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Commit 0ed19594 authored by Glenn Kasten's avatar Glenn Kasten
Browse files

Remove stream type from AudioSystem::getRenderPosition()

The I/O handle is never equal to AUDIO_IO_HANDLE_NONE,
so the stream type is not needed.

Change-Id: I1ab134a2fa379d6dd0b6167345a856a192d478f9
parent 1392eb3d
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+2 −4
Original line number Diff line number Diff line
@@ -125,8 +125,7 @@ public:
    static status_t setVoiceVolume(float volume);

    // return the number of audio frames written by AudioFlinger to audio HAL and
    // audio dsp to DAC since the output on which the specified stream is playing
    // has exited standby.
    // audio dsp to DAC since the specified output I/O handle has exited standby.
    // returned status (from utils/Errors.h) can be:
    // - NO_ERROR: successful operation, halFrames and dspFrames point to valid data
    // - INVALID_OPERATION: Not supported on current hardware platform
@@ -135,8 +134,7 @@ public:
    // necessary to check returned status before using the returned values.
    static status_t getRenderPosition(audio_io_handle_t output,
                                      uint32_t *halFrames,
                                      uint32_t *dspFrames,
                                      audio_stream_type_t stream = AUDIO_STREAM_DEFAULT);
                                      uint32_t *dspFrames);

    // return the number of input frames lost by HAL implementation, or 0 if the handle is invalid
    static uint32_t getInputFramesLost(audio_io_handle_t ioHandle);
+1 −9
Original line number Diff line number Diff line
@@ -401,19 +401,11 @@ status_t AudioSystem::setVoiceVolume(float value)
}

status_t AudioSystem::getRenderPosition(audio_io_handle_t output, uint32_t *halFrames,
                                        uint32_t *dspFrames, audio_stream_type_t stream)
                                        uint32_t *dspFrames)
{
    const sp<IAudioFlinger>& af = AudioSystem::get_audio_flinger();
    if (af == 0) return PERMISSION_DENIED;

    if (stream == AUDIO_STREAM_DEFAULT) {
        stream = AUDIO_STREAM_MUSIC;
    }

    if (output == 0) {
        output = getOutput(stream);
    }

    return af->getRenderPosition(halFrames, dspFrames, output);
}