Loading core/build_id.mk +2 −13 Original line number Original line Diff line number Diff line Loading @@ -13,20 +13,9 @@ # See the License for the specific language governing permissions and # See the License for the specific language governing permissions and # limitations under the License. # limitations under the License. # # # # Defines branch-specific values. # # BUILD_ID is usually used to specify the branch name # BUILD_ID is usually used to specify the branch name # (like "MAIN") or a branch name and a release candidate # (like "MAIN") or a branch name and a release candidate # (like "TC1-RC5"). It must be a single word, and is # (like "CRB01"). It must be a single word, and is # capitalized by convention. # capitalized by convention. # BUILD_ID := JB_MR2 # DISPLAY_BUILD_NUMBER should only be set for development branches, export BUILD_ID=JSR87 # If set, the BUILD_NUMBER (cl) is appended to the BUILD_ID for # a more descriptive BUILD_ID_DISPLAY, otherwise BUILD_ID_DISPLAY # is the same as BUILD_ID DISPLAY_BUILD_NUMBER := true Loading
core/build_id.mk +2 −13 Original line number Original line Diff line number Diff line Loading @@ -13,20 +13,9 @@ # See the License for the specific language governing permissions and # See the License for the specific language governing permissions and # limitations under the License. # limitations under the License. # # # # Defines branch-specific values. # # BUILD_ID is usually used to specify the branch name # BUILD_ID is usually used to specify the branch name # (like "MAIN") or a branch name and a release candidate # (like "MAIN") or a branch name and a release candidate # (like "TC1-RC5"). It must be a single word, and is # (like "CRB01"). It must be a single word, and is # capitalized by convention. # capitalized by convention. # BUILD_ID := JB_MR2 # DISPLAY_BUILD_NUMBER should only be set for development branches, export BUILD_ID=JSR87 # If set, the BUILD_NUMBER (cl) is appended to the BUILD_ID for # a more descriptive BUILD_ID_DISPLAY, otherwise BUILD_ID_DISPLAY # is the same as BUILD_ID DISPLAY_BUILD_NUMBER := true