Loading media/libaaudio/include/aaudio/AAudio.h +2 −2 Original line number Diff line number Diff line Loading @@ -510,11 +510,11 @@ AAUDIO_API aaudio_result_t AAudio_createStreamBuilder(AAudioStreamBuilder** buil * Request an audio device identified device using an ID. * On Android, for example, the ID could be obtained from the Java AudioManager. * * The default, if you do not call this function, is AAUDIO_UNSPECIFIED, * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}, * in which case the primary device will be used. * * @param builder reference provided by AAudio_createStreamBuilder() * @param deviceId device identifier or AAUDIO_UNSPECIFIED * @param deviceId device identifier or {@link #AAUDIO_UNSPECIFIED} */ AAUDIO_API void AAudioStreamBuilder_setDeviceId(AAudioStreamBuilder* builder, int32_t deviceId) __INTRODUCED_IN(26); Loading Loading
media/libaaudio/include/aaudio/AAudio.h +2 −2 Original line number Diff line number Diff line Loading @@ -510,11 +510,11 @@ AAUDIO_API aaudio_result_t AAudio_createStreamBuilder(AAudioStreamBuilder** buil * Request an audio device identified device using an ID. * On Android, for example, the ID could be obtained from the Java AudioManager. * * The default, if you do not call this function, is AAUDIO_UNSPECIFIED, * The default, if you do not call this function, is {@link #AAUDIO_UNSPECIFIED}, * in which case the primary device will be used. * * @param builder reference provided by AAudio_createStreamBuilder() * @param deviceId device identifier or AAUDIO_UNSPECIFIED * @param deviceId device identifier or {@link #AAUDIO_UNSPECIFIED} */ AAUDIO_API void AAudioStreamBuilder_setDeviceId(AAudioStreamBuilder* builder, int32_t deviceId) __INTRODUCED_IN(26); Loading