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Commit 17e8ad9c authored by Marco Nelissen's avatar Marco Nelissen
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TimedEventQueue is apparently important for glitch-free media playback, and so

having it inherit its priority from the thread that created it is a bad idea.
Instead, set the priority explicitly, and bump it to slightly higher than normal.

Change-Id: I01843f24905790ce2e2cde5d11a99346cfbf968d
parent ddc43521
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+3 −0
Original line number Diff line number Diff line
@@ -22,11 +22,13 @@
//#define LOG_NDEBUG 0
#define LOG_TAG "TimedEventQueue"
#include <utils/Log.h>
#include <utils/threads.h>

#include "include/TimedEventQueue.h"

#include <sys/prctl.h>
#include <sys/time.h>
#include <sys/resource.h>

#include <media/stagefright/MediaDebug.h>

@@ -206,6 +208,7 @@ void *TimedEventQueue::ThreadWrapper(void *me) {
    vm->AttachCurrentThread(&env, NULL);
#endif

    setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_FOREGROUND);
    static_cast<TimedEventQueue *>(me)->threadEntry();

#ifdef ANDROID_SIMULATOR