Loading libs/surfaceflinger/LayerBase.cpp +9 −2 Original line number Original line Diff line number Diff line Loading @@ -354,11 +354,13 @@ GLuint LayerBase::createTexture() const return textureName; return textureName; } } void LayerBase::clearWithOpenGL(const Region& clip) const void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) const { { const DisplayHardware& hw(graphicPlane(0).displayHardware()); const DisplayHardware& hw(graphicPlane(0).displayHardware()); const uint32_t fbHeight = hw.getHeight(); const uint32_t fbHeight = hw.getHeight(); glColor4x(0,0,0,0); glColor4x(red,green,blue,alpha); glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); glDisable(GL_BLEND); glDisable(GL_DITHER); glDisable(GL_DITHER); Loading @@ -377,6 +379,11 @@ void LayerBase::clearWithOpenGL(const Region& clip) const } } } } void LayerBase::clearWithOpenGL(const Region& clip) const { clearWithOpenGL(clip,0,0,0,0); } void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const { { const DisplayHardware& hw(graphicPlane(0).displayHardware()); const DisplayHardware& hw(graphicPlane(0).displayHardware()); Loading libs/surfaceflinger/LayerBase.h +3 −1 Original line number Original line Diff line number Diff line Loading @@ -252,6 +252,8 @@ protected: bool dirty; bool dirty; }; }; void clearWithOpenGL(const Region& clip, GLclampx r, GLclampx g, GLclampx b, GLclampx alpha) const; void clearWithOpenGL(const Region& clip) const; void clearWithOpenGL(const Region& clip) const; void drawWithOpenGL(const Region& clip, const Texture& texture) const; void drawWithOpenGL(const Region& clip, const Texture& texture) const; void loadTexture(Texture* texture, GLint textureName, void loadTexture(Texture* texture, GLint textureName, Loading libs/surfaceflinger/LayerBuffer.cpp +5 −1 Original line number Original line Diff line number Diff line Loading @@ -600,7 +600,11 @@ LayerBuffer::OverlaySource::~OverlaySource() void LayerBuffer::OverlaySource::onDraw(const Region& clip) const void LayerBuffer::OverlaySource::onDraw(const Region& clip) const { { mLayer.clearWithOpenGL(clip); GLclampx color = 0x000018; //dark blue GLclampx red = 0; GLclampx green = 0; GLclampx blue = 0x1818; mLayer.clearWithOpenGL(clip, red, green, blue, 0); } } void LayerBuffer::OverlaySource::onTransaction(uint32_t flags) void LayerBuffer::OverlaySource::onTransaction(uint32_t flags) Loading Loading
libs/surfaceflinger/LayerBase.cpp +9 −2 Original line number Original line Diff line number Diff line Loading @@ -354,11 +354,13 @@ GLuint LayerBase::createTexture() const return textureName; return textureName; } } void LayerBase::clearWithOpenGL(const Region& clip) const void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) const { { const DisplayHardware& hw(graphicPlane(0).displayHardware()); const DisplayHardware& hw(graphicPlane(0).displayHardware()); const uint32_t fbHeight = hw.getHeight(); const uint32_t fbHeight = hw.getHeight(); glColor4x(0,0,0,0); glColor4x(red,green,blue,alpha); glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); glDisable(GL_BLEND); glDisable(GL_DITHER); glDisable(GL_DITHER); Loading @@ -377,6 +379,11 @@ void LayerBase::clearWithOpenGL(const Region& clip) const } } } } void LayerBase::clearWithOpenGL(const Region& clip) const { clearWithOpenGL(clip,0,0,0,0); } void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const { { const DisplayHardware& hw(graphicPlane(0).displayHardware()); const DisplayHardware& hw(graphicPlane(0).displayHardware()); Loading
libs/surfaceflinger/LayerBase.h +3 −1 Original line number Original line Diff line number Diff line Loading @@ -252,6 +252,8 @@ protected: bool dirty; bool dirty; }; }; void clearWithOpenGL(const Region& clip, GLclampx r, GLclampx g, GLclampx b, GLclampx alpha) const; void clearWithOpenGL(const Region& clip) const; void clearWithOpenGL(const Region& clip) const; void drawWithOpenGL(const Region& clip, const Texture& texture) const; void drawWithOpenGL(const Region& clip, const Texture& texture) const; void loadTexture(Texture* texture, GLint textureName, void loadTexture(Texture* texture, GLint textureName, Loading
libs/surfaceflinger/LayerBuffer.cpp +5 −1 Original line number Original line Diff line number Diff line Loading @@ -600,7 +600,11 @@ LayerBuffer::OverlaySource::~OverlaySource() void LayerBuffer::OverlaySource::onDraw(const Region& clip) const void LayerBuffer::OverlaySource::onDraw(const Region& clip) const { { mLayer.clearWithOpenGL(clip); GLclampx color = 0x000018; //dark blue GLclampx red = 0; GLclampx green = 0; GLclampx blue = 0x1818; mLayer.clearWithOpenGL(clip, red, green, blue, 0); } } void LayerBuffer::OverlaySource::onTransaction(uint32_t flags) void LayerBuffer::OverlaySource::onTransaction(uint32_t flags) Loading