference to a per-thread heap which can be used to allocate IMemory // objects that will be read-only to client processes, read/write to mediaserver, // and shared by all client processes of the thread. // The heap is per-thread rather than common across all threads, because // clients can't be trusted not to modify the offset of the IMemory they receive. // If a thread does not have such a heap, this method returns 0. virtual sp<MemoryDealer> readOnlyHeap() const = 0; virtual sp<IMemory> pipeMemory() const = 0; virtual void systemReady() = 0; // checkEffectCompatibility_l() must be called with ThreadBase::mLock held virtual status_t checkEffectCompatibility_l( const effect_descriptor_t* desc, audio_session_t sessionId) = 0; virtual void broadcast_l() = 0; virtual bool isTimestampCorrectionEnabled() const = 0; virtual bool isMsdDevice() const = 0; virtual void dump(int fd, const Vector<String16>& args) = 0; // deliver stats to mediametrics. virtual void sendStatistics(bool force) = 0; virtual Mutex& mutex() const = 0; virtual void onEffectEnable(const sp<IAfEffectModule>& effect) = 0; virtual void onEffectDisable() = 0; // invalidateTracksForAudioSession_l must be called with holding mLock. virtual void invalidateTracksForAudioSession_l(audio_session_t sessionId) const = 0; // Invalidate all the tracks with the given audio session. virtual void invalidateTracksForAudioSession(audio_session_t sessionId) const = 0; virtual bool isStreamInitialized() const = 0; virtual void startMelComputation_l(const sp<audio_utils::MelProcessor>& processor) = 0; virtual void stopMelComputation_l() = 0; virtual product_strategy_t getStrategyForStream(audio_stream_type_t stream) const = 0; }; class IAfPlaybackThread : public virtual IAfThreadBase { public: enum mixer_state { MIXER_IDLE, // no active tracks MIXER_TRACKS_ENABLED, // at least one active track, but no track has any data ready MIXER_TRACKS_READY, // at least one active track, and at least one track has data MIXER_DRAIN_TRACK, // drain currently playing track MIXER_DRAIN_ALL, // fully drain the hardware // standby mode does not have an enum value // suspend by audio policy manager is orthogonal to mixer state }; // return estimated latency in milliseconds, as reported by HAL virtual uint32_t latency() const = 0; // should be in IAfThreadBase? virtual sp<IAfTrack> createTrack_l( const sp<Client>& client, audio_stream_type_t streamType, const audio_attributes_t& attr, uint32_t* sampleRate, audio_format_t format, audio_channel_mask_t channelMask, size_t* pFrameCount, size_t* pNotificationFrameCount, uint32_t notificationsPerBuffer, float speed, const sp<IMemory>& sharedBuffer, audio_session_t sessionId, audio_output_flags_t* flags, pid_t creatorPid, const AttributionSourceState& attributionSource, pid_t tid, status_t* status /*non-NULL*/, audio_port_handle_t portId, const sp<media::IAudioTrackCallback>& callback, bool isSpatialized, bool isBitPerfect) = 0; virtual AudioStreamOut* getOutput() const = 0; virtual AudioStreamOut* clearOutput() = 0; virtual sp<StreamHalInterface> stream() const = 0; // a very large number of suspend() will eventually wraparound, but unlikely virtual void suspend() = 0; virtual void restore() = 0; virtual bool isSuspended() const = 0; virtual status_t getRenderPosition(uint32_t* halFrames, uint32_t* dspFrames) const = 0; // Consider also removing and passing an explicit mMainBuffer initialization // parameter to AF::IAfTrack::Track(). virtual float* sinkBuffer() const = 0; virtual status_t attachAuxEffect(const sp<IAfTrack>& track, int EffectId) = 0; virtual status_t attachAuxEffect_l(const sp<IAfTrack>& track, int EffectId) = 0; // called with AudioFlinger lock held virtual bool invalidateTracks_l(audio_stream_type_t streamType) = 0; virtual bool invalidateTracks_l(std::set<audio_port_handle_t>& portIds) = 0; virtual void invalidateTracks(audio_stream_type_t streamType) = 0; // Invalidate tracks by a set of port ids. The port id will be removed from // the given set if the corresponding track is found and invalidated. virtual void invalidateTracks(std::set<audio_port_handle_t>& portIds) = 0; virtual status_t getTimestamp_l(AudioTimestamp& timestamp) = 0; virtual void addPatchTrack(const sp<IAfPatchTrack>& track) = 0; virtual void deletePatchTrack(const sp<IAfPatchTrack>& track) = 0; // Return the asynchronous signal wait time. virtual int64_t computeWaitTimeNs_l() const = 0; // returns true if the track is allowed to be added to the thread. virtual bool isTrackAllowed_l( audio_channel_mask_t channelMask, audio_format_t format, audio_session_t sessionId, uid_t uid) const = 0; virtual bool supportsHapticPlayback() const = 0; virtual void setDownStreamPatch(const struct audio_patch* patch) = 0; virtual IAfTrack* getTrackById_l(audio_port_handle_t trackId) = 0; virtual bool hasMixer() const = 0; virtual status_t setRequestedLatencyMode(audio_latency_mode_t mode) = 0; virtual status_t getSupportedLatencyModes(std::vector<audio_latency_mode_t>* modes) = 0; virtual status_t setBluetoothVariableLatencyEnabled(bool enabled) = 0; virtual void setStandby() = 0; virtual void setStandby_l() = 0; virtual bool waitForHalStart() = 0; virtual bool hasFastMixer() const = 0; virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const = 0; virtual const std::atomic<int64_t>& framesWritten() const = 0; }; } // namespace android services/audioflinger/Threads.cpp +11 −10 Original line number Diff line number Diff line Loading @@ -1692,20 +1692,20 @@ void AudioFlinger::ThreadBase::onEffectDisable() { } sp<IAfEffectModule> AudioFlinger::ThreadBase::getEffect(audio_session_t sessionId, int effectId) int effectId) const { Mutex::Autolock _l(mLock); return getEffect_l(sessionId, effectId); } sp<IAfEffectModule> AudioFlinger::ThreadBase::getEffect_l(audio_session_t sessionId, int effectId) int effectId) const { sp<IAfEffectChain> chain = getEffectChain_l(sessionId); return chain != 0 ? chain->getEffectFromId_l(effectId) : 0; } std::vector<int> AudioFlinger::ThreadBase::getEffectIds_l(audio_session_t sessionId) std::vector<int> AudioFlinger::ThreadBase::getEffectIds_l(audio_session_t sessionId) const { sp<IAfEffectChain> chain = getEffectChain_l(sessionId); return chain != nullptr ? chain->getEffectIds() : std::vector<int>{}; Loading Loading @@ -1796,7 +1796,7 @@ NO_THREAD_SAFETY_ANALYSIS // calls EffectChain::unlock() } } sp<IAfEffectChain> AudioFlinger::ThreadBase::getEffectChain(audio_session_t sessionId) sp<IAfEffectChain> AudioFlinger::ThreadBase::getEffectChain(audio_session_t sessionId) const { Mutex::Autolock _l(mLock); return getEffectChain_l(sessionId); Loading Loading @@ -3239,7 +3239,8 @@ void AudioFlinger::PlaybackThread::sendMetadataToBackend_l( mOutput->stream->updateSourceMetadata(metadata); }; status_t AudioFlinger::PlaybackThread::getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames) status_t AudioFlinger::PlaybackThread::getRenderPosition( uint32_t* halFrames, uint32_t* dspFrames) const { if (halFrames == NULL || dspFrames == NULL) { return BAD_VALUE; Loading @@ -3266,7 +3267,8 @@ status_t AudioFlinger::PlaybackThread::getRenderPosition(uint32_t *halFrames, ui } } product_strategy_t AudioFlinger::PlaybackThread::getStrategyForSession_l(audio_session_t sessionId) product_strategy_t AudioFlinger::PlaybackThread::getStrategyForSession_l( audio_session_t sessionId) const { // session AUDIO_SESSION_OUTPUT_MIX is placed in same strategy as MUSIC stream so that // it is moved to correct output by audio policy manager when A2DP is connected or disconnected Loading Loading @@ -7592,7 +7594,7 @@ bool AudioFlinger::DuplicatingThread::outputsReady() } PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); // see note at standby() declaration if (playbackThread->standby() && !playbackThread->isSuspended()) { if (playbackThread->inStandby() && !playbackThread->isSuspended()) { ALOGV("DuplicatingThread output track %p on thread %p Not Ready", outputTracks[i].get(), thread.get()); return false; Loading Loading @@ -10803,7 +10805,7 @@ void AudioFlinger::MmapPlaybackThread::toAudioPortConfig(struct audio_port_confi } status_t AudioFlinger::MmapPlaybackThread::getExternalPosition(uint64_t *position, int64_t *timeNanos) int64_t* timeNanos) const { if (mOutput == nullptr) { return NO_INIT; Loading Loading @@ -10888,7 +10890,6 @@ AudioStreamIn* AudioFlinger::MmapCaptureThread::clearInput() return input; } void AudioFlinger::MmapCaptureThread::processVolume_l() { bool changed = false; Loading Loading @@ -10961,7 +10962,7 @@ void AudioFlinger::MmapCaptureThread::toAudioPortConfig(struct audio_port_config } status_t AudioFlinger::MmapCaptureThread::getExternalPosition( uint64_t *position, int64_t *timeNanos) uint64_t* position, int64_t* timeNanos) const { if (mInput == nullptr) { return NO_INIT; Loading Loading
services/audioflinger/AudioFlinger.h +1 −10 Original line number Diff line number Diff line Loading @@ -125,6 +125,7 @@ // include AudioFlinger component interfaces #include "IAfEffect.h" #include "IAfThread.h" #include "IAfTrack.h" namespace android { Loading Loading @@ -563,16 +564,6 @@ private: void requestLogMerge(); // TODO(b/288339104) replace these forward declaration classes with interfaces. public: class RecordThread; class PlaybackThread; class MixerThread; class DirectOutputThread; class OffloadThread; class DuplicatingThread; class AsyncCallbackThread; class BitPerfectThread; private: class DeviceEffectManager; // TODO(b/288339104) these should be separate files public: Loading
services/audioflinger/IAfThread.h 0 → 100644 +334 −0 Original line number Diff line number Diff line /* * Copyright (C) 2023 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "IAfTrack.h" namespace android { class IAfThreadBase : public virtual RefBase { public: enum type_t { MIXER, // Thread class is MixerThread DIRECT, // Thread class is DirectOutputThread DUPLICATING, // Thread class is DuplicatingThread RECORD, // Thread class is RecordThread OFFLOAD, // Thread class is OffloadThread MMAP_PLAYBACK, // Thread class for MMAP playback stream MMAP_CAPTURE, // Thread class for MMAP capture stream SPATIALIZER, // BIT_PERFECT, // Thread class for BitPerfectThread // When adding a value, also update IAfThreadBase::threadTypeToString() }; static const char* threadTypeToString(type_t type); virtual status_t readyToRun() = 0; virtual void clearPowerManager() = 0; virtual status_t initCheck() const = 0; virtual type_t type() const = 0; virtual bool isDuplicating() const = 0; virtual audio_io_handle_t id() const = 0; virtual uint32_t sampleRate() const = 0; virtual audio_channel_mask_t channelMask() const = 0; virtual audio_channel_mask_t mixerChannelMask() const = 0; virtual audio_format_t format() const = 0; virtual uint32_t channelCount() const = 0; // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects, // and returns the [normal mix] buffer's frame count. virtual size_t frameCount() const = 0; virtual audio_channel_mask_t hapticChannelMask() const = 0; virtual uint32_t latency_l() const = 0; virtual void setVolumeForOutput_l(float left, float right) const = 0; // Return's the HAL's frame count i.e. fast mixer buffer size. virtual size_t frameCountHAL() const = 0; virtual size_t frameSize() const = 0; // Should be "virtual status_t requestExitAndWait()" and override same // method in Thread, but Thread::requestExitAndWait() is not yet virtual. virtual void exit() = 0; virtual bool checkForNewParameter_l(const String8& keyValuePair, status_t& status) = 0; virtual status_t setParameters(const String8& keyValuePairs) = 0; virtual String8 getParameters(const String8& keys) = 0; virtual void ioConfigChanged( audio_io_config_event_t event, pid_t pid = 0, audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) = 0; // sendConfigEvent_l() must be called with ThreadBase::mLock held // Can temporarily release the lock if waiting for a reply from // processConfigEvents_l(). // status_t sendConfigEvent_l(sp<ConfigEvent>& event); virtual void sendIoConfigEvent( audio_io_config_event_t event, pid_t pid = 0, audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) = 0; virtual void sendIoConfigEvent_l( audio_io_config_event_t event, pid_t pid = 0, audio_port_handle_t portId = AUDIO_PORT_HANDLE_NONE) = 0; virtual void sendPrioConfigEvent(pid_t pid, pid_t tid, int32_t prio, bool forApp) = 0; virtual void sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio, bool forApp) = 0; virtual status_t sendSetParameterConfigEvent_l(const String8& keyValuePair) = 0; virtual status_t sendCreateAudioPatchConfigEvent( const struct audio_patch* patch, audio_patch_handle_t* handle) = 0; virtual status_t sendReleaseAudioPatchConfigEvent(audio_patch_handle_t handle) = 0; virtual status_t sendUpdateOutDeviceConfigEvent( const DeviceDescriptorBaseVector& outDevices) = 0; virtual void sendResizeBufferConfigEvent_l(int32_t maxSharedAudioHistoryMs) = 0; virtual void sendCheckOutputStageEffectsEvent() = 0; virtual void sendCheckOutputStageEffectsEvent_l() = 0; virtual void sendHalLatencyModesChangedEvent_l() = 0; virtual void processConfigEvents_l() = 0; virtual void setCheckOutputStageEffects() = 0; virtual void cacheParameters_l() = 0; virtual status_t createAudioPatch_l( const struct audio_patch* patch, audio_patch_handle_t* handle) = 0; virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle) = 0; virtual void updateOutDevices(const DeviceDescriptorBaseVector& outDevices) = 0; virtual void toAudioPortConfig(struct audio_port_config* config) = 0; virtual void resizeInputBuffer_l(int32_t maxSharedAudioHistoryMs) = 0; // see note at declaration of mStandby, mOutDevice and mInDevice virtual bool inStandby() const = 0; virtual const DeviceTypeSet outDeviceTypes() const = 0; virtual audio_devices_t inDeviceType() const = 0; virtual DeviceTypeSet getDeviceTypes() const = 0; virtual const AudioDeviceTypeAddrVector& outDeviceTypeAddrs() const = 0; virtual const AudioDeviceTypeAddr& inDeviceTypeAddr() const = 0; virtual bool isOutput() const = 0; virtual bool isOffloadOrMmap() const = 0; virtual sp<StreamHalInterface> stream() const = 0; virtual sp<IAfEffectHandle> createEffect_l( const sp<Client>& client, const sp<media::IEffectClient>& effectClient, int32_t priority, audio_session_t sessionId, effect_descriptor_t* desc, int* enabled, status_t* status /*non-NULL*/, bool pinned, bool probe, bool notifyFramesProcessed) = 0; // return values for hasAudioSession (bit field) enum effect_state { EFFECT_SESSION = 0x1, // the audio session corresponds to at least one // effect TRACK_SESSION = 0x2, // the audio session corresponds to at least one // track FAST_SESSION = 0x4, // the audio session corresponds to at least one // fast track SPATIALIZED_SESSION = 0x8, // the audio session corresponds to at least one // spatialized track BIT_PERFECT_SESSION = 0x10 // the audio session corresponds to at least one // bit-perfect track }; // get effect chain corresponding to session Id. virtual sp<IAfEffectChain> getEffectChain(audio_session_t sessionId) const = 0; // same as getEffectChain() but must be called with ThreadBase mutex locked virtual sp<IAfEffectChain> getEffectChain_l(audio_session_t sessionId) const = 0; virtual std::vector<int> getEffectIds_l(audio_session_t sessionId) const = 0; // add an effect chain to the chain list (mEffectChains) virtual status_t addEffectChain_l(const sp<IAfEffectChain>& chain) = 0; // remove an effect chain from the chain list (mEffectChains) virtual size_t removeEffectChain_l(const sp<IAfEffectChain>& chain) = 0; // lock all effect chains Mutexes. Must be called before releasing the // ThreadBase mutex before processing the mixer and effects. This guarantees the // integrity of the chains during the process. // Also sets the parameter 'effectChains' to current value of mEffectChains. virtual void lockEffectChains_l(Vector<sp<IAfEffectChain>>& effectChains) = 0; // unlock effect chains after process virtual void unlockEffectChains(const Vector<sp<IAfEffectChain>>& effectChains) = 0; // get a copy of mEffectChains vector virtual Vector<sp<IAfEffectChain>> getEffectChains_l() const = 0; // set audio mode to all effect chains virtual void setMode(audio_mode_t mode) = 0; // get effect module with corresponding ID on specified audio session virtual sp<IAfEffectModule> getEffect(audio_session_t sessionId, int effectId) const = 0; virtual sp<IAfEffectModule> getEffect_l(audio_session_t sessionId, int effectId) const = 0; // add and effect module. Also creates the effect chain is none exists for // the effects audio session. Only called in a context of moving an effect // from one thread to another virtual status_t addEffect_l(const sp<IAfEffectModule>& effect) = 0; // remove and effect module. Also removes the effect chain is this was the last // effect virtual void removeEffect_l(const sp<IAfEffectModule>& effect, bool release = false) = 0; // disconnect an effect handle from module and destroy module if last handle virtual void disconnectEffectHandle(IAfEffectHandle* handle, bool unpinIfLast) = 0; // detach all tracks connected to an auxiliary effect virtual void detachAuxEffect_l(int effectId) = 0; // returns a combination of: // - EFFECT_SESSION if effects on this audio session exist in one chain // - TRACK_SESSION if tracks on this audio session exist // - FAST_SESSION if fast tracks on this audio session exist // - SPATIALIZED_SESSION if spatialized tracks on this audio session exist virtual uint32_t hasAudioSession_l(audio_session_t sessionId) const = 0; virtual uint32_t hasAudioSession(audio_session_t sessionId) const = 0; // the value returned by default implementation is not important as the // strategy is only meaningful for PlaybackThread which implements this method virtual product_strategy_t getStrategyForSession_l(audio_session_t sessionId) const = 0; // check if some effects must be suspended/restored when an effect is enabled // or disabled virtual void checkSuspendOnEffectEnabled( bool enabled, audio_session_t sessionId, bool threadLocked) = 0; virtual status_t setSyncEvent(const sp<audioflinger::SyncEvent>& event) = 0; virtual bool isValidSyncEvent(const sp<audioflinger::SyncEvent>& event) const = 0; // Return a reference to a per-thread heap which can be used to allocate IMemory // objects that will be read-only to client processes, read/write to mediaserver, // and shared by all client processes of the thread. // The heap is per-thread rather than common across all threads, because // clients can't be trusted not to modify the offset of the IMemory they receive. // If a thread does not have such a heap, this method returns 0. virtual sp<MemoryDealer> readOnlyHeap() const = 0; virtual sp<IMemory> pipeMemory() const = 0; virtual void systemReady() = 0; // checkEffectCompatibility_l() must be called with ThreadBase::mLock held virtual status_t checkEffectCompatibility_l( const effect_descriptor_t* desc, audio_session_t sessionId) = 0; virtual void broadcast_l() = 0; virtual bool isTimestampCorrectionEnabled() const = 0; virtual bool isMsdDevice() const = 0; virtual void dump(int fd, const Vector<String16>& args) = 0; // deliver stats to mediametrics. virtual void sendStatistics(bool force) = 0; virtual Mutex& mutex() const = 0; virtual void onEffectEnable(const sp<IAfEffectModule>& effect) = 0; virtual void onEffectDisable() = 0; // invalidateTracksForAudioSession_l must be called with holding mLock. virtual void invalidateTracksForAudioSession_l(audio_session_t sessionId) const = 0; // Invalidate all the tracks with the given audio session. virtual void invalidateTracksForAudioSession(audio_session_t sessionId) const = 0; virtual bool isStreamInitialized() const = 0; virtual void startMelComputation_l(const sp<audio_utils::MelProcessor>& processor) = 0; virtual void stopMelComputation_l() = 0; virtual product_strategy_t getStrategyForStream(audio_stream_type_t stream) const = 0; }; class IAfPlaybackThread : public virtual IAfThreadBase { public: enum mixer_state { MIXER_IDLE, // no active tracks MIXER_TRACKS_ENABLED, // at least one active track, but no track has any data ready MIXER_TRACKS_READY, // at least one active track, and at least one track has data MIXER_DRAIN_TRACK, // drain currently playing track MIXER_DRAIN_ALL, // fully drain the hardware // standby mode does not have an enum value // suspend by audio policy manager is orthogonal to mixer state }; // return estimated latency in milliseconds, as reported by HAL virtual uint32_t latency() const = 0; // should be in IAfThreadBase? virtual sp<IAfTrack> createTrack_l( const sp<Client>& client, audio_stream_type_t streamType, const audio_attributes_t& attr, uint32_t* sampleRate, audio_format_t format, audio_channel_mask_t channelMask, size_t* pFrameCount, size_t* pNotificationFrameCount, uint32_t notificationsPerBuffer, float speed, const sp<IMemory>& sharedBuffer, audio_session_t sessionId, audio_output_flags_t* flags, pid_t creatorPid, const AttributionSourceState& attributionSource, pid_t tid, status_t* status /*non-NULL*/, audio_port_handle_t portId, const sp<media::IAudioTrackCallback>& callback, bool isSpatialized, bool isBitPerfect) = 0; virtual AudioStreamOut* getOutput() const = 0; virtual AudioStreamOut* clearOutput() = 0; virtual sp<StreamHalInterface> stream() const = 0; // a very large number of suspend() will eventually wraparound, but unlikely virtual void suspend() = 0; virtual void restore() = 0; virtual bool isSuspended() const = 0; virtual status_t getRenderPosition(uint32_t* halFrames, uint32_t* dspFrames) const = 0; // Consider also removing and passing an explicit mMainBuffer initialization // parameter to AF::IAfTrack::Track(). virtual float* sinkBuffer() const = 0; virtual status_t attachAuxEffect(const sp<IAfTrack>& track, int EffectId) = 0; virtual status_t attachAuxEffect_l(const sp<IAfTrack>& track, int EffectId) = 0; // called with AudioFlinger lock held virtual bool invalidateTracks_l(audio_stream_type_t streamType) = 0; virtual bool invalidateTracks_l(std::set<audio_port_handle_t>& portIds) = 0; virtual void invalidateTracks(audio_stream_type_t streamType) = 0; // Invalidate tracks by a set of port ids. The port id will be removed from // the given set if the corresponding track is found and invalidated. virtual void invalidateTracks(std::set<audio_port_handle_t>& portIds) = 0; virtual status_t getTimestamp_l(AudioTimestamp& timestamp) = 0; virtual void addPatchTrack(const sp<IAfPatchTrack>& track) = 0; virtual void deletePatchTrack(const sp<IAfPatchTrack>& track) = 0; // Return the asynchronous signal wait time. virtual int64_t computeWaitTimeNs_l() const = 0; // returns true if the track is allowed to be added to the thread. virtual bool isTrackAllowed_l( audio_channel_mask_t channelMask, audio_format_t format, audio_session_t sessionId, uid_t uid) const = 0; virtual bool supportsHapticPlayback() const = 0; virtual void setDownStreamPatch(const struct audio_patch* patch) = 0; virtual IAfTrack* getTrackById_l(audio_port_handle_t trackId) = 0; virtual bool hasMixer() const = 0; virtual status_t setRequestedLatencyMode(audio_latency_mode_t mode) = 0; virtual status_t getSupportedLatencyModes(std::vector<audio_latency_mode_t>* modes) = 0; virtual status_t setBluetoothVariableLatencyEnabled(bool enabled) = 0; virtual void setStandby() = 0; virtual void setStandby_l() = 0; virtual bool waitForHalStart() = 0; virtual bool hasFastMixer() const = 0; virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const = 0; virtual const std::atomic<int64_t>& framesWritten() const = 0; }; } // namespace android
services/audioflinger/Threads.cpp +11 −10 Original line number Diff line number Diff line Loading @@ -1692,20 +1692,20 @@ void AudioFlinger::ThreadBase::onEffectDisable() { } sp<IAfEffectModule> AudioFlinger::ThreadBase::getEffect(audio_session_t sessionId, int effectId) int effectId) const { Mutex::Autolock _l(mLock); return getEffect_l(sessionId, effectId); } sp<IAfEffectModule> AudioFlinger::ThreadBase::getEffect_l(audio_session_t sessionId, int effectId) int effectId) const { sp<IAfEffectChain> chain = getEffectChain_l(sessionId); return chain != 0 ? chain->getEffectFromId_l(effectId) : 0; } std::vector<int> AudioFlinger::ThreadBase::getEffectIds_l(audio_session_t sessionId) std::vector<int> AudioFlinger::ThreadBase::getEffectIds_l(audio_session_t sessionId) const { sp<IAfEffectChain> chain = getEffectChain_l(sessionId); return chain != nullptr ? chain->getEffectIds() : std::vector<int>{}; Loading Loading @@ -1796,7 +1796,7 @@ NO_THREAD_SAFETY_ANALYSIS // calls EffectChain::unlock() } } sp<IAfEffectChain> AudioFlinger::ThreadBase::getEffectChain(audio_session_t sessionId) sp<IAfEffectChain> AudioFlinger::ThreadBase::getEffectChain(audio_session_t sessionId) const { Mutex::Autolock _l(mLock); return getEffectChain_l(sessionId); Loading Loading @@ -3239,7 +3239,8 @@ void AudioFlinger::PlaybackThread::sendMetadataToBackend_l( mOutput->stream->updateSourceMetadata(metadata); }; status_t AudioFlinger::PlaybackThread::getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames) status_t AudioFlinger::PlaybackThread::getRenderPosition( uint32_t* halFrames, uint32_t* dspFrames) const { if (halFrames == NULL || dspFrames == NULL) { return BAD_VALUE; Loading @@ -3266,7 +3267,8 @@ status_t AudioFlinger::PlaybackThread::getRenderPosition(uint32_t *halFrames, ui } } product_strategy_t AudioFlinger::PlaybackThread::getStrategyForSession_l(audio_session_t sessionId) product_strategy_t AudioFlinger::PlaybackThread::getStrategyForSession_l( audio_session_t sessionId) const { // session AUDIO_SESSION_OUTPUT_MIX is placed in same strategy as MUSIC stream so that // it is moved to correct output by audio policy manager when A2DP is connected or disconnected Loading Loading @@ -7592,7 +7594,7 @@ bool AudioFlinger::DuplicatingThread::outputsReady() } PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); // see note at standby() declaration if (playbackThread->standby() && !playbackThread->isSuspended()) { if (playbackThread->inStandby() && !playbackThread->isSuspended()) { ALOGV("DuplicatingThread output track %p on thread %p Not Ready", outputTracks[i].get(), thread.get()); return false; Loading Loading @@ -10803,7 +10805,7 @@ void AudioFlinger::MmapPlaybackThread::toAudioPortConfig(struct audio_port_confi } status_t AudioFlinger::MmapPlaybackThread::getExternalPosition(uint64_t *position, int64_t *timeNanos) int64_t* timeNanos) const { if (mOutput == nullptr) { return NO_INIT; Loading Loading @@ -10888,7 +10890,6 @@ AudioStreamIn* AudioFlinger::MmapCaptureThread::clearInput() return input; } void AudioFlinger::MmapCaptureThread::processVolume_l() { bool changed = false; Loading Loading @@ -10961,7 +10962,7 @@ void AudioFlinger::MmapCaptureThread::toAudioPortConfig(struct audio_port_config } status_t AudioFlinger::MmapCaptureThread::getExternalPosition( uint64_t *position, int64_t *timeNanos) uint64_t* position, int64_t* timeNanos) const { if (mInput == nullptr) { return NO_INIT; Loading