Loading rust/builder.go +13 −1 Original line number Diff line number Diff line Loading @@ -15,6 +15,7 @@ package rust import ( "path/filepath" "strings" "github.com/google/blueprint" Loading Loading @@ -235,7 +236,18 @@ func transformSrctoCrate(ctx ModuleContext, main android.Path, deps PathDeps, fl }, }) implicits = append(implicits, outputs.Paths()...) envVars = append(envVars, "OUT_DIR=$$PWD/"+moduleGenDir.String()) // We must calculate an absolute path for OUT_DIR since Rust's include! macro (which normally consumes this) // assumes that paths are relative to the source file. var outDirPrefix string if !filepath.IsAbs(moduleGenDir.String()) { // If OUT_DIR is not absolute, we use $$PWD to generate an absolute path (os.Getwd() returns '/') outDirPrefix = "$$PWD/" } else { // If OUT_DIR is absolute, then moduleGenDir will be an absolute path, so we don't need to set this to anything. outDirPrefix = "" } envVars = append(envVars, "OUT_DIR="+filepath.Join(outDirPrefix, moduleGenDir.String())) } if flags.Clippy { Loading Loading
rust/builder.go +13 −1 Original line number Diff line number Diff line Loading @@ -15,6 +15,7 @@ package rust import ( "path/filepath" "strings" "github.com/google/blueprint" Loading Loading @@ -235,7 +236,18 @@ func transformSrctoCrate(ctx ModuleContext, main android.Path, deps PathDeps, fl }, }) implicits = append(implicits, outputs.Paths()...) envVars = append(envVars, "OUT_DIR=$$PWD/"+moduleGenDir.String()) // We must calculate an absolute path for OUT_DIR since Rust's include! macro (which normally consumes this) // assumes that paths are relative to the source file. var outDirPrefix string if !filepath.IsAbs(moduleGenDir.String()) { // If OUT_DIR is not absolute, we use $$PWD to generate an absolute path (os.Getwd() returns '/') outDirPrefix = "$$PWD/" } else { // If OUT_DIR is absolute, then moduleGenDir will be an absolute path, so we don't need to set this to anything. outDirPrefix = "" } envVars = append(envVars, "OUT_DIR="+filepath.Join(outDirPrefix, moduleGenDir.String())) } if flags.Clippy { Loading