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Commit eab7ea0e authored by Lucas Dupin's avatar Lucas Dupin
Browse files

Fix issue where surface corner rounding is ignored

It's not correct to only check the diagonal of the transform matrix
for scaling. The scale will be distributed across four components
when the layer is rotated.

Test: manual
Test: atest LayerTypeAndRenderTypeTransaction
Fixes: 147415720
Change-Id: I140b373efd7fad705d0cd54aa6e86b4142e190e5
parent c43da986
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+3 −1
Original line number Diff line number Diff line
@@ -2122,7 +2122,9 @@ Layer::RoundedCornerState Layer::getRoundedCornerState() const {
            // but a transform matrix can define horizontal and vertical scales.
            // Let's take the average between both of them and pass into the shader, practically we
            // never do this type of transformation on windows anyway.
            parentState.radius *= (t[0][0] + t[1][1]) / 2.0f;
            auto scaleX = sqrtf(t[0][0] * t[0][0] + t[0][1] * t[0][1]);
            auto scaleY = sqrtf(t[1][0] * t[1][0] + t[1][1] * t[1][1]);
            parentState.radius *= (scaleX + scaleY) / 2.0f;
            return parentState;
        }
    }
+45 −0
Original line number Diff line number Diff line
@@ -220,6 +220,51 @@ TEST_P(LayerTypeAndRenderTypeTransactionTest, SetCornerRadius) {
        shot->expectColor(Rect(size - testArea, 0, right, testArea), Color::BLACK);
        shot->expectColor(Rect(0, bottom - testArea, testArea, bottom), Color::BLACK);
        shot->expectColor(Rect(size - testArea, bottom - testArea, right, bottom), Color::BLACK);
        // Solid center
        shot->expectColor(Rect(size / 2 - testArea / 2, size / 2 - testArea / 2,
                               size / 2 + testArea / 2, size / 2 + testArea / 2),
                          Color::RED);
    }
}

TEST_P(LayerTypeAndRenderTypeTransactionTest, SetCornerRadiusRotated) {
    sp<SurfaceControl> parent;
    sp<SurfaceControl> child;
    const uint8_t size = 64;
    const uint8_t testArea = 4;
    const float cornerRadius = 20.0f;
    ASSERT_NO_FATAL_FAILURE(parent = createLayer("parent", size, size));
    ASSERT_NO_FATAL_FAILURE(fillLayerColor(parent, Color::RED, size, size));
    ASSERT_NO_FATAL_FAILURE(child = createLayer("child", size, size));
    ASSERT_NO_FATAL_FAILURE(fillLayerColor(child, Color::GREEN, size, size));

    auto transaction = Transaction()
                               .setCornerRadius(parent, cornerRadius)
                               .setCrop_legacy(parent, Rect(0, 0, size, size))
                               .reparent(child, parent->getHandle())
                               .setPosition(child, 0, size)
                               // Rotate by half PI
                               .setMatrix(child, 0.0f, -1.0f, 1.0f, 0.0f);
    if (mLayerType == ISurfaceComposerClient::eFXSurfaceBufferQueue) {
        transaction.setCrop_legacy(parent, Rect(0, 0, size, size));
    } else {
        transaction.setFrame(parent, Rect(0, 0, size, size));
    }
    transaction.apply();

    {
        const uint8_t bottom = size - 1;
        const uint8_t right = size - 1;
        auto shot = getScreenCapture();
        // Edges are transparent
        shot->expectColor(Rect(0, 0, testArea, testArea), Color::BLACK);
        shot->expectColor(Rect(size - testArea, 0, right, testArea), Color::BLACK);
        shot->expectColor(Rect(0, bottom - testArea, testArea, bottom - testArea), Color::BLACK);
        shot->expectColor(Rect(right - testArea, bottom - testArea, right, bottom), Color::BLACK);
        // Solid center
        shot->expectColor(Rect(size / 2 - testArea / 2, size / 2 - testArea / 2,
                               size / 2 + testArea / 2, size / 2 + testArea / 2),
                          Color::GREEN);
    }
}