Loading services/audioflinger/Effects.h +2 −2 Original line number Diff line number Diff line Loading @@ -683,7 +683,7 @@ public: uint32_t mRightVolume; // previous volume on right channel uint32_t mNewLeftVolume; // new volume on left channel uint32_t mNewRightVolume; // new volume on right channel product_strategy_t mStrategy; // strategy for this effect chain product_strategy_t mStrategy = PRODUCT_STRATEGY_NONE; // strategy for this effect chain // mSuspendedEffects lists all effects currently suspended in the chain. // Use effect type UUID timelow field as key. There is no real risk of identical // timeLow fields among effect type UUIDs. Loading Loading @@ -778,7 +778,7 @@ private: void checkSuspendOnEffectEnabled(const sp<IAfEffectBase>& effect __unused, bool enabled __unused, bool threadLocked __unused) override {} void resetVolume_l() override REQUIRES(audio_utils::EffectChain_Mutex) {} product_strategy_t strategy() const override { return static_cast<product_strategy_t>(0); } product_strategy_t strategy() const override { return PRODUCT_STRATEGY_NONE; } int32_t activeTrackCnt() const override { return 0; } void onEffectEnable(const sp<IAfEffectBase>& effect __unused) override; void onEffectDisable(const sp<IAfEffectBase>& effect __unused) override; Loading Loading
services/audioflinger/Effects.h +2 −2 Original line number Diff line number Diff line Loading @@ -683,7 +683,7 @@ public: uint32_t mRightVolume; // previous volume on right channel uint32_t mNewLeftVolume; // new volume on left channel uint32_t mNewRightVolume; // new volume on right channel product_strategy_t mStrategy; // strategy for this effect chain product_strategy_t mStrategy = PRODUCT_STRATEGY_NONE; // strategy for this effect chain // mSuspendedEffects lists all effects currently suspended in the chain. // Use effect type UUID timelow field as key. There is no real risk of identical // timeLow fields among effect type UUIDs. Loading Loading @@ -778,7 +778,7 @@ private: void checkSuspendOnEffectEnabled(const sp<IAfEffectBase>& effect __unused, bool enabled __unused, bool threadLocked __unused) override {} void resetVolume_l() override REQUIRES(audio_utils::EffectChain_Mutex) {} product_strategy_t strategy() const override { return static_cast<product_strategy_t>(0); } product_strategy_t strategy() const override { return PRODUCT_STRATEGY_NONE; } int32_t activeTrackCnt() const override { return 0; } void onEffectEnable(const sp<IAfEffectBase>& effect __unused) override; void onEffectDisable(const sp<IAfEffectBase>& effect __unused) override; Loading