Loading screen_ui.cpp +10 −8 Original line number Diff line number Diff line Loading @@ -105,16 +105,18 @@ int ScreenRecoveryUI::PixelsFromDp(int dp) { // Here's the intended layout: // 162dp // icon (200dp) // 62dp // text (14sp) // 24dp // progress (2dp) // 172dp // | regular large // ---------+-------------------- // | 220dp 366dp // icon | (200dp) (200dp) // | 68dp 68dp // text | (14sp) (14sp) // | 32dp 32dp // progress | (2dp) (2dp) // | 194dp 340dp // Note that "baseline" is actually the *top* of each icon (because that's how our drawing // routines work), so that's the more useful measurement. // routines work), so that's the more useful measurement for calling code. int ScreenRecoveryUI::GetAnimationBaseline() { return GetTextBaseline() - PixelsFromDp(68) - gr_get_height(loopFrames[0]); Loading Loading
screen_ui.cpp +10 −8 Original line number Diff line number Diff line Loading @@ -105,16 +105,18 @@ int ScreenRecoveryUI::PixelsFromDp(int dp) { // Here's the intended layout: // 162dp // icon (200dp) // 62dp // text (14sp) // 24dp // progress (2dp) // 172dp // | regular large // ---------+-------------------- // | 220dp 366dp // icon | (200dp) (200dp) // | 68dp 68dp // text | (14sp) (14sp) // | 32dp 32dp // progress | (2dp) (2dp) // | 194dp 340dp // Note that "baseline" is actually the *top* of each icon (because that's how our drawing // routines work), so that's the more useful measurement. // routines work), so that's the more useful measurement for calling code. int ScreenRecoveryUI::GetAnimationBaseline() { return GetTextBaseline() - PixelsFromDp(68) - gr_get_height(loopFrames[0]); Loading