Loading media/libmedia/Visualizer.cpp +7 −2 Original line number Diff line number Diff line Loading @@ -219,8 +219,13 @@ status_t Visualizer::doFft(uint8_t *fft, uint8_t *waveform) } for (uint32_t i = 0; i < mCaptureSize; i += 2) { fft[i] = workspace[i >> 1] >> 24; fft[i + 1] = workspace[i >> 1] >> 8; short tmp = workspace[i >> 1] >> 21; while (tmp > 127 || tmp < -128) tmp >>= 1; fft[i] = tmp; tmp = workspace[i >> 1]; tmp >>= 5; while (tmp > 127 || tmp < -128) tmp >>= 1; fft[i + 1] = tmp; } return NO_ERROR; Loading services/audioflinger/AudioPolicyManagerBase.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -1835,7 +1835,8 @@ float AudioPolicyManagerBase::computeVolume(int stream, int index, audio_io_hand AudioSystem::DEVICE_OUT_WIRED_HEADPHONE | AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET | AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET)) && (getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) && ((getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) || (stream == AudioSystem::SYSTEM)) && streamDesc.mCanBeMuted) { volume *= SONIFICATION_HEADSET_VOLUME_FACTOR; // when the phone is ringing we must consider that music could have been paused just before Loading Loading
media/libmedia/Visualizer.cpp +7 −2 Original line number Diff line number Diff line Loading @@ -219,8 +219,13 @@ status_t Visualizer::doFft(uint8_t *fft, uint8_t *waveform) } for (uint32_t i = 0; i < mCaptureSize; i += 2) { fft[i] = workspace[i >> 1] >> 24; fft[i + 1] = workspace[i >> 1] >> 8; short tmp = workspace[i >> 1] >> 21; while (tmp > 127 || tmp < -128) tmp >>= 1; fft[i] = tmp; tmp = workspace[i >> 1]; tmp >>= 5; while (tmp > 127 || tmp < -128) tmp >>= 1; fft[i + 1] = tmp; } return NO_ERROR; Loading
services/audioflinger/AudioPolicyManagerBase.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -1835,7 +1835,8 @@ float AudioPolicyManagerBase::computeVolume(int stream, int index, audio_io_hand AudioSystem::DEVICE_OUT_WIRED_HEADPHONE | AudioSystem::DEVICE_OUT_ANLG_DOCK_HEADSET | AudioSystem::DEVICE_OUT_DGTL_DOCK_HEADSET)) && (getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) && ((getStrategy((AudioSystem::stream_type)stream) == STRATEGY_SONIFICATION) || (stream == AudioSystem::SYSTEM)) && streamDesc.mCanBeMuted) { volume *= SONIFICATION_HEADSET_VOLUME_FACTOR; // when the phone is ringing we must consider that music could have been paused just before Loading