Fix audio track pause.
AudioTrack::pause() should signal the control block condition to release threads waiting for available buffers in obtainBuffer(). Otherwise the behavior relies on the timout on the condition or the fact that audioflinger will mix a new audio buffer while executing the pause. Bug 6653769. Change-Id: I5f8f73c471fe306070f30b814f32fd4b4dc1d575
Loading
Please register or sign in to comment