Loading services/audioflinger/AudioFlinger.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -3507,7 +3507,7 @@ sp<IEffect> AudioFlinger::createEffect( if (lStatus == NO_ERROR || lStatus == ALREADY_EXISTS) { if (lStatus == NO_ERROR || lStatus == ALREADY_EXISTS) { // Check CPU and memory usage // Check CPU and memory usage sp<EffectModule> effect = handle->effect().promote(); sp<EffectBase> effect = handle->effect().promote(); if (effect != nullptr) { if (effect != nullptr) { status_t rStatus = effect->updatePolicyState(); status_t rStatus = effect->updatePolicyState(); if (rStatus != NO_ERROR) { if (rStatus != NO_ERROR) { Loading services/audioflinger/AudioFlinger.h +1 −0 Original line number Original line Diff line number Diff line Loading @@ -533,6 +533,7 @@ private: class AsyncCallbackThread; class AsyncCallbackThread; class Track; class Track; class RecordTrack; class RecordTrack; class EffectBase; class EffectModule; class EffectModule; class EffectHandle; class EffectHandle; class EffectChain; class EffectChain; Loading Loading
services/audioflinger/AudioFlinger.cpp +1 −1 Original line number Original line Diff line number Diff line Loading @@ -3507,7 +3507,7 @@ sp<IEffect> AudioFlinger::createEffect( if (lStatus == NO_ERROR || lStatus == ALREADY_EXISTS) { if (lStatus == NO_ERROR || lStatus == ALREADY_EXISTS) { // Check CPU and memory usage // Check CPU and memory usage sp<EffectModule> effect = handle->effect().promote(); sp<EffectBase> effect = handle->effect().promote(); if (effect != nullptr) { if (effect != nullptr) { status_t rStatus = effect->updatePolicyState(); status_t rStatus = effect->updatePolicyState(); if (rStatus != NO_ERROR) { if (rStatus != NO_ERROR) { Loading
services/audioflinger/AudioFlinger.h +1 −0 Original line number Original line Diff line number Diff line Loading @@ -533,6 +533,7 @@ private: class AsyncCallbackThread; class AsyncCallbackThread; class Track; class Track; class RecordTrack; class RecordTrack; class EffectBase; class EffectModule; class EffectModule; class EffectHandle; class EffectHandle; class EffectChain; class EffectChain; Loading