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Commit c554d2b8 authored by Mathias Agopian's avatar Mathias Agopian Committed by Android (Google) Code Review
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Merge "Revert "enable ALLOW_DEQUEUE_CURRENT_BUFFER for tegra devices"" into ics-mr1

parents d1ca738e c21180ee
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+0 −4
Original line number Original line Diff line number Diff line
@@ -32,10 +32,6 @@ LOCAL_SHARED_LIBRARIES := \


LOCAL_MODULE:= libgui
LOCAL_MODULE:= libgui


ifeq ($(TARGET_BOARD_PLATFORM), tegra)
	LOCAL_CFLAGS += -DALLOW_DEQUEUE_CURRENT_BUFFER
endif

include $(BUILD_SHARED_LIBRARY)
include $(BUILD_SHARED_LIBRARY)


ifeq (,$(ONE_SHOT_MAKEFILE))
ifeq (,$(ONE_SHOT_MAKEFILE))
+3 −7
Original line number Original line Diff line number Diff line
@@ -36,12 +36,8 @@
#include <utils/Log.h>
#include <utils/Log.h>
#include <utils/String8.h>
#include <utils/String8.h>


#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER

#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    true
#define ALLOW_DEQUEUE_CURRENT_BUFFER    false
#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
#else
#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER    false
#endif


// Macros for including the SurfaceTexture name in log messages
// Macros for including the SurfaceTexture name in log messages
#define ST_LOGV(x, ...) LOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
#define ST_LOGV(x, ...) LOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
@@ -329,7 +325,7 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
            LOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
            LOGW_IF((state == BufferSlot::FREE) && (mCurrentTexture==i),
                    "dequeueBuffer: buffer %d is both FREE and current!", i);
                    "dequeueBuffer: buffer %d is both FREE and current!", i);


            if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER) {
            if (ALLOW_DEQUEUE_CURRENT_BUFFER) {
                if (state == BufferSlot::FREE || i == mCurrentTexture) {
                if (state == BufferSlot::FREE || i == mCurrentTexture) {
                    foundSync = i;
                    foundSync = i;
                    if (i != mCurrentTexture) {
                    if (i != mCurrentTexture) {