BufferQueueProducer: Throttle EGL frame production.
Throttling was previously controlled by a combination of the driver and the number of buffers in the queue. This patch makes a more consistent trade-off, which allows two GPU frames pending but not three. More buffering could improve throughput in the case of varying frame times, but this also increases latency. Bug: 17502897 Change-Id: I4ee68019ca94c635294c5959931a555a6c4ef2df
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