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Commit 4af215b2 authored by Elliott Hughes's avatar Elliott Hughes
Browse files

Auto-detect whether to use the long-press UI.

Change-Id: Ie77a5584e301467c6a5e164d2c62d6f036b2c0c0
parent 51697d27
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+2 −4
Original line number Diff line number Diff line
@@ -4,11 +4,9 @@ The Recovery Image
Quick turn-around testing
-------------------------

    mm -j
    m ramdisk-nodeps
    m recoveryimage-nodeps
    adb reboot bootloader
    mm -j && m ramdisk-nodeps && m recoveryimage-nodeps

    # To boot into the new recovery image
    # without flashing the recovery partition:
    adb reboot bootloader
    fastboot boot $ANDROID_PRODUCT_OUT/recovery.img
+1 −28
Original line number Diff line number Diff line
@@ -17,33 +17,6 @@
#include "device.h"
#include "screen_ui.h"

class DefaultDevice : public Device {
 public:
  DefaultDevice() : Device(new ScreenRecoveryUI) {
  }

  // TODO: make this handle more cases, and move the default implementation into Device too.
  int HandleMenuKey(int key, int visible) {
    if (visible) {
      switch (key) {
        case KEY_DOWN:
        case KEY_VOLUMEDOWN:
          return kHighlightDown;

        case KEY_UP:
        case KEY_VOLUMEUP:
          return kHighlightUp;

        case KEY_ENTER:
        case KEY_POWER:
          return kInvokeItem;
      }
    }

    return kNoAction;
  }
};

Device* make_device() {
  return new DefaultDevice;
  return new Device(new ScreenRecoveryUI);
}
+43 −7
Original line number Diff line number Diff line
@@ -16,15 +16,21 @@

#include "device.h"

// TODO: this is a lie for, say, fugu.
static const char* HEADERS[] = {
    "Volume up/down to move highlight.",
    "Power button to select.",
static const char* REGULAR_HEADERS[] = {
    "Volume up/down move highlight.",
    "Power button activates.",
    "",
    NULL
};

static const char* ITEMS[] = {
static const char* LONG_PRESS_HEADERS[] = {
    "Any button cycles highlight.",
    "Long-press activates.",
    "",
    NULL
};

static const char* MENU_ITEMS[] = {
    "Reboot system now",
    "Reboot to bootloader",
    "Apply update from ADB",
@@ -37,8 +43,13 @@ static const char* ITEMS[] = {
    NULL
};

const char* const* Device::GetMenuHeaders() { return HEADERS; }
const char* const* Device::GetMenuItems() { return ITEMS; }
const char* const* Device::GetMenuHeaders() {
  return ui_->HasThreeButtons() ? REGULAR_HEADERS : LONG_PRESS_HEADERS;
}

const char* const* Device::GetMenuItems() {
  return MENU_ITEMS;
}

Device::BuiltinAction Device::InvokeMenuItem(int menu_position) {
  switch (menu_position) {
@@ -54,3 +65,28 @@ Device::BuiltinAction Device::InvokeMenuItem(int menu_position) {
    default: return NO_ACTION;
  }
}

int Device::HandleMenuKey(int key, int visible) {
  if (!visible) {
    return kNoAction;
  }

  switch (key) {
    case KEY_DOWN:
    case KEY_VOLUMEDOWN:
      return kHighlightDown;

    case KEY_UP:
    case KEY_VOLUMEUP:
      return kHighlightUp;

    case KEY_ENTER:
    case KEY_POWER:
      return kInvokeItem;

    default:
      // If you have all of the above buttons, any other buttons
      // are ignored. Otherwise, any button cycles the highlight.
      return ui_->HasThreeButtons() ? kNoAction : kHighlightDown;
  }
}
+1 −1
Original line number Diff line number Diff line
@@ -54,7 +54,7 @@ class Device {
    //   - invoke the highlighted item (kInvokeItem)
    //   - do nothing (kNoAction)
    //   - invoke a specific action (a menu position: any non-negative number)
    virtual int HandleMenuKey(int key, int visible) = 0;
    virtual int HandleMenuKey(int key, int visible);

    enum BuiltinAction {
        NO_ACTION = 0,
+5 −1
Original line number Diff line number Diff line
@@ -278,6 +278,10 @@ bool RecoveryUI::IsLongPress() {
    return result;
}

bool RecoveryUI::HasThreeButtons() {
    return has_power_key && has_up_key && has_down_key;
}

void RecoveryUI::FlushKeys() {
    pthread_mutex_lock(&key_queue_mutex);
    key_queue_len = 0;
@@ -290,7 +294,7 @@ RecoveryUI::KeyAction RecoveryUI::CheckKey(int key, bool is_long_press) {
    pthread_mutex_unlock(&key_queue_mutex);

    // If we have power and volume up keys, that chord is the signal to toggle the text display.
    if (has_power_key && has_up_key) {
    if (HasThreeButtons()) {
        if (key == KEY_VOLUMEUP && IsKeyPressed(KEY_POWER)) {
            return TOGGLE;
        }
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