Loading include/input/IInputFlinger.h +1 −3 Original line number Diff line number Diff line Loading @@ -37,7 +37,6 @@ public: virtual void setInputWindows(const std::vector<InputWindowInfo>& inputHandles, const sp<ISetInputWindowsListener>& setInputWindowsListener) = 0; virtual void transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) = 0; virtual void registerInputChannel(const sp<InputChannel>& channel) = 0; virtual void unregisterInputChannel(const sp<InputChannel>& channel) = 0; }; Loading @@ -51,8 +50,7 @@ public: enum { SET_INPUT_WINDOWS_TRANSACTION = IBinder::FIRST_CALL_TRANSACTION, REGISTER_INPUT_CHANNEL_TRANSACTION, UNREGISTER_INPUT_CHANNEL_TRANSACTION, TRANSFER_TOUCH_FOCUS UNREGISTER_INPUT_CHANNEL_TRANSACTION }; virtual status_t onTransact(uint32_t code, const Parcel& data, Loading libs/gui/tests/EndToEndNativeInputTest.cpp +0 −50 Original line number Diff line number Diff line Loading @@ -133,27 +133,6 @@ public: EXPECT_EQ(AMOTION_EVENT_ACTION_UP, mev->getAction()); } void expectMotionEvent(int motionEventType, int x, int y) { InputEvent *ev = consumeEvent(); ASSERT_NE(ev, nullptr); ASSERT_EQ(ev->getType(), AINPUT_EVENT_TYPE_MOTION); MotionEvent *mev = static_cast<MotionEvent *>(ev); EXPECT_EQ(motionEventType, mev->getAction()); EXPECT_EQ(x, mev->getX(0)); EXPECT_EQ(y, mev->getY(0)); } void expectNoMotionEvent(int motionEventType) { InputEvent *ev = consumeEvent(); if (ev == nullptr || ev->getType() != AINPUT_EVENT_TYPE_MOTION) { // Didn't find an event or a motion event so assume action didn't occur. return; } MotionEvent *mev = static_cast<MotionEvent *>(ev); EXPECT_NE(motionEventType, mev->getAction()); } ~InputSurface() { mInputFlinger->unregisterInputChannel(mServerChannel); } Loading Loading @@ -278,15 +257,6 @@ void injectTap(int x, int y) { } } void injectMotionEvent(std::string event, int x, int y) { char *buf1, *buf2; asprintf(&buf1, "%d", x); asprintf(&buf2, "%d", y); if (fork() == 0) { execlp("input", "input", "motionevent", event.c_str(), buf1, buf2, NULL); } } TEST_F(InputSurfacesTest, can_receive_input) { std::unique_ptr<InputSurface> surface = makeSurface(100, 100); surface->showAt(100, 100); Loading Loading @@ -506,26 +476,6 @@ TEST_F(InputSurfacesTest, input_respects_container_layer_visiblity) { bgSurface->expectTap(1, 1); } TEST_F(InputSurfacesTest, transfer_touch_focus) { std::unique_ptr<InputSurface> fromSurface = makeSurface(100, 100); fromSurface->showAt(10, 10); injectMotionEvent("DOWN", 11, 11); fromSurface->expectMotionEvent(AMOTION_EVENT_ACTION_DOWN, 1, 1); std::unique_ptr<InputSurface> toSurface = makeSurface(100, 100); toSurface->showAt(10, 10); sp<IBinder> fromToken = fromSurface->mServerChannel->getToken(); sp<IBinder> toToken = toSurface->mServerChannel->getToken(); SurfaceComposerClient::Transaction t; t.transferTouchFocus(fromToken, toToken).apply(true); injectMotionEvent("UP", 11, 11); toSurface->expectMotionEvent(AMOTION_EVENT_ACTION_UP, 1, 1); fromSurface->expectNoMotionEvent(AMOTION_EVENT_ACTION_UP); } TEST_F(InputSurfacesTest, input_respects_outscreen) { std::unique_ptr<InputSurface> surface = makeSurface(100, 100); surface->showAt(-1, -1); Loading libs/input/IInputFlinger.cpp +0 −17 Original line number Diff line number Diff line Loading @@ -45,16 +45,6 @@ public: IBinder::FLAG_ONEWAY); } virtual void transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) { Parcel data, reply; data.writeInterfaceToken(IInputFlinger::getInterfaceDescriptor()); data.writeStrongBinder(fromToken); data.writeStrongBinder(toToken); remote()->transact(BnInputFlinger::TRANSFER_TOUCH_FOCUS, data, &reply, IBinder::FLAG_ONEWAY); } virtual void registerInputChannel(const sp<InputChannel>& channel) { Parcel data, reply; data.writeInterfaceToken(IInputFlinger::getInterfaceDescriptor()); Loading Loading @@ -104,13 +94,6 @@ status_t BnInputFlinger::onTransact( unregisterInputChannel(channel); break; } case TRANSFER_TOUCH_FOCUS: { CHECK_INTERFACE(IInputFlinger, data, reply); sp<IBinder> fromToken = data.readStrongBinder(); sp<IBinder> toToken = data.readStrongBinder(); transferTouchFocus(fromToken, toToken); break; } default: return BBinder::onTransact(code, data, reply, flags); } Loading services/inputflinger/InputManager.cpp +0 −4 Original line number Diff line number Diff line Loading @@ -119,10 +119,6 @@ void InputManager::setInputWindows(const std::vector<InputWindowInfo>& infos, } } void InputManager::transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) { mDispatcher->transferTouchFocus(fromToken, toToken); } // Used by tests only. void InputManager::registerInputChannel(const sp<InputChannel>& channel) { IPCThreadState* ipc = IPCThreadState::self(); Loading services/inputflinger/InputManager.h +0 −1 Original line number Diff line number Diff line Loading @@ -96,7 +96,6 @@ public: virtual void setInputWindows(const std::vector<InputWindowInfo>& handles, const sp<ISetInputWindowsListener>& setInputWindowsListener); virtual void transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken); virtual void registerInputChannel(const sp<InputChannel>& channel); virtual void unregisterInputChannel(const sp<InputChannel>& channel); Loading Loading
include/input/IInputFlinger.h +1 −3 Original line number Diff line number Diff line Loading @@ -37,7 +37,6 @@ public: virtual void setInputWindows(const std::vector<InputWindowInfo>& inputHandles, const sp<ISetInputWindowsListener>& setInputWindowsListener) = 0; virtual void transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) = 0; virtual void registerInputChannel(const sp<InputChannel>& channel) = 0; virtual void unregisterInputChannel(const sp<InputChannel>& channel) = 0; }; Loading @@ -51,8 +50,7 @@ public: enum { SET_INPUT_WINDOWS_TRANSACTION = IBinder::FIRST_CALL_TRANSACTION, REGISTER_INPUT_CHANNEL_TRANSACTION, UNREGISTER_INPUT_CHANNEL_TRANSACTION, TRANSFER_TOUCH_FOCUS UNREGISTER_INPUT_CHANNEL_TRANSACTION }; virtual status_t onTransact(uint32_t code, const Parcel& data, Loading
libs/gui/tests/EndToEndNativeInputTest.cpp +0 −50 Original line number Diff line number Diff line Loading @@ -133,27 +133,6 @@ public: EXPECT_EQ(AMOTION_EVENT_ACTION_UP, mev->getAction()); } void expectMotionEvent(int motionEventType, int x, int y) { InputEvent *ev = consumeEvent(); ASSERT_NE(ev, nullptr); ASSERT_EQ(ev->getType(), AINPUT_EVENT_TYPE_MOTION); MotionEvent *mev = static_cast<MotionEvent *>(ev); EXPECT_EQ(motionEventType, mev->getAction()); EXPECT_EQ(x, mev->getX(0)); EXPECT_EQ(y, mev->getY(0)); } void expectNoMotionEvent(int motionEventType) { InputEvent *ev = consumeEvent(); if (ev == nullptr || ev->getType() != AINPUT_EVENT_TYPE_MOTION) { // Didn't find an event or a motion event so assume action didn't occur. return; } MotionEvent *mev = static_cast<MotionEvent *>(ev); EXPECT_NE(motionEventType, mev->getAction()); } ~InputSurface() { mInputFlinger->unregisterInputChannel(mServerChannel); } Loading Loading @@ -278,15 +257,6 @@ void injectTap(int x, int y) { } } void injectMotionEvent(std::string event, int x, int y) { char *buf1, *buf2; asprintf(&buf1, "%d", x); asprintf(&buf2, "%d", y); if (fork() == 0) { execlp("input", "input", "motionevent", event.c_str(), buf1, buf2, NULL); } } TEST_F(InputSurfacesTest, can_receive_input) { std::unique_ptr<InputSurface> surface = makeSurface(100, 100); surface->showAt(100, 100); Loading Loading @@ -506,26 +476,6 @@ TEST_F(InputSurfacesTest, input_respects_container_layer_visiblity) { bgSurface->expectTap(1, 1); } TEST_F(InputSurfacesTest, transfer_touch_focus) { std::unique_ptr<InputSurface> fromSurface = makeSurface(100, 100); fromSurface->showAt(10, 10); injectMotionEvent("DOWN", 11, 11); fromSurface->expectMotionEvent(AMOTION_EVENT_ACTION_DOWN, 1, 1); std::unique_ptr<InputSurface> toSurface = makeSurface(100, 100); toSurface->showAt(10, 10); sp<IBinder> fromToken = fromSurface->mServerChannel->getToken(); sp<IBinder> toToken = toSurface->mServerChannel->getToken(); SurfaceComposerClient::Transaction t; t.transferTouchFocus(fromToken, toToken).apply(true); injectMotionEvent("UP", 11, 11); toSurface->expectMotionEvent(AMOTION_EVENT_ACTION_UP, 1, 1); fromSurface->expectNoMotionEvent(AMOTION_EVENT_ACTION_UP); } TEST_F(InputSurfacesTest, input_respects_outscreen) { std::unique_ptr<InputSurface> surface = makeSurface(100, 100); surface->showAt(-1, -1); Loading
libs/input/IInputFlinger.cpp +0 −17 Original line number Diff line number Diff line Loading @@ -45,16 +45,6 @@ public: IBinder::FLAG_ONEWAY); } virtual void transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) { Parcel data, reply; data.writeInterfaceToken(IInputFlinger::getInterfaceDescriptor()); data.writeStrongBinder(fromToken); data.writeStrongBinder(toToken); remote()->transact(BnInputFlinger::TRANSFER_TOUCH_FOCUS, data, &reply, IBinder::FLAG_ONEWAY); } virtual void registerInputChannel(const sp<InputChannel>& channel) { Parcel data, reply; data.writeInterfaceToken(IInputFlinger::getInterfaceDescriptor()); Loading Loading @@ -104,13 +94,6 @@ status_t BnInputFlinger::onTransact( unregisterInputChannel(channel); break; } case TRANSFER_TOUCH_FOCUS: { CHECK_INTERFACE(IInputFlinger, data, reply); sp<IBinder> fromToken = data.readStrongBinder(); sp<IBinder> toToken = data.readStrongBinder(); transferTouchFocus(fromToken, toToken); break; } default: return BBinder::onTransact(code, data, reply, flags); } Loading
services/inputflinger/InputManager.cpp +0 −4 Original line number Diff line number Diff line Loading @@ -119,10 +119,6 @@ void InputManager::setInputWindows(const std::vector<InputWindowInfo>& infos, } } void InputManager::transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) { mDispatcher->transferTouchFocus(fromToken, toToken); } // Used by tests only. void InputManager::registerInputChannel(const sp<InputChannel>& channel) { IPCThreadState* ipc = IPCThreadState::self(); Loading
services/inputflinger/InputManager.h +0 −1 Original line number Diff line number Diff line Loading @@ -96,7 +96,6 @@ public: virtual void setInputWindows(const std::vector<InputWindowInfo>& handles, const sp<ISetInputWindowsListener>& setInputWindowsListener); virtual void transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken); virtual void registerInputChannel(const sp<InputChannel>& channel); virtual void unregisterInputChannel(const sp<InputChannel>& channel); Loading