surfaceflinger: support BT2020_ITU_PQ
Games use BT2020_PQ while videos use BT2020_ITU_PQ usually. We can support both and treat them as the same, since the YUV->RGB conversion happens before the pixel data are uploaded to texture, or happens inside the GLES driver. The only caveat is that we treat RGBA1010102/BT2020_ITU_PQ from media specially. The hack is also updated in this change. Test: manual Change-Id: I1e4b8e0d907af5e5a95cf7fde1a7ea67a4e7da0b
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