Loading target/board/generic/BoardConfig.mk +16 −1 Original line number Diff line number Diff line Loading @@ -6,7 +6,22 @@ # The generic product target doesn't have any hardware-specific pieces. TARGET_NO_BOOTLOADER := true TARGET_NO_KERNEL := true TARGET_CPU_ABI := armeabi # Note: we build the platform images for ARMv7-A _without_ NEON. # # Technically, the emulator supports ARMv7-A _and_ NEON instructions, but # emulated NEON code paths typically ends up 2x slower than the normal C code # it is supposed to replace (unlike on real devices where it is 2x to 3x # faster). # # What this means is that the platform image will not use NEON code paths # that are slower to emulate. On the other hand, it is possible to emulate # application code generated with the NDK that uses NEON in the emulator. # TARGET_ARCH_VARIANT := armv7-a TARGET_CPU_ABI := armeabi-v7a TARGET_CPU_ABI2 := armeabi HAVE_HTC_AUDIO_DRIVER := true BOARD_USES_GENERIC_AUDIO := true Loading Loading
target/board/generic/BoardConfig.mk +16 −1 Original line number Diff line number Diff line Loading @@ -6,7 +6,22 @@ # The generic product target doesn't have any hardware-specific pieces. TARGET_NO_BOOTLOADER := true TARGET_NO_KERNEL := true TARGET_CPU_ABI := armeabi # Note: we build the platform images for ARMv7-A _without_ NEON. # # Technically, the emulator supports ARMv7-A _and_ NEON instructions, but # emulated NEON code paths typically ends up 2x slower than the normal C code # it is supposed to replace (unlike on real devices where it is 2x to 3x # faster). # # What this means is that the platform image will not use NEON code paths # that are slower to emulate. On the other hand, it is possible to emulate # application code generated with the NDK that uses NEON in the emulator. # TARGET_ARCH_VARIANT := armv7-a TARGET_CPU_ABI := armeabi-v7a TARGET_CPU_ABI2 := armeabi HAVE_HTC_AUDIO_DRIVER := true BOARD_USES_GENERIC_AUDIO := true Loading