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Commit 0845682f authored by Glenn Kasten's avatar Glenn Kasten Committed by Android (Google) Code Review
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Merge "Add template class StateQueue"

parents 52bef17f dc998c80
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@@ -34,6 +34,8 @@ LOCAL_SRC_FILES:= \
#   AudioResamplerSinc.cpp.arm
#   AudioResamplerCubic.cpp.arm

LOCAL_SRC_FILES += StateQueue.cpp

LOCAL_C_INCLUDES := \
    $(call include-path-for, audio-effects) \
    $(call include-path-for, audio-utils)
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/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#define LOG_TAG "StateQueue"
//#define LOG_NDEBUG 0

#include <time.h>
#include <cutils/atomic.h>
#include <utils/Log.h>
#include "StateQueue.h"

namespace android {

// Constructor and destructor

template<typename T> StateQueue<T>::StateQueue() :
    mNext(NULL), mAck(NULL), mCurrent(NULL),
    mMutating(&mStates[0]), mExpecting(NULL),
    mInMutation(false), mIsDirty(false), mIsInitialized(false)
{
}

template<typename T> StateQueue<T>::~StateQueue()
{
}

// Observer APIs

template<typename T> const T* StateQueue<T>::poll()
{
    const T *next = (const T *) android_atomic_acquire_load((volatile int32_t *) &mNext);
    if (next != mCurrent) {
        mAck = next;    // no additional barrier needed
        mCurrent = next;
    }
    return next;
}

// Mutator APIs

template<typename T> T* StateQueue<T>::begin()
{
    ALOG_ASSERT(!mInMutation, "begin() called when in a mutation");
    mInMutation = true;
    return mMutating;
}

template<typename T> void StateQueue<T>::end(bool didModify)
{
    ALOG_ASSERT(mInMutation, "end() called when not in a mutation");
    ALOG_ASSERT(mIsInitialized || didModify, "first end() must modify for initialization");
    if (didModify) {
        mIsDirty = true;
        mIsInitialized = true;
    }
    mInMutation = false;
}

template<typename T> bool StateQueue<T>::push(StateQueue<T>::block_t block)
{
#define PUSH_BLOCK_ACK_NS    3000000L   // 3 ms: time between checks for ack in push()
                                        //       FIXME should be configurable
    static const struct timespec req = {0, PUSH_BLOCK_ACK_NS};

    ALOG_ASSERT(!mInMutation, "push() called when in a mutation");

    if (mIsDirty) {

        // wait for prior push to be acknowledged
        if (mExpecting != NULL) {
            for (;;) {
                const T *ack = (const T *) mAck;    // no additional barrier needed
                if (ack == mExpecting) {
                    // unnecessary as we're about to rewrite
                    //mExpecting = NULL;
                    break;
                }
                if (block == BLOCK_NEVER) {
                    return false;
                }
                nanosleep(&req, NULL);
            }
        }

        // publish
        android_atomic_release_store((int32_t) mMutating, (volatile int32_t *) &mNext);
        mExpecting = mMutating;

        // copy with circular wraparound
        if (++mMutating >= &mStates[kN]) {
            mMutating = &mStates[0];
        }
        *mMutating = *mExpecting;
        mIsDirty = false;

    }

    // optionally wait for this push or a prior push to be acknowledged
    if (block == BLOCK_UNTIL_ACKED) {
        if (mExpecting != NULL) {
            for (;;) {
                const T *ack = (const T *) mAck;    // no additional barrier needed
                if (ack == mExpecting) {
                    mExpecting = NULL;
                    break;
                }
                nanosleep(&req, NULL);
            }
        }
    }

    return true;
}

}   // namespace android

// hack for gcc
#ifdef STATE_QUEUE_INSTANTIATIONS
#include STATE_QUEUE_INSTANTIATIONS
#endif
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/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_AUDIO_STATE_QUEUE_H
#define ANDROID_AUDIO_STATE_QUEUE_H

namespace android {

// manages a FIFO queue of states
template<typename T> class StateQueue {

public:
            StateQueue();
    virtual ~StateQueue();

    // Observer APIs

    // Poll for a state change.  Returns a pointer to a read-only state,
    // or NULL if the state has not been initialized yet.
    // If a new state has not pushed by mutator since the previous poll,
    // then the returned pointer will be unchanged.
    // The previous state pointer is guaranteed to still be valid;
    // this allows the observer to diff the previous and new states.
    const T* poll();

    // Mutator APIs

    // Begin a mutation.  Returns a pointer to a read/write state, except the
    // first time it is called the state is write-only and _must_ be initialized.
    // Mutations cannot be nested.
    // If the state is dirty and has not been pushed onto the state queue yet, then
    // this new mutation will be squashed together with the previous one.
    T*      begin();

    // End the current mutation and indicate whether caller modified the state.
    // If didModify is true, then the state is marked dirty (in need of pushing).
    // There is no rollback option because modifications are done in place.
    // Does not automatically push the new state onto the state queue.
    void    end(bool didModify = true);

    // Push a new state, if any, out to the observer via the state queue.
    // For BLOCK_NEVER, returns:
    //      true if not dirty, or dirty and pushed successfully
    //      false if dirty and not pushed because that would block; remains dirty
    // For BLOCK_UNTIL_PUSHED and BLOCK_UNTIL_ACKED, always returns true.
    // No-op if there are no pending modifications (not dirty), except
    //      for BLOCK_UNTIL_ACKED it will wait until a prior push has been acknowledged.
    // Must not be called in the middle of a mutation.
    enum block_t {
        BLOCK_NEVER,        // do not block
        BLOCK_UNTIL_PUSHED, // block until there's a slot available for the push
        BLOCK_UNTIL_ACKED,  // also block until the push is acknowledged by the observer
    };
    bool    push(block_t block = BLOCK_NEVER);

    // Return whether the current state is dirty (modified and not pushed).
    bool    isDirty() const { return mIsDirty; }

private:
    static const unsigned kN = 4;       // values != 4 are not supported by this code
    T                 mStates[kN];      // written by mutator, read by observer

    // "volatile" is meaningless with SMP, but here it indicates that we're using atomic ops
    volatile const T* mNext; // written by mutator to advance next, read by observer
    volatile const T* mAck;  // written by observer to acknowledge advance of next, read by mutator

    // only used by observer
    const T*          mCurrent;         // most recent value returned by poll()

    // only used by mutator
    T*                mMutating;        // where updates by mutator are done in place
    const T*          mExpecting;       // what the mutator expects mAck to be set to
    bool              mInMutation;      // whether we're currently in the middle of a mutation
    bool              mIsDirty;         // whether mutating state has been modified since last push
    bool              mIsInitialized;   // whether mutating state has been initialized yet

};  // class StateQueue

}   // namespace android

#endif  // ANDROID_AUDIO_STATE_QUEUE_H