/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.android.quickstep.util;

import android.animation.AnimatorSet;
import android.app.ActivityOptions;
import android.content.Context;
import android.os.Handler;

import com.android.launcher3.LauncherAnimationRunner;
import com.android.systemui.shared.system.ActivityOptionsCompat;
import com.android.systemui.shared.system.RemoteAnimationAdapterCompat;
import com.android.systemui.shared.system.RemoteAnimationTargetCompat;
import com.android.systemui.shared.system.TransactionCompat;

@FunctionalInterface
public interface RemoteAnimationProvider {

    static final int Z_BOOST_BASE = 800570000;

    AnimatorSet createWindowAnimation(RemoteAnimationTargetCompat[] targets);

    default ActivityOptions toActivityOptions(Handler handler, long duration, Context context) {
        LauncherAnimationRunner runner = new LauncherAnimationRunner(handler,
                false /* startAtFrontOfQueue */) {

            @Override
            public void onCreateAnimation(RemoteAnimationTargetCompat[] targetCompats,
                    AnimationResult result) {
                result.setAnimation(createWindowAnimation(targetCompats), context);
            }
        };
        return ActivityOptionsCompat.makeRemoteAnimation(
                new RemoteAnimationAdapterCompat(runner, duration, 0));
    }

    /**
     * Prepares the given {@param targets} for a remote animation, and should be called with the
     * transaction from the first frame of animation.
     *
     * @param boostModeTargets The mode indicating which targets to boost in z-order above other
     *                         targets.
     */
    static void prepareTargetsForFirstFrame(RemoteAnimationTargetCompat[] targets,
            TransactionCompat t, int boostModeTargets) {
        for (RemoteAnimationTargetCompat target : targets) {
            t.setLayer(target.leash, getLayer(target, boostModeTargets));
            t.show(target.leash);
        }
    }

    static int getLayer(RemoteAnimationTargetCompat target, int boostModeTarget) {
        return target.mode == boostModeTarget
                ? Z_BOOST_BASE + target.prefixOrderIndex
                : target.prefixOrderIndex;
    }
}
