Loading services/audioflinger/Threads.cpp +8 −10 Original line number Diff line number Diff line Loading @@ -2862,8 +2862,6 @@ AudioFlinger::MixerThread::MixerThread(const sp<AudioFlinger>& audioFlinger, Aud } #endif } else { mFastMixer = NULL; } switch (kUseFastMixer) { Loading @@ -2882,7 +2880,7 @@ AudioFlinger::MixerThread::MixerThread(const sp<AudioFlinger>& audioFlinger, Aud AudioFlinger::MixerThread::~MixerThread() { if (mFastMixer != NULL) { if (mFastMixer != 0) { FastMixerStateQueue *sq = mFastMixer->sq(); FastMixerState *state = sq->begin(); if (state->mCommand == FastMixerState::COLD_IDLE) { Loading @@ -2904,7 +2902,7 @@ AudioFlinger::MixerThread::~MixerThread() ALOG_ASSERT(fastTrack->mBufferProvider != NULL); delete fastTrack->mBufferProvider; sq->end(false /*didModify*/); delete mFastMixer; mFastMixer.clear(); #ifdef AUDIO_WATCHDOG if (mAudioWatchdog != 0) { mAudioWatchdog->requestExit(); Loading @@ -2920,7 +2918,7 @@ AudioFlinger::MixerThread::~MixerThread() uint32_t AudioFlinger::MixerThread::correctLatency_l(uint32_t latency) const { if (mFastMixer != NULL) { if (mFastMixer != 0) { MonoPipe *pipe = (MonoPipe *)mPipeSink.get(); latency += (pipe->getAvgFrames() * 1000) / mSampleRate; } Loading @@ -2937,7 +2935,7 @@ ssize_t AudioFlinger::MixerThread::threadLoop_write() { // FIXME we should only do one push per cycle; confirm this is true // Start the fast mixer if it's not already running if (mFastMixer != NULL) { if (mFastMixer != 0) { FastMixerStateQueue *sq = mFastMixer->sq(); FastMixerState *state = sq->begin(); if (state->mCommand != FastMixerState::MIX_WRITE && Loading Loading @@ -2971,7 +2969,7 @@ ssize_t AudioFlinger::MixerThread::threadLoop_write() void AudioFlinger::MixerThread::threadLoop_standby() { // Idle the fast mixer if it's currently running if (mFastMixer != NULL) { if (mFastMixer != 0) { FastMixerStateQueue *sq = mFastMixer->sq(); FastMixerState *state = sq->begin(); if (!(state->mCommand & FastMixerState::IDLE)) { Loading Loading @@ -3134,7 +3132,7 @@ AudioFlinger::PlaybackThread::mixer_state AudioFlinger::MixerThread::prepareTrac FastMixerState *state = NULL; bool didModify = false; FastMixerStateQueue::block_t block = FastMixerStateQueue::BLOCK_UNTIL_PUSHED; if (mFastMixer != NULL) { if (mFastMixer != 0) { sq = mFastMixer->sq(); state = sq->begin(); } Loading Loading @@ -3677,7 +3675,7 @@ bool AudioFlinger::MixerThread::checkForNewParameter_l(const String8& keyValuePa // if !&IDLE, holds the FastMixer state to restore after new parameters processed FastMixerState::Command previousCommand = FastMixerState::HOT_IDLE; if (mFastMixer != NULL) { if (mFastMixer != 0) { FastMixerStateQueue *sq = mFastMixer->sq(); FastMixerState *state = sq->begin(); if (!(state->mCommand & FastMixerState::IDLE)) { Loading Loading @@ -3782,7 +3780,7 @@ bool AudioFlinger::MixerThread::checkForNewParameter_l(const String8& keyValuePa } if (!(previousCommand & FastMixerState::IDLE)) { ALOG_ASSERT(mFastMixer != NULL); ALOG_ASSERT(mFastMixer != 0); FastMixerStateQueue *sq = mFastMixer->sq(); FastMixerState *state = sq->begin(); ALOG_ASSERT(state->mCommand == FastMixerState::HOT_IDLE); Loading services/audioflinger/Threads.h +2 −2 Original line number Diff line number Diff line Loading @@ -852,7 +852,7 @@ protected: AudioMixer* mAudioMixer; // normal mixer private: // one-time initialization, no locks required FastMixer* mFastMixer; // non-NULL if there is also a fast mixer sp<FastMixer> mFastMixer; // non-0 if there is also a fast mixer sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread // contents are not guaranteed to be consistent, no locks required Loading @@ -868,7 +868,7 @@ private: int32_t mFastMixerFutex; // for cold idle public: virtual bool hasFastMixer() const { return mFastMixer != NULL; } virtual bool hasFastMixer() const { return mFastMixer != 0; } virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const { ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks); return mFastMixerDumpState.mTracks[fastIndex].mUnderruns; Loading Loading
services/audioflinger/Threads.cpp +8 −10 Original line number Diff line number Diff line Loading @@ -2862,8 +2862,6 @@ AudioFlinger::MixerThread::MixerThread(const sp<AudioFlinger>& audioFlinger, Aud } #endif } else { mFastMixer = NULL; } switch (kUseFastMixer) { Loading @@ -2882,7 +2880,7 @@ AudioFlinger::MixerThread::MixerThread(const sp<AudioFlinger>& audioFlinger, Aud AudioFlinger::MixerThread::~MixerThread() { if (mFastMixer != NULL) { if (mFastMixer != 0) { FastMixerStateQueue *sq = mFastMixer->sq(); FastMixerState *state = sq->begin(); if (state->mCommand == FastMixerState::COLD_IDLE) { Loading @@ -2904,7 +2902,7 @@ AudioFlinger::MixerThread::~MixerThread() ALOG_ASSERT(fastTrack->mBufferProvider != NULL); delete fastTrack->mBufferProvider; sq->end(false /*didModify*/); delete mFastMixer; mFastMixer.clear(); #ifdef AUDIO_WATCHDOG if (mAudioWatchdog != 0) { mAudioWatchdog->requestExit(); Loading @@ -2920,7 +2918,7 @@ AudioFlinger::MixerThread::~MixerThread() uint32_t AudioFlinger::MixerThread::correctLatency_l(uint32_t latency) const { if (mFastMixer != NULL) { if (mFastMixer != 0) { MonoPipe *pipe = (MonoPipe *)mPipeSink.get(); latency += (pipe->getAvgFrames() * 1000) / mSampleRate; } Loading @@ -2937,7 +2935,7 @@ ssize_t AudioFlinger::MixerThread::threadLoop_write() { // FIXME we should only do one push per cycle; confirm this is true // Start the fast mixer if it's not already running if (mFastMixer != NULL) { if (mFastMixer != 0) { FastMixerStateQueue *sq = mFastMixer->sq(); FastMixerState *state = sq->begin(); if (state->mCommand != FastMixerState::MIX_WRITE && Loading Loading @@ -2971,7 +2969,7 @@ ssize_t AudioFlinger::MixerThread::threadLoop_write() void AudioFlinger::MixerThread::threadLoop_standby() { // Idle the fast mixer if it's currently running if (mFastMixer != NULL) { if (mFastMixer != 0) { FastMixerStateQueue *sq = mFastMixer->sq(); FastMixerState *state = sq->begin(); if (!(state->mCommand & FastMixerState::IDLE)) { Loading Loading @@ -3134,7 +3132,7 @@ AudioFlinger::PlaybackThread::mixer_state AudioFlinger::MixerThread::prepareTrac FastMixerState *state = NULL; bool didModify = false; FastMixerStateQueue::block_t block = FastMixerStateQueue::BLOCK_UNTIL_PUSHED; if (mFastMixer != NULL) { if (mFastMixer != 0) { sq = mFastMixer->sq(); state = sq->begin(); } Loading Loading @@ -3677,7 +3675,7 @@ bool AudioFlinger::MixerThread::checkForNewParameter_l(const String8& keyValuePa // if !&IDLE, holds the FastMixer state to restore after new parameters processed FastMixerState::Command previousCommand = FastMixerState::HOT_IDLE; if (mFastMixer != NULL) { if (mFastMixer != 0) { FastMixerStateQueue *sq = mFastMixer->sq(); FastMixerState *state = sq->begin(); if (!(state->mCommand & FastMixerState::IDLE)) { Loading Loading @@ -3782,7 +3780,7 @@ bool AudioFlinger::MixerThread::checkForNewParameter_l(const String8& keyValuePa } if (!(previousCommand & FastMixerState::IDLE)) { ALOG_ASSERT(mFastMixer != NULL); ALOG_ASSERT(mFastMixer != 0); FastMixerStateQueue *sq = mFastMixer->sq(); FastMixerState *state = sq->begin(); ALOG_ASSERT(state->mCommand == FastMixerState::HOT_IDLE); Loading
services/audioflinger/Threads.h +2 −2 Original line number Diff line number Diff line Loading @@ -852,7 +852,7 @@ protected: AudioMixer* mAudioMixer; // normal mixer private: // one-time initialization, no locks required FastMixer* mFastMixer; // non-NULL if there is also a fast mixer sp<FastMixer> mFastMixer; // non-0 if there is also a fast mixer sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread // contents are not guaranteed to be consistent, no locks required Loading @@ -868,7 +868,7 @@ private: int32_t mFastMixerFutex; // for cold idle public: virtual bool hasFastMixer() const { return mFastMixer != NULL; } virtual bool hasFastMixer() const { return mFastMixer != 0; } virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const { ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks); return mFastMixerDumpState.mTracks[fastIndex].mUnderruns; Loading