Loading services/surfaceflinger/DisplayDevice.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -199,8 +199,8 @@ void DisplayDevice::flip(const Region& dirty) const mPageFlipCount++; } status_t DisplayDevice::beginFrame() const { return mDisplaySurface->beginFrame(); status_t DisplayDevice::beginFrame(bool mustRecompose) const { return mDisplaySurface->beginFrame(mustRecompose); } status_t DisplayDevice::prepareFrame(const HWComposer& hwc) const { Loading services/surfaceflinger/DisplayDevice.h +3 −1 Original line number Diff line number Diff line Loading @@ -124,7 +124,9 @@ public: int32_t getHwcDisplayId() const { return mHwcDisplayId; } const wp<IBinder>& getDisplayToken() const { return mDisplayToken; } status_t beginFrame() const; // We pass in mustRecompose so we can keep VirtualDisplaySurface's state // machine happy without actually queueing a buffer if nothing has changed status_t beginFrame(bool mustRecompose) const; status_t prepareFrame(const HWComposer& hwc) const; void swapBuffers(HWComposer& hwc) const; Loading services/surfaceflinger/DisplayHardware/DisplaySurface.h +3 −1 Original line number Diff line number Diff line Loading @@ -33,7 +33,9 @@ public: // beginFrame is called at the beginning of the composition loop, before // the configuration is known. The DisplaySurface should do anything it // needs to do to enable HWComposer to decide how to compose the frame. virtual status_t beginFrame() = 0; // We pass in mustRecompose so we can keep VirtualDisplaySurface's state // machine happy without actually queueing a buffer if nothing has changed. virtual status_t beginFrame(bool mustRecompose) = 0; // prepareFrame is called after the composition configuration is known but // before composition takes place. The DisplaySurface can use the Loading services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -68,7 +68,7 @@ FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp, mConsumer->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS); } status_t FramebufferSurface::beginFrame() { status_t FramebufferSurface::beginFrame(bool mustRecompose) { return NO_ERROR; } Loading services/surfaceflinger/DisplayHardware/FramebufferSurface.h +1 −1 Original line number Diff line number Diff line Loading @@ -39,7 +39,7 @@ class FramebufferSurface : public ConsumerBase, public: FramebufferSurface(HWComposer& hwc, int disp, const sp<IGraphicBufferConsumer>& consumer); virtual status_t beginFrame(); virtual status_t beginFrame(bool mustRecompose); virtual status_t prepareFrame(CompositionType compositionType); virtual status_t compositionComplete(); virtual status_t advanceFrame(); Loading Loading
services/surfaceflinger/DisplayDevice.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -199,8 +199,8 @@ void DisplayDevice::flip(const Region& dirty) const mPageFlipCount++; } status_t DisplayDevice::beginFrame() const { return mDisplaySurface->beginFrame(); status_t DisplayDevice::beginFrame(bool mustRecompose) const { return mDisplaySurface->beginFrame(mustRecompose); } status_t DisplayDevice::prepareFrame(const HWComposer& hwc) const { Loading
services/surfaceflinger/DisplayDevice.h +3 −1 Original line number Diff line number Diff line Loading @@ -124,7 +124,9 @@ public: int32_t getHwcDisplayId() const { return mHwcDisplayId; } const wp<IBinder>& getDisplayToken() const { return mDisplayToken; } status_t beginFrame() const; // We pass in mustRecompose so we can keep VirtualDisplaySurface's state // machine happy without actually queueing a buffer if nothing has changed status_t beginFrame(bool mustRecompose) const; status_t prepareFrame(const HWComposer& hwc) const; void swapBuffers(HWComposer& hwc) const; Loading
services/surfaceflinger/DisplayHardware/DisplaySurface.h +3 −1 Original line number Diff line number Diff line Loading @@ -33,7 +33,9 @@ public: // beginFrame is called at the beginning of the composition loop, before // the configuration is known. The DisplaySurface should do anything it // needs to do to enable HWComposer to decide how to compose the frame. virtual status_t beginFrame() = 0; // We pass in mustRecompose so we can keep VirtualDisplaySurface's state // machine happy without actually queueing a buffer if nothing has changed. virtual status_t beginFrame(bool mustRecompose) = 0; // prepareFrame is called after the composition configuration is known but // before composition takes place. The DisplaySurface can use the Loading
services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -68,7 +68,7 @@ FramebufferSurface::FramebufferSurface(HWComposer& hwc, int disp, mConsumer->setDefaultMaxBufferCount(NUM_FRAMEBUFFER_SURFACE_BUFFERS); } status_t FramebufferSurface::beginFrame() { status_t FramebufferSurface::beginFrame(bool mustRecompose) { return NO_ERROR; } Loading
services/surfaceflinger/DisplayHardware/FramebufferSurface.h +1 −1 Original line number Diff line number Diff line Loading @@ -39,7 +39,7 @@ class FramebufferSurface : public ConsumerBase, public: FramebufferSurface(HWComposer& hwc, int disp, const sp<IGraphicBufferConsumer>& consumer); virtual status_t beginFrame(); virtual status_t beginFrame(bool mustRecompose); virtual status_t prepareFrame(CompositionType compositionType); virtual status_t compositionComplete(); virtual status_t advanceFrame(); Loading