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Commit d8b1e111 authored by Alec Mouri's avatar Alec Mouri Committed by Automerger Merge Worker
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Merge "Don't double-apply display color transform" into tm-dev am: 7a559b5d

parents b4a26780 7a559b5d
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+7 −3
Original line number Diff line number Diff line
@@ -1192,11 +1192,15 @@ void SkiaGLRenderEngine::drawLayersInternal(
                static constexpr float kInverseGamma22 = 1.f / 2.2f;
                const auto gammaCorrectedDimmingRatio =
                        std::pow(layerDimmingRatio, kInverseGamma22);
                const auto dimmingMatrix =
                auto dimmingMatrix =
                        mat4::scale(vec4(gammaCorrectedDimmingRatio, gammaCorrectedDimmingRatio,
                                         gammaCorrectedDimmingRatio, 1.f));
                paint.setColorFilter(SkColorFilters::Matrix(
                        toSkColorMatrix(display.colorTransform * dimmingMatrix)));

                const auto colorFilter =
                        SkColorFilters::Matrix(toSkColorMatrix(std::move(dimmingMatrix)));
                paint.setColorFilter(displayColorTransform
                                             ? displayColorTransform->makeComposed(colorFilter)
                                             : colorFilter);
            } else {
                paint.setColorFilter(displayColorTransform);
            }
+136 −4
Original line number Diff line number Diff line
@@ -91,6 +91,14 @@ vec3 OETF_sRGB(vec3 linear) {
                sign(linear.b) * OETF_sRGB(linear.b));
}

// clang-format off
// Converts red channels to green channels, and zeroes out an existing green channel.
static const auto kRemoveGreenAndMoveRedToGreenMat4 = mat4(0, 1, 0, 0,
                                                           0, 0, 0, 0,
                                                           0, 0, 1, 0,
                                                           0, 0, 0, 1);
// clang-format on

} // namespace

class RenderEngineFactory {
@@ -2557,6 +2565,133 @@ TEST_P(RenderEngineTest, testDimming_inGammaSpace) {
    expectBufferColor(Rect(2, 0, 3, 1), 122, 0, 0, 255, 1);
}

TEST_P(RenderEngineTest, testDimming_inGammaSpace_withDisplayColorTransform) {
    if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) {
        GTEST_SKIP();
    }
    initializeRenderEngine();

    const ui::Dataspace dataspace = static_cast<ui::Dataspace>(ui::Dataspace::STANDARD_BT709 |
                                                               ui::Dataspace::TRANSFER_GAMMA2_2 |
                                                               ui::Dataspace::RANGE_FULL);

    const auto displayRect = Rect(3, 1);
    const renderengine::DisplaySettings display{
            .physicalDisplay = displayRect,
            .clip = displayRect,
            .outputDataspace = dataspace,
            .colorTransform = kRemoveGreenAndMoveRedToGreenMat4,
            .targetLuminanceNits = 1000.f,
            .dimmingStage = aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF,
    };

    const auto greenBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 255, 0, 255));
    const auto blueBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 0, 255, 255));
    const auto redBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(255, 0, 0, 255));

    const renderengine::LayerSettings greenLayer{
            .geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f),
            .source =
                    renderengine::PixelSource{
                            .buffer =
                                    renderengine::Buffer{
                                            .buffer = greenBuffer,
                                            .usePremultipliedAlpha = true,
                                    },
                    },
            .alpha = 1.0f,
            .sourceDataspace = dataspace,
            .whitePointNits = 200.f,
    };

    const renderengine::LayerSettings redLayer{
            .geometry.boundaries = FloatRect(1.f, 0.f, 2.f, 1.f),
            .source =
                    renderengine::PixelSource{
                            .buffer =
                                    renderengine::Buffer{
                                            .buffer = redBuffer,
                                            .usePremultipliedAlpha = true,
                                    },
                    },
            .alpha = 1.0f,
            .sourceDataspace = dataspace,
            // When the white point is not set for a layer, just ignore it and treat it as the same
            // as the max layer
            .whitePointNits = -1.f,
    };

    std::vector<renderengine::LayerSettings> layers{greenLayer, redLayer};
    invokeDraw(display, layers);

    expectBufferColor(Rect(1, 1), 0, 0, 0, 255, 1);
    expectBufferColor(Rect(1, 0, 2, 1), 0, 122, 0, 255, 1);
}

TEST_P(RenderEngineTest, testDimming_inGammaSpace_withDisplayColorTransform_deviceHandles) {
    if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) {
        GTEST_SKIP();
    }
    initializeRenderEngine();

    const ui::Dataspace dataspace = static_cast<ui::Dataspace>(ui::Dataspace::STANDARD_BT709 |
                                                               ui::Dataspace::TRANSFER_GAMMA2_2 |
                                                               ui::Dataspace::RANGE_FULL);

    const auto displayRect = Rect(3, 1);
    const renderengine::DisplaySettings display{
            .physicalDisplay = displayRect,
            .clip = displayRect,
            .outputDataspace = dataspace,
            .colorTransform = kRemoveGreenAndMoveRedToGreenMat4,
            .deviceHandlesColorTransform = true,
            .targetLuminanceNits = 1000.f,
            .dimmingStage = aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF,
    };

    const auto greenBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 255, 0, 255));
    const auto blueBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(0, 0, 255, 255));
    const auto redBuffer = allocateAndFillSourceBuffer(1, 1, ubyte4(255, 0, 0, 255));

    const renderengine::LayerSettings greenLayer{
            .geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f),
            .source =
                    renderengine::PixelSource{
                            .buffer =
                                    renderengine::Buffer{
                                            .buffer = greenBuffer,
                                            .usePremultipliedAlpha = true,
                                    },
                    },
            .alpha = 1.0f,
            .sourceDataspace = dataspace,
            .whitePointNits = 200.f,
    };

    const renderengine::LayerSettings redLayer{
            .geometry.boundaries = FloatRect(1.f, 0.f, 2.f, 1.f),
            .source =
                    renderengine::PixelSource{
                            .buffer =
                                    renderengine::Buffer{
                                            .buffer = redBuffer,
                                            .usePremultipliedAlpha = true,
                                    },
                    },
            .alpha = 1.0f,
            .sourceDataspace = dataspace,
            // When the white point is not set for a layer, just ignore it and treat it as the same
            // as the max layer
            .whitePointNits = -1.f,
    };

    std::vector<renderengine::LayerSettings> layers{greenLayer, redLayer};
    invokeDraw(display, layers);

    expectBufferColor(Rect(1, 1), 0, 122, 0, 255, 1);
    expectBufferColor(Rect(1, 0, 2, 1), 122, 0, 0, 255, 1);
}

TEST_P(RenderEngineTest, testDimming_withoutTargetLuminance) {
    initializeRenderEngine();
    if (GetParam()->type() == renderengine::RenderEngine::RenderEngineType::GLES) {
@@ -2796,10 +2931,7 @@ TEST_P(RenderEngineTest, r8_respects_color_transform) {
            // pure red to pure green. That will occur when the R8 buffer is
            // 255. When the R8 buffer is 0, it will still change to black, as
            // with r8_behaves_as_mask.
            .colorTransform = mat4(0, 1, 0, 0,
                                   0, 0, 0, 0,
                                   0, 0, 1, 0,
                                   0, 0, 0, 1),
            .colorTransform = kRemoveGreenAndMoveRedToGreenMat4,
            .deviceHandlesColorTransform = false,
    };